build 1.2.2 build: ^1.2.2 copied to clipboard
A build system for Dart.
1.2.2 #
Updated docs for some minor behavior changes in build_resolvers 1.3.0 #
Resolver.libraries
will now return any library that has been resolved with this resolver. This means calls tolibraryFor
orisLibrary
on files not already resolved will make subsequentlibraries
streams return more libraries than previous calls did.- The same holds for
findLibraryByName
since it searches through thelibraries
stream. You may get a different result at different points in your build method if you resolve additional libraries.
1.2.1 #
- Allow analyzer
0.39.x
.
1.2.0 #
- Add the
void reportUnusedAssets(Iterable<AssetId> ids)
method to theBuildStep
class.- WARNING: Using this introduces serious risk of non-hermetic builds.
- Indicates to the build system that
ids
were read but their content has no impact on the outputs of the build. - Build system implementations can choose to support this feature or not, and it should be assumed to be a no-op by default.
1.1.6 #
- Allow analyzer version 0.38.0.
1.1.5 #
- Allow analyzer version 0.37.0.
1.1.4 #
- Internal cleanup: use "strict raw types".
- Some return types for interfaces to implement changed from
Future<dynamic>
toFuture<void>
.
1.1.3 #
- Update the minimum sdk constraint to 2.1.0.
- Increased the upper bound for
package:analyzer
to<0.37.0
.
1.1.2 #
- Internal fixes: Remove default value for optional argument.
1.1.1 #
- Requires analyzer version
0.35.0
Resolver
implementations in other packages are now backed by anAnalysisDriver
. There are behavior changes which may be breaking. TheLibraryElement
instances returned by the resolver will now:- Have non-working
context
fields. - Have no source offsets for annotations or their errors.
- Have working
session
fields. - Have
Source
instances with different URIs than before.
- Have non-working
1.1.0 #
- Add
Resolver.assetIdForElement
API. This allows finding the Dart source asset which contains the definition of an element found through the analyzer. - Include the AssetId hash code in the default digest implementation.
- Any custom implementations of the
AssetReader.digest
method should do the same, and a comment has been added to that effect.
- Any custom implementations of the
1.0.2 #
- Increased the upper bound for
package:analyzer
to<0.35.0
.
1.0.1 #
- Increased the upper bound for
package:analyzer
to<0.34.0
.
1.0.0 #
Breaking Changes #
- Changed the return type of
Builder.build
fromFuture<dynamic>
toFutureOr<void>
. This should not be breaking for mostBuilder
authors, it is only breaking for build system implementations that runBuilder
s.
0.12.8 #
- Added the
T trackStage<T>(String label, T Function() action);
method toBuildStep
. Actions that are tracked in this way will show up in the performance timeline at/$perf
.
0.12.7+4 #
print
calls inside a Builder will now log at warning instead of info.
0.12.7+3 #
- Throw when attempting to use a
BuildStep
after it has been completed.
0.12.7+2 #
- Increased the upper bound for the sdk to
<3.0.0
.
0.12.7+1 #
AssetId
s can no longer be constructed with paths that reach outside their package.
0.12.7 #
- Added
Resolvers.reset
method.
0.12.6 #
- Added
List<String> get pathSegments
toAssetId
. log
will now always return aLogger
instance.- Support
package:analyzer
0.32.0
.
0.12.5 #
- Add exclude support to
FileDeletingBuilder
.
0.12.4 #
- Add
FileDeletingBuilder
. - Add
PostProcesBuilderFactory
typedef.
0.12.3 #
- Added an
isRoot
boolean toBuilderOptions
, which allows builders to have different behavior for the root package, if desired. - Add
PostProcessBuilder
. This is only supported bybuild_runner
.
0.12.2 #
- Include stack trace in log for exceptions throw by builders.
0.12.1 #
- Add
BuilderOptions.empty
andBuilderOptions.overrideWith
.
0.12.0+2 #
- Bug Fix Correctly handle encoding
AssetId
s asURI
s when they contain characters which are not valid for a path segment.
0.12.0+1 #
- Support the latest
analyzer
package.
0.12.0 #
Breaking Changes #
- Added the
Future<Digest> digest(AssetId id)
method to theAssetReader
interface. There is a default implementation which usesreadAsBytes
andmd5
.
0.11.2 #
- Bug Fix:
MultiplexingBuilder
now filters inputs rather than calling every builder on any input that matched any builder.
0.11.1 #
- Add
BuilderOptions
andBuilderFactory
interfaces. Along withpackage:build_config
this will offer a consistent way to describe and create the Builder instances exposed by a package.
0.11.0 #
- Breaking:
AssetReader.findAssets
now returns aStream<AssetId>
instead of anIterable<AssetId>
. This also impactsBuildStep
since that implementsAssetReader
.
0.10.2+1 #
- Fix an issue where multiple
ResourceManager
s would shareResource
instances if running at the same time.
