build_runner 0.3.2 copy "build_runner: ^0.3.2" to clipboard
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Tools to write binaries that run builders.

0.3.2 #

  • Support for build 0.9.0

0.3.1+1 #

  • Bug Fix: Update AssetGraph version so builds can be run without manually deleting old build directory.
  • Bug Fix: Check for unreadable assets in an async method rather than throw synchronously

0.3.1 #

  • Internal refactoring of RunnerAssetReader.
  • Support for build 0.8.0
  • Add findAssets on AssetReader implementations
  • Limit Asset reads to those which were available at the start of the phase. This might cause some reads which uses to succeed to fail.

0.3.0 #

Bug Fixes #

  • Fixed a race condition bug 175 that could cause invalid output errors.

Breaking Changes #

  • RunnerAssetWriter now requires an additional field, onDelete which is a callback that must be called synchronously within delete.

0.2.0 #

Add support for the new bytes apis in build.

New Features #

  • FileBasedAssetReader and FileBasedAssetWriter now support reading/writing as bytes.

Breaking Changes #

  • Removed the AssetCache, CachedAssetReader, and CachedAssetWriter. These may come back at a later time if deemed necessary, but for now they just complicate things unnecessarily without proven benefits.
  • BuildResult#outputs now has a type of List<AssetId> instead of List<Asset>, since the Asset class no longer exists. Additionally this was wasting memory by keeping all output contents around when it's not generally a very useful thing outside of tests (which retain this information in other ways).

0.0.1 #

  • Initial separate release - split off from build package.