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(RPG maker) Create RPG-style or similar games more simply with Flame.

0.8.2 #

  • Fix camera zoom-out.

0.8.1 #

  • Fix issue #79.
  • Improvements in mixin Attackable. It is now possible to determine from whom you can take damage (player, enemy, all) using receivesAttackFrom.
  • Improvements in mixin ObjectCollision. It is now possible to enable and disable collision with the player and enemies using collisionWithEnemy and collisionWithPlayer.

0.8.0 #

  • Fix issue #79.
  • Fix Handle gestures to take into account the camera zoom.
  • Adds basic implementation suggested in issue #64. Moving the player based on touch. To do this, use TouchToPosition() in Joystick.

0.7.7 #

  • add resize in InterfaceComponent
  • add param components in BonfireTiledWidget and BonfireWidget
  • disable isAntiAlias in render tile in map.
  • update flame to 0.28.0

0.7.6 #

  • add maxDownSize in TextDamageComponent
  • update CHANGELOG

0.7.5 #

  • Fix collision in GameDecoration.
  • Update Flame to 0.27.0

0.7.4 #

  • makes Sprite public in GameDecoration
  • update id to dynamic in receiveDamage and JoystickAction.

0.7.3 #

  • hotfix: notify finish in AnimatedObjectOnce.
  • update id to dynamic in receiveDamage and JoystickAction.

0.7.2 #

  • hotfix render last frame in AnimatedObjectOnce.

0.7.1 #

  • makes lighting accessible through the gameRef.
  • create FollowerObject.

0.7.0 #

  • BREAKING CHANGE: improvement in animations to SimplePlayer and SimpleEnemy. Now use SimpleDirectionAnimation to manipulate animations.
  • add GameColorFilter. It is now possible to add color filter in the game.
  • Possible to load maps made by Tiled from url. Just pass the link as path.

0.6.27 #

  • little performance improvement;
  • remove mandatory joystick in widget;
  • remove param gameComponent in LightingConfig;

0.6.26 #

  • improvements image cache in map load by Tiled;

0.6.25 #

  • fix tileTypeBelow() and add tileTypesBelow();

0.6.24 #

  • add method tileTypeBelow() in GameComponent to get type tile;
  • improvements in gestures mixin;

0.6.23 #

  • improvement in map.
  • BREAKING CHANGE: remove param isSensor from GameDecoration an create mixin Sensor.
  • update example (Potion,Spikes).

0.6.22 #

  • fix update Camera.

0.6.21 #

  • improvement in camera system.
  • update flame.

0.6.20 #

  • Add mixin Attackable.

0.6.19 #

  • Fix issue #55
  • Update Flame to 0.25.0

0.6.18 #

  • BREAKING CHANGES: change forceTileSize type double to Size.
  • Add support to offsetX and offsetY in TileMap layers.

0.6.17 #

  • hotfix Tiled - Support multiTileset.

0.6.16 #

  • improvement in JoystickActions
  • improvement in seeAndMoveToPlayer (Enemy)

0.6.15 #

  • improvement in seeEnemy and seePlayer
  • BREAKING CHANGES: rename prams visionCells to radiusVision in seeEnemy and seePlayer

0.6.14 #

  • hotfix extension simpleAttackMeleeByDirection and simpleAttackMelee

0.6.13 #

  • improvements in TiledWorldMap.
  • BREAKING CHANGES: rename prams with animation to anim in SimpleEnemy.
  • BREAKING CHANGES: rename mixin WithLighting to Lighting.
  • BREAKING CHANGES: rename param tiledMap to map in BonfireTiledWidget.
  • add animIdleTopLeft, animIdleBottomLeft, animIdleTopRight, animIdleBottomRight in SimplePlayer and SimpleEnemy.
  • add transitionBuilder in BonfireTiledWidget if desired to add a custom display animation
  • add durationShowAnimation in BonfireTiledWidget

0.6.12 #

  • add diagonal in Direction(enum).

0.6.11 #

  • hotfix addFastAnimation.

0.6.10 #

  • hotfix addFastAnimation.

0.6.9 #

  • update extensions.
  • add animation in diagonal in SimpleEnemy and SimplePlayer.
  • add extensions getAnimation and getSprite in Image (dart:ui).

0.6.8 #

  • improvements show FPS
  • update example
  • update extensions enemy.
  • update Flame.

0.6.7 #

  • hotfix seeAndMoveToAttackRange.