0.10.2 #
- Added the
MultiPackageAssetReader
interface which allows globbing within any package.- This is not exposed to typical users, only build system implementations
need it. The
BuildStep
class does not implement this interface.
- This is not exposed to typical users, only build system implementations
need it. The
- The docs for
AssetReader#findAssets
have changed such that it globs within the current package instead of the root package (typically defined asbuildStep.inputId.package
).- Before you could run builders only on the root package, but now that you can run them on any package the old functionality no longer makes sense.
0.10.1 #
- Remove restrictions around the root package when Builders are running. It is the responsibility of the build system to ensure that builders are only run on inputs that will produce outputs that can be written.
- Added the
Resource
class, andBuildStep#fetchResource
method.
0.10.0+1 #
- Bug Fix: Capture asynchronous errors during asset writing.
0.10.0 #
- Breaking: Removed deprecated method
BuildStep.hasInput
- all uses should be going throughBuildStep.canRead
. - Breaking:
Resolver
has asynchronous APIs for resolution and is retrieved synchronously from theBuildStep
. - Breaking: Replaced
Resolver.getLibrary
withlibraryFor
andgetLibraryByName
withfindLibraryByName
. - Change
AssetReader.canRead
to always return a Future.
0.9.3 #
- Add support for resolving
asset:
URIs into AssetIds - Add
uri
property on AssetId
0.9.1 #
- Skip Builders which would produce no outputs.
0.9.0 #
- Deprecate
BuildStep.hasInput
in favor ofBuildStep.canRead
. - Rename
AssetReader.hasInput
ascanRead
. This is breaking for implementers ofAssetReader
and for any clients passing aBuildStep
as anAssetReader
- Make
canRead
return aFutureOr
for more flexibility - Drop
ManagedBuildStep
class. - Drop
BuildStep.logger
. All logging should go through the top levellog
. BuildStep.writeAs*
methods now take aFutureOr
for content. Builders which produce content asynchronously can now set up the write without waiting for it to resolve.- Breaking
declareOutputs
is replaced withbuildExtensions
. AllBuilder
implementations must now have outputs that vary only based on the extensions of inputs, rather than based on any part of theAssetId
.
0.8.0 #
- Add
AssetReader.findAssets
to allow listing assets by glob.
0.7.3 #
- Add
BuildStep.inputLibrary
as a convenience. - Fix a bug in
AssetId.resolve
to prependlib/
when resolving packages.
0.7.2 #
- Add an
AssetId.resolve
constructor to easily construct AssetIds from import uris. - Capture 'print' calls inside running builds and automatically turn them in to
log.info
. Depending on the environment a print can be hazardous so this makes all builders safe and consistent by default.
0.7.1+1 #
- Use comment syntax for generic method - not everyone is on an SDK version that supports the real syntax.
0.7.1 #
- Add a top-level
log
getter which is scoped to running builds and can be used anywhere within a build rather than passing around a logger. This replaces theBuildStep.logger
field. - Deprecate
BuildStep.logger
- it is replaced bylog
- Deprecate
ManagedBuildStep
, all build runs should go throughrunBuilders
.
0.7.0 #
A number of changes to the apis, primarily to support reading/writing as bytes,
as this is going to inevitably be a required feature. This will hopefully be the
last breaking change before the 1.0
release, but it is a fairly large one.
New Features #
- The
AssetWriter
class now has aFuture writeAsBytes(AssetId id, List<int> bytes)
method. - The
AssetReader
class now has aFuture<List<int>> readAsBytes(AssetId id)
method. - You no longer need to call
Resolver#release
on any resolvers you get from aBuildStep
(in fact, theResolver
interface no longer has this method). - There is now a
BuildStep#resolver
getter, which resolves the primary input, and returns aFuture<Resolver>
. This replaces theBuildStep#resolve
method. Resolver
has a newisLibrary
method to check whether an asset is a Dart library source file before trying to resolve it's LibraryElement
Breaking Changes #
- The
Asset
class has been removed entirely. - The
AssetWriter#writeAsString
signature has changed toFuture writeAsString(AssetId id, String contents, {Encoding encoding})
. - The type of the
AssetWriterSpy#assetsWritten
getter has changed from anIterable<Asset>
to anIterable<AssetId>
. BuildStep#input
has been changed toBuildStep#inputId
, and its type has changed fromAsset
toAssetId
. This means you must now useBuildStep#readAsString
orBuildStep#readAsBytes
to read the primary input, instead of it already being read in for you.Resolver
no longer has arelease
method (they are released for you).BuildStep#resolve
no longer exists, and has been replaced with theBuildStep#resolver
getter.Resolver.getLibrary
will now throw aNonLibraryAssetException
instead of return null if it is asked to resolve an impossible library.
Note: The changes to AssetReader
and AssetWriter
also affect BuildStep
and other classes that implement those interfaces.
