checkout_screen_ui 0.1.3
checkout_screen_ui: ^0.1.3 copied to clipboard
A pre built UI representing a checkout screen that is meant to be coupled with your own logic.
import 'dart:io';
import 'package:checkout_screen_ui/checkout_page.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyDemoPage(),
);
}
}
class MyDemoPage extends StatelessWidget {
const MyDemoPage({Key? key}) : super(key: key);
/// REQUIRED: (If you are using native pay option)
///
/// A function to handle the native pay button being clicked. This is where
/// you would interact with your native pay api
Future<void> _nativePayClicked(BuildContext context) async {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('Native Pay requires setup')));
}
/// REQUIRED: (If you are using cash pay option)
///
/// A function to handle the cash pay button being clicked. This is where
/// you would integrate whatever logic is needed for recording a cash transaction
Future<void> _cashPayClicked(BuildContext context) async {
ScaffoldMessenger.of(context)
.showSnackBar(const SnackBar(content: Text('Cash Pay requires setup')));
}
@override
Widget build(BuildContext context) {
final demoOnlyStuff = DemoOnlyStuff();
/// RECOMENDED: A global Key to access the credit card pay button options
///
/// If you want to interact with the payment button icon, you will need to
/// create a global key to pass to the checkout page. Without this key
/// the the button will always display 'Pay'. You may view several ways to
/// interact with the button elsewhere within this example.
final GlobalKey<CardPayButtonState> _payBtnKey =
GlobalKey<CardPayButtonState>();
/// REQUIRED: A function to handle submission of credit card form
///
/// A function is needed to handle your caredit card api calls.
///
/// NOTE: This function in our demo example is under the widget's 'build'
/// method only becuase it needs access to an instance variable. There is
/// no requirement to have this function built here in live code.
Future<void> _creditPayClicked(CardFormResults results) async {
// you can update the pay button to show somthing is happening
_payBtnKey.currentState?.updateStatus(CardPayButtonStatus.processing);
// This is where you would implement you Third party credit card
// processing api
demoOnlyStuff.callTransactionApi(_payBtnKey);
// ignore: avoid_print
print(results);
// WARNING: you should NOT print the above out using live code
}
/// REQUIRED: A list of what the user is buying
///
/// A list of item will be needed to pass into the checkout page. This is a
/// simple demo array of [PriceItem]s used to make the demo work. The total
/// price is automatically added later.
///
/// **NOTE:**
/// It is recomended to have no more that 10 items when using the
/// current version due to limits of scrollability
final List<PriceItem> _priceItems = [
PriceItem(name: 'Product A', quantity: 1, totalPriceCents: 5200),
PriceItem(name: 'Product B', quantity: 2, totalPriceCents: 8599),
PriceItem(name: 'Product C', quantity: 1, totalPriceCents: 2499),
PriceItem(name: 'Delivery Charge', quantity: 1, totalPriceCents: 1599),
];
/// REQUIRED: A name representing the reciever of the funds from user
///
/// Demo vendor name provided here. User's need to know who is recieving
/// their money
const String _payToName = 'Magic Vendor';
/// REQUIRED: (if you are using the native pay options)
///
/// Determine whether this platform is iOS. This affects which native pay
/// option appears. This is the most basic form of logic needed. You adjust
/// this logic based on your app's needs and the platforms you are
/// developing for.
final _isApple = Platform.isIOS;
/// RECOMENDED: widget to display at footer of page
///
/// Apple and Google stores typically require a link to privacy and terms when
/// your app is collecting and/or transmitting sensitive data. This link is
/// expected on the same page as the form that the user is filling out. You
/// can make this any type of widget you want, but we have created a prebuilt
/// [CheckoutPageFooter] widget that just needs the corresponding links
const _footer = CheckoutPageFooter(
// These are example url links only. Use your own links in live code
privacyLink: 'https://stripe.com/privacy',
termsLink: 'https://stripe.com/payment-terms/legal',
note: 'Powered By Not_Stripe',
noteLink: 'https://stripe.com/',
);
/// OPTIONAL: A function for the back button
///
/// This to be used as needed. If you have another back button built into your
/// app, you can leave this function null. If you need a back button function,
/// simply add the needed logic here. The minimum required in a simple
/// Navigator.of(context).pop() request
Function? _onBack = Navigator.of(context).canPop()
? () => Navigator.of(context).pop()
: null;
// Put it all together
return Scaffold(
appBar: null,
body: CheckoutPage(
priceItems: _priceItems,
payToName: _payToName,
displayNativePay: true,
onNativePay: () => _nativePayClicked(context),
displayCashPay: true,
onCashPay: () => _cashPayClicked(context),
isApple: _isApple,
onCardPay: (results) => _creditPayClicked(results),
onBack: _onBack,
payBtnKey: _payBtnKey,
displayTestData: true,
footer: _footer,
),
);
}
}
/// This class is meant to help separate logic that is only used within this demo
/// and not expected to resemble logic needed in live code. That said there may
/// exist some logic that is help to use in live code, such as calls to the
/// [CardPayButtonState] key to update its displayed color and icon.
class DemoOnlyStuff {
// DEMO ONLY:
// this variable is only used for this demo.
bool shouldSucceed = true;
// DEMO ONLY:
// In this demo, this function is used to delay the reseting of the pay
// button state in order to allow the user to resubmit the form.
// If you API calls a failing a transaction, you may need a similar function
// to update the button from CardPayButtonStatus.fail to
// CardPayButtonStatus.success. The user will not be able to submit another
// payment until the button is reset.
Future<void> provideSomeTimeBeforeReset(
GlobalKey<CardPayButtonState> _payBtnKey) async {
await Future.delayed(const Duration(seconds: 2), () {
_payBtnKey.currentState?.updateStatus(CardPayButtonStatus.ready);
return;
});
}
Future<void> callTransactionApi(
GlobalKey<CardPayButtonState> _payBtnKey) async {
await Future.delayed(const Duration(seconds: 2), () {
if (shouldSucceed) {
_payBtnKey.currentState?.updateStatus(CardPayButtonStatus.success);
shouldSucceed = false;
} else {
_payBtnKey.currentState?.updateStatus(CardPayButtonStatus.fail);
shouldSucceed = true;
}
provideSomeTimeBeforeReset(_payBtnKey);
return;
});
}
}