callwave_flutter_platform_interface 0.1.1
callwave_flutter_platform_interface: ^0.1.1 copied to clipboard
Platform interface for callwave_flutter. Defines the contract, DTOs, and wire serialization for the federated VoIP call UX plugin. Used by method channel and other platform implementations.
callwave_flutter_platform_interface #
Shared contracts for callwave_flutter implementations.
Why callwave_flutter? #
Plug-and-play call UI for WebRTC video and audio calls. Add WhatsApp-style incoming/outgoing call screens to your Flutter app in minutes—no reinventing the wheel.
- Works with any WebRTC backend — LiveKit, Agora, Twilio, Daily, VideoSDK, Cloudflare Calls (Real-time), or your own. Implement
CallwaveEngine, wire your SDK in a few callbacks, and you're done. - Native UX out of the box — Full-screen incoming call UI on Android, CallKit on iOS. Handles accept, decline, timeout, missed, and callback flows.
- Cold-start ready — Event buffering and startup route resolution so calls work even when the app launches from a push notification.
- Conference support — Built-in multi-participant UI with customizable tiles and controls.
If you're building video or voice calls with WebRTC, callwave_flutter gives you the call UX layer so you can focus on your media and signaling. App developers should use callwave_flutter, not this package directly.
Platform status: Android has custom native incoming call UI (
FullScreenCallActivity) and full call UX. iOS uses CallKit system UI for incoming calls (Apple's native UI; no custom UI from the plugin). In-app call screen is shared Flutter UI on both platforms.
Includes #
- Abstract platform API
- DTO models
- Payload codec helpers
- Event and call enums