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A mid-level 2D game framework, providing WebGL rendering, audio playing, tilemaps, particle effects, tweens, and more.

Changelog #

0.3.3 #

  • Added enableHDPI variable in BaseGame to configure High DPI support
  • Added pixelRatio property to help with accounting for DPI in rendering
  • Added isInt parameter to setUniform to allow integers and doubles to be distinguished in setting uniforms

0.3.2 #

  • Internal renaming of imported libraries

0.3.1 Minor Typing #

  • Replaced num with int or double where those types were clearly expected
  • Most notably, texture and viewport widths are required to be int

0.3.0 The Great Tilemap Update #

Tilemaps #

  • Added support for loading objects in maps
  • Added support for loading custom properties on objects, maps, layers, tiles, etc.
  • Added support for external tilesets
  • Added support for padding and margins in tilesets
  • Added support for extruded tilesets made using the Phaser Tile Extruder to fix bleeding
  • Now requires tileset or atlas to be passed to loadTilemap

Graphics #

Texture #

  • Changed the split method to support padding and margins

Texture Atlases

DebugBatch

  • Renamed from PhysboxBatch
  • Added support for drawing different kinds of MapObjects
  • Added support for different colors per object

Other #

AssetManager

  • Added getLoading and hasLoaded to better support asset dependencies
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A mid-level 2D game framework, providing WebGL rendering, audio playing, tilemaps, particle effects, tweens, and more.

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Contributing

License

MIT (LICENSE)

Dependencies

path, petitparser, vector_math, xml

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