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A bold and balanced state management library that pairs MVVM structures with the simplicity of InheritedWidget.

Code on the Rocks

MIT License pub version

Code on the RocksDocumentationSample AppsPub.dev


A bold and balanced state management library that pairs MVVM structures with the simplicity of InheritedWidget 🐦🍹

Overview #

The Code on the Rocks library provides a simple, reusable set of widgets to help you pass state data from a ViewModel to a subtree. The ViewModelBuilder will be added directly to your widget tree and its state (the ViewModel) will be passed to its children by the ViewModelProvider / InheritedWidget.

Code on the Rocks widget diagram

The benefit to this approach is that all children within the subtree can access the ViewModel - that's just how InheritedWidgets work.

Depending on your app's needs, you can place a ViewModelBuilder as high up in your app's widget tree as you'd like, making this a convenient way to pass services, constants, etc to your entire application.

Benefits #

💙 Pure Flutter #

ViewModelProviders are InheritedWidgets, meaning you can access them the using methods built into the Flutter framework. Since the ViewModel is a property on the ViewModelProvider, you can access it using the dependOnInheritedWidgetOfExactType context method. This package sets that up for you so can just do this:


HomeViewModel model = HomeViewModel().of(context);

🍋 Easy Model Usage #

The ViewModelProvider provides your model to its children through its builder property so most of the time you won't need to add code to access the model.

return Scaffold(
body: HomeViewModelBuilder(
builder: (context, model) {
return ... // Use the model to render your UI
},
)
);

🔥 No Bloat #

This entire library is 60 lines of dart code with no external dependencies.

Setup #

Step 1:

Create a ViewModel. The ViewModel is a State object that introduces an InheritedWidget to the widget tree. This is where your business logic will live.

class HomeViewModel extends ViewModel<HomeViewModel> {

  // For convenience, you can add a static .of_ getter. This is optional
  static HomeViewModel of_(BuildContext context) => getModel<HomeViewModel>(context);

  // Here is where you will add your business logic and state properties
  // Notice that you have access to setState here
  ValueNotifier<int> counter = ValueNotifier(0);

  void incrementCounter() {
    setState(() {
      counter.value++;
    });
  }
}

Step 2:

Create a ViewModelBuilder. The ViewModelBuilder is a StatefulWidget that you will include in your widget tree. ViewModelBuilder creates the ViewModel from above.

 class HomeViewModelBuilder extends ViewModelBuilder<HomeViewModel> {
  const HomeViewModelBuilder({
    super.key,
    required super.builder,
  });

  // Override createState to create the specific ViewModel from above
  @override
  State<StatefulWidget> createState() => HomeViewModel();
}

Usage #

Once you have your ViewModel and ViewModelBuilder, add the ViewModelBuilder to your widget tree:

return Scaffold(
body: HomeViewModelBuilder(
builder: (context, model) {
return Text('Test')
},
)
);

Now you have several ways to access the ViewModel.

1. Use the provided "model" object: #

return Scaffold(
body: HomeViewModelBuilder(
builder: (context, model) {
return Text(model.title); // Add a title String to your ViewModel
},
)
);

2. Use the getModel<T> helper function: #

Under the hood, the getModel function uses dependOnInheritedWidgetOfExactType to get the type you specify in the generic parameter T.

return Scaffold(
body: HomeViewModelBuilder(
builder: (context, model) {
return Text(getModel<HomeViewModel>(context).title); // Add a title String to your ViewModel
},
)
,
);

3. Use the ModelWidget: #

ModelWidget<ScreenTwoViewModel>
(
builder: (context, model) {
return Text(model.counter.value.toString());
},
)
,

4. Use the .of(context) method: #

Each ViewModel has a built in .of() method. This is useful if you break your widget tree up and need to access the model in a different widget:

return Scaffold(
body: HomeViewModelBuilder(
builder: (context, model) {
return Text(HomeViewModel().of(context).title); // Add a title String to your ViewModel
},
)
,
);

The .of(context) method only works on an instance of your ViewModel since static members can't reference type parameters of a class. If you want to save yourself the time it takes to type the extra parenthesis, add a separate method directly in your View Model (classes can't have instance and static methods with the same name, hence the ".of_" vs ".of"):

class HomeViewModel extends ViewModel<HomeViewModel> {

  // Add this
  static HomeViewModel of_(BuildContext context) => getModel<HomeViewModel>(context);
}

To update your UI after a change in the ViewModel, you have two options.

  1. Call setState to rebuild the entire widget tree inside your ViewModelBuilder
  2. Use a combination of ValueNotifiers and ValueListenableBuilders to selectively rebuild parts of the UI

You can see examples of each of these approaches in the example directory.

Advanced Usage #

Initialize and Dispose #

Since the ViewModel object extends the State class, you can simply override initState and dispose to run code when the ViewModel is added and removed from the widget tree, respectively:

class HomeViewModel extends ViewModel<HomeViewModel> {

  @override
  void initState() {
    debugPrint('Initialize');
    super.initState();
  }

  @override
  void dispose() {
    debugPrint('Dispose');
    super.dispose();
  }
}

Set Loading #

ViewModels include a single ValueNotifier that can be used to mark it as "loading":


ValueNotifier<bool> loading = ValueNotifier(false);

bool get isLoading => loading.value;

void setLoading(bool val) {
  setState(() {
    loading.value = val;
  });
}

For example, you can call model.setLoading(true) when the ViewModel needs to load asynchronous data. When the data is loaded, call model.setLoading(false). In your UI, you can show a spinner if the loading value is true using the model directly. Whenever the loading value is changed, the entire UI inside the ViewModelBuilder will be rebuilt.

class HomeView extends StatelessWidget {
  const HomeView({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return HomeViewModelBuilder(
      builder: (context, model) {
        return Scaffold(
          appBar: AppBar(title: Text(model.title)),
          body: Stack(
            children: [
              Text('Hello World!')
              if (model.isLoading) const ColoredBox(color: Colors.black12, child: Center(child: CircularProgressIndicator()))
            ],
          ),
        );
      },
    );
  }
}

Code on the Rocks CLI #

Check out the cotr_cli.

IntelliJ Live Templates #

View #

import 'package:code_on_the_rocks/code_on_the_rocks.dart';
import 'package:flutter/material.dart';
import '$snakeName$_model.dart';

class $Name$View extends StatelessWidget {
  const $Name$View({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: $Name$ViewModelBuilder(
        builder: (context, model) {
          return Center(child: Text('$Name$'););
        },
      ),
    );
  }
}

ViewModel and ViewModelBuilder #

import 'package:code_on_the_rocks/code_on_the_rocks.dart';
import 'package:flutter/material.dart';

class $Name$ViewModelBuilder extends ViewModelBuilder<$Name$ViewModel> {
  const $Name$ViewModelBuilder({
    super.key,
    required super.builder,
  });

  @override
  State<StatefulWidget> createState() => $Name$ViewModel();
}

class $Name$ViewModel extends ViewModel<$Name$ViewModel> {
  static $Name$ViewModel of_(BuildContext context) => getModel<$Name$ViewModel>(context);
}

You can read more about using variables in Live Templates here.

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Publisher

verified publishercodeontherocks.dev

A bold and balanced state management library that pairs MVVM structures with the simplicity of InheritedWidget.

Homepage

Documentation

API reference

License

BSD-3-Clause (license)

Dependencies

flutter

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