clickable_pattern_text 0.0.1+2
clickable_pattern_text: ^0.0.1+2 copied to clipboard
Clickable patternable text widget.
import 'package:flutter/material.dart';
import 'package:clickable_pattern_text/clickable_pattern_text.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void _incrementCounter() {
// setState(() {
// // This call to setState tells the Flutter framework that something has
// // changed in this State, which causes it to rerun the build method below
// // so that the display can reflect the updated values. If we changed
// // _counter without calling setState(), then the build method would not be
// // called again, and so nothing would appear to happen.
// _counter++;
// });
// textCanvas2Key.currentState
// .ensureVisible(searchSpan, duration: Duration(seconds: 1), offset: 0);
// richCanvas2Key.currentState.ensureVisible(
// searchSpan,
// alignment: 0,
// duration: Duration(seconds: 1),
// offset: 0,
// );
cpt1Key.currentState
.ensureVisible(cpt1Span, duration: Duration(seconds: 1), alignment: 1);
}
final richCanvas2Key = GlobalKey<RichTextPositionerState>();
final cpt1Key = GlobalKey<ClickablePatternTextState>();
InlineSpan cpt1Span;
InlineSpan searchSpan;
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: SingleChildScrollView(
child: Column(
children: [
Container(height: 200),
RichTextPositioner(
key: richCanvas2Key,
text: TextSpan(
text: '1 fd23 234fds fds' * 200,
style: TextStyle(
color: Colors.black,
),
children: [
// WidgetSpan(
// child: SizedBox(width: 40, height: 40),
// ),
searchSpan = TextSpan(
text: 'gg',
style: TextStyle(
background: Paint()..color = Colors.black,
),
),
TextSpan(
text: '5d5ew we5r64d6fs a5fd 21312 dsa' * 200,
),
searchSpan,
],
),
),
ClickablePatternText(
'my phone is 123456789 or 987654321, my friends phone is:456321987 ' *
50,
key: cpt1Key,
style: TextStyle(color: Colors.black, fontSize: 16),
// clickableDefaultStyle: TextStyle(
// color: Colors.blue, decoration: TextDecoration.underline),
patterns: [
ClickablePattern(
name: 'phone',
pattern: r'(?<=[ ,.:]|^)\d{9}(?=[ ,.]|$)',
onClicked: (phone, clickablePattern) => print(phone),
style: TextStyle(
color: Colors.blue, decoration: TextDecoration.underline),
onSpanCreation: (span, index) {
cpt1Span ??= span;
if ((index + 1) % 50 == 0) {}
},
),
],
),
// ClickablePatternText(
// 'my email is a@b.com you can click it or this a@c.com ',
// style: TextStyle(color: Colors.black, fontSize: 16),
// clickableDefaultStyle: TextStyle(
// color: Colors.blue, decoration: TextDecoration.underline),
// patterns: [
// ClickablePattern(
// name: 'url',
// pattern: r'\w+@\w+.\w+',
// onClicked: (url, clickablePattern) => print(url),
// style: TextStyle(
// color: Colors.blue,
// decoration: TextDecoration.underline)),
// ],
// ),
// ClickablePatternText('123456789',
// style: TextStyle(color: Colors.black, fontSize: 16),
// patterns: [
// ClickablePattern(
// name: '',
// pattern: r'[0-9]',
// onClicked: (text, clickablePattern) => print(text),
// )
// ]),
// ClickablePatternText(
// 'You have pushed the button this many times: '
// "'"
// '054-669-5220'
// "'"
// ' 0546695220,0546695220\r0546695220,ido@t.co.il.org.234.sd',
// style: Theme.of(context).textTheme.bodyText1,
// clickableDefaultStyle: TextStyle(
// color: Colors.blue, decoration: TextDecoration.underline),
// ),
// Text(
// '$_counter',
// style: Theme.of(context).textTheme.headline4,
// ),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}