chessground 1.5.1 chessground: ^1.5.1 copied to clipboard
Chess board UI developed for lichess.org. It has no chess logic inside so it can be used for chess variants.
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:chessground/chessground.dart';
import 'package:fast_immutable_collections/fast_immutable_collections.dart'
hide Tuple2;
import 'package:dartchess/dartchess.dart' as dc;
import 'board_thumbnails.dart';
import 'draw_shapes.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Chessground Demo',
theme: ThemeData(
brightness: Brightness.dark,
primaryColor: Colors.blueGrey,
),
home: const HomePage(title: 'Chessground Demo'),
);
}
}
enum Mode {
botPlay,
freePlay,
}
class HomePage extends StatefulWidget {
const HomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
dc.Position<dc.Chess> position = dc.Chess.initial;
Side orientation = Side.white;
String fen = dc.kInitialBoardFEN;
Move? lastMove;
Move? premove;
ValidMoves validMoves = IMap(const {});
Side sideToMove = Side.white;
PieceSet pieceSet = PieceSet.merida;
BoardTheme boardTheme = BoardTheme.blue;
bool immersiveMode = false;
Mode playMode = Mode.botPlay;
dc.Position<dc.Chess>? lastPos;
@override
Widget build(BuildContext context) {
final double screenWidth = MediaQuery.of(context).size.width;
return Scaffold(
appBar: AppBar(
title: playMode == Mode.botPlay
? const Text('Random Bot')
: const Text('Free Play'),
),
drawer: Drawer(
child: ListView(
children: [
ListTile(
title: const Text('Random Bot'),
onTap: () {
setState(() {
playMode = Mode.botPlay;
});
if (position.turn == dc.Side.black) {
_playBlackMove();
}
Navigator.pop(context);
},
),
ListTile(
title: const Text('Free Play'),
onTap: () {
setState(() {
playMode = Mode.freePlay;
});
Navigator.pop(context);
},
),
ListTile(
title: const Text('Board Thumbnails'),
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const BoardThumbnailsPage(),
),
);
},
),
ListTile(
title: const Text('Draw Shapes'),
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const DrawShapesPage(),
),
);
},
),
],
)),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Board(
size: screenWidth,
settings: BoardSettings(
pieceAssets: pieceSet.assets,
colorScheme: boardTheme.colors,
enableCoordinates: true,
),
data: BoardData(
interactableSide: playMode == Mode.botPlay
? InteractableSide.white
: (position.turn == dc.Side.white
? InteractableSide.white
: InteractableSide.black),
validMoves: validMoves,
orientation: orientation,
fen: fen,
lastMove: lastMove,
sideToMove:
position.turn == dc.Side.white ? Side.white : Side.black,
isCheck: position.isCheck,
premove: premove,
),
onMove: playMode == Mode.botPlay
? _onUserMoveAgainstBot
: _onUserMoveFreePlay,
onPremove: _onSetPremove,
),
Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
ElevatedButton(
child:
Text("Immersive mode: ${immersiveMode ? 'ON' : 'OFF'}"),
onPressed: () {
setState(() {
immersiveMode = !immersiveMode;
});
if (immersiveMode) {
SystemChrome.setEnabledSystemUIMode(
SystemUiMode.immersiveSticky);
} else {
SystemChrome.setEnabledSystemUIMode(
SystemUiMode.edgeToEdge);
}
},
),
ElevatedButton(
child: Text('Orientation: ${orientation.name}'),
onPressed: () {
setState(() {
orientation = orientation.opposite;
});
},
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
children: [
ElevatedButton(
child: Text('Piece set: ${pieceSet.label}'),
onPressed: () => _showChoicesPicker<PieceSet>(
context,
choices: PieceSet.values,
selectedItem: pieceSet,
labelBuilder: (t) => Text(t.label),
onSelectedItemChanged: (PieceSet? value) {
setState(() {
if (value != null) {
pieceSet = value;
}
});
},
),
),
const SizedBox(width: 8),
ElevatedButton(
child: Text('Board theme: ${boardTheme.label}'),
onPressed: () => _showChoicesPicker<BoardTheme>(
context,
choices: BoardTheme.values,
selectedItem: boardTheme,
labelBuilder: (t) => Text(t.label),
onSelectedItemChanged: (BoardTheme? value) {
setState(() {
if (value != null) {
boardTheme = value;
}
});
},
),
),
],
),
if (playMode == Mode.freePlay)
Center(
child: IconButton(
onPressed: lastPos != null
? () => setState(() {
position = lastPos!;
fen = position.fen;
validMoves =
dc.algebraicLegalMoves(position);
lastPos = null;
})
: null,
icon: const Icon(Icons.chevron_left_sharp))),
],
),
],
),
),
);
}
void _showChoicesPicker<T extends Enum>(
BuildContext context, {
required List<T> choices,
required T selectedItem,
required Widget Function(T choice) labelBuilder,
required void Function(T choice) onSelectedItemChanged,
}) {
showDialog<void>(
context: context,
builder: (context) {
return AlertDialog(
contentPadding: const EdgeInsets.only(top: 12),
scrollable: true,
content: Column(
mainAxisSize: MainAxisSize.min,
children: choices.map((value) {
return RadioListTile<T>(
title: labelBuilder(value),
value: value,
groupValue: selectedItem,
onChanged: (value) {
if (value != null) onSelectedItemChanged(value);
Navigator.of(context).pop();
},
);
}).toList(growable: false),
),
actions: [
TextButton(
child: const Text('Cancel'),
onPressed: () => Navigator.of(context).pop(),
),
],
);
},
);
}
@override
void initState() {
validMoves = dc.algebraicLegalMoves(position);
super.initState();
}
void _onSetPremove(Move? move) {
setState(() {
premove = move;
});
}
void _onUserMoveFreePlay(Move move, {bool? isDrop, bool? isPremove}) {
lastPos = position;
final m = dc.Move.fromUci(move.uci)!;
setState(() {
position = position.playUnchecked(m);
lastMove = move;
fen = position.fen;
validMoves = dc.algebraicLegalMoves(position);
});
}
void _onUserMoveAgainstBot(Move move, {bool? isDrop, bool? isPremove}) async {
lastPos = position;
final m = dc.Move.fromUci(move.uci)!;
setState(() {
position = position.playUnchecked(m);
lastMove = move;
fen = position.fen;
validMoves = IMap(const {});
});
await _playBlackMove();
}
Future<void> _playBlackMove() async {
Future.delayed(const Duration(milliseconds: 100)).then((value) {
setState(() {});
});
if (!position.isGameOver) {
final random = Random();
await Future.delayed(Duration(milliseconds: random.nextInt(5500) + 500));
final allMoves = [
for (final entry in position.legalMoves.entries)
for (final dest in entry.value.squares)
dc.NormalMove(from: entry.key, to: dest)
];
if (allMoves.isNotEmpty) {
final mv = (allMoves..shuffle()).first;
setState(() {
position = position.playUnchecked(mv);
lastMove =
Move(from: dc.toAlgebraic(mv.from), to: dc.toAlgebraic(mv.to));
fen = position.fen;
validMoves = dc.algebraicLegalMoves(position);
});
lastPos = position;
}
}
}
}