0.6.3 #
- Add hook for
build_barback
to write assets from a Future
0.6.2 #
- Remove unused dependencies
0.6.1 #
BuildStep
now implementsAssetReader
andAssetWriter
so it's easier to share with other code paths using a more limited interface.
0.6.0 #
- BREAKING Move some classes and methods out of this package. If you are
using
build
,watch
, orserve
, along withPhaseGroup
and related classes add a dependency onbuild_runner
. If you are usingBuilderTransformer
orTansformerBuilder
add a dependency onbuild_barback
. - BREAKING Resolvers is now an abstract class. If you were using the
constructor
const Resolvers()
as a default instance importbuild_barback
and usedconst BarbackResolvers()
instead.
0.5.0 #
- BREAKING BuilderTransformer must be constructed with a single Builder. Use the MultiplexingBuilder to cover cases with a list of builders
- When using a MultiplexingBuilder if multiple Builders have overlapping outputs the entire step will not run rather than running builders up to the point where there is an overlap
0.4.1+3 #
- With the default logger, print exceptions with a terse stack trace.
- Provide a better error when an inputSet package cannot be found.
- Fix
dev_dependencies
so tests run.
0.4.1+2 #
- Stop using removed argument
useSharedSources
when constructing Resolvers - Support code_transformers 0.5.x
0.4.1+1 #
- Support analyzer 0.29.x
0.4.1 #
- Support analyzer 0.28.x
0.4.0 #
- BREAKING BuilderTransformer must be constructed with a List
- Simplifies Resolver interface so it is possible to add implementations which are less complex than the one from code_transformers.
- Adds a Resolvers class and support for overriding the concrete Resolver that is used by build steps.
- Updates some test expectations to match the new behavior of analyzer.
0.3.0+5 #
-
Fix duplicate logs issue when running as a BuilderTransformer.
-
Support
crypto
2.0.0.
0.3.0+4 #
- Add error and stack trace to log messages from the BuilderTransformer.
0.3.0+3 #
- Fixed BuilderTransformer so that logs are passed on to the TransformLogger.
0.3.0+2 #
- Enable serving files outside the server root by default (enables serving files from other packages).
0.3.0+1 #
- Fix an AssetGraph bug where generated nodes might be created as non-generated nodes if they are attempted to be read from previous build steps.
0.3.0 #
- BREAKING Renamed values of three enums to be lower-case:
BuildType
,BuildStatus
, andPackageDependencyType
. - Updated to crypto ^1.0.0.
- Added option to resolve additional entry points in
buildStep.resolve
. - Added option to pass in a custom
Resolvers
instance.
0.2.1 #
- Added the
deleteFilesByDefault
option to all top level methods. This will skip the prompt to delete files, and instead act as if you respondedy
.- Also by default in a non-console environment the prompt no longer exists and it will instead just exit with an error.
- Added support for multiple build scripts. Each script now has its own asset
graph based on a hash of the script uri.
- You need to be careful here, as you can get in an infinite loop if two separate build scripts keep triggering updates for each other.
- There is no explicit link between multiple scripts, so they operate as if all changes from other scripts were user edits. This will usually just do the "right thing", but may result in undesired behavior in some circumstances.
- Improved logging for non-posix consoles.
0.2.0 #
- Updated the top level classes to take a
PhaseGroup
instead of aList<List<Phase>>
. - Added logic to handle nested package directories.
- Basic windows support added, although it may still be unstable.
- Significantly increased the resolving speed by using the same sources cache.
- Added a basic README.
- Moved the
.build
folder to.dart_tool/build
. Other packages in the future may also use this folder.
0.1.4 #
- Added top level
serve
function.- Just like
watch
, but it provides a server which blocks on any ongoing builds before responding to requests.
- Just like
- Minor bug fixes.
0.1.3 #
- Builds are now fully incremental, even on startup.
- Builds will be invalidated if the build script or any of its dependencies are updated since there is no way of knowing how that would affect things.
- Added
lastModified
toAssetReader
(only matters if you implement it).
0.1.2 #
- Exposed the top level
watch
function. This can be used to watch the file system and run incremental rebuilds on changes.- Initial build is still non-incremental.
0.1.1 #
- Exposed the top level
build
function. This can be used to run builds.- For this release all builds are non-incremental, and delete all previous build outputs when they start up.
- Creates a
.build
directory which should be added to your.gitignore
.
- Added
resolve
method toBuildStep
which can give you aResolver
for anAssetId
.- This is experimental and may get moved out to a separate package.
- Resolves the full dart sdk so this is slow, first call will take multiple seconds. Subsequent calls are much faster though.
- Will end up marking all transitive deps as dependencies, so your files may end up being recompiled often when not entirely necessary (once we have incremental builds).
- Added
listAssetIds
toAssetReader
(only matters if you implement it). - Added
delete
toAssetWriter
(also only matters if you implement it).
0.1.0 #
- Initial version