0.6.6 #

  • Add zoom in moveToPlayerAnimated and moveToPositionAnimated.
  • improvements in seeAndMoveToAttackRange.
  • add animation show map when load TiledMap.

0.6.5 #

  • Optimizations when loading maps built with Tiled

0.6.4 #

  • add Zoom camera by rezendegc.
  • improvements TiledObjects.
  • improvements Joystick.

0.6.3 #

  • hotfix Tiled with tile null in TileSet.

0.6.2 #

  • hotfix render.

0.6.1 #

  • add Tiled json support (BonfireTiledWidget)
  • BREAKING CHANGES: gestures improvements (now use mixin TapGesture or DragGesture)
  • BREAKING CHANGES: align collision
  • add support drag gestures
  • add support multiCollision to Decoration and Tile.
  • add support Tile animated.

0.5.1 #

  • hotfix in FlyingAttackObject
  • adds sensor functionality to GameDecoration

0.5.0 #

  • BREAKING CHANGES: remove 'positionInWorld', everything uses 'position' now.
  • improvements in Camera system by rezendegc
  • improvements in JoystickDirectional

0.4.2 #

  • improvements in TextDamage
  • performance improvements

0.4.1 #

  • add lightingConfig in extensions

0.4.0 #

  • BREAKING CHANGES in joystick and player in 'void joystickAction(JoystickActionEvent event)'
  • adds support for direction in actions of the joystick
  • adds support for basic lighting
  • update Flame to 0.21.0
  • performance improvements

0.3.3 #

  • Improvements in FlyingAttackAngleObject.
  • Fix bug issue #22.

0.3.2 #

  • Fix bug extension enemy.

0.3.1 #

  • Update Flame.
  • Add identify in attacks.

0.3.0 [ BREAKING CHANGE ] #

  • Improvements render components
  • the Player was dismembered in Player(base) ,SimplePlayer(similar old Player) and RotationPlayer
  • the Enemy was dismembered in Enemy(base) ,SimpleEnemy(similar old Player) and RotationEnemy
  • created FlyingAttackAngleObject
  • add 'rotateRadAngle' in AnimatedObjectOnce

0.2.12 #

  • Improvements on the JoystickKeyBoard.

0.2.11 #

  • Improvements change size map

0.2.10 #

  • Fix bug player;

0.2.9 #

  • Fix bug player update

0.2.8 #

  • change of speed parameter to points / seconds.

0.2.7 #

  • improvements pointer detector.

0.2.6 #

  • improvements bleeding pixel.
  • add support web in example

0.2.5 #

  • Flutter Web test.

0.2.4 #

  • add bleeding pixel in GameDecoration.sprite and GameDecoration.animation.

0.2.3 #

  • Fix bug Joystick fixed

0.2.2 #

  • Improvements Joystick
    • better sensitivity
    • possibility of obtaining intensity
    • possibility of obtaining angle
  • Improvements player movement windows
  • Improvements enemy movement
  • Add TextInterfaceComponent
  • Add bleeding pixel in decorations

0.2.0 #

  • Improvements in GameInterface (now it’s easier to add elements with 'InterfaceComponent')
  • Improvements in Joystick
  • Update readme

0.1.11 #

  • add customize collisionAreaColor and constructionModeColor
  • Improvements player

0.1.10 #

  • add constructor Tile.fromSprite
  • add constructor GameDecoration.sprite
  • add constructor GameDecoration.animation

0.1.9 #

  • remove scaffold in BonfireWidget

0.1.8 #

  • update flame to 0.19.1.
  • add bleeding pixel in map.
  • modify parameter sprite in decoration.

0.1.7 #

  • add margin in seeAndMoveToPlayer(Extension enemy).

0.1.6 #

  • Improvements in enemy.

0.1.5 #

  • Improvements in enemy movements.
  • Improvements in map resize.

0.1.4 #

  • Update Flame.
  • Improvements in BonfireWidget.
  • Add onTapDown, onTapUp, onTapMove, onTapCancel in components isTouchable = true

0.1.3 #

  • Improvements in player and enemy extensions.
  • Add GameController.

0.1.2 #

  • Improvements in player and enemy extensions.
  • Add ShowAreaCollision.

0.1.1 #

  • Improvements in gestures.
  • Improvements in joystick.
  • Decorations can now be touched.

0.1.0 #

0.0.16 #

  • Update extensions enemy and player

0.0.15 #

  • Add callback destroyedObject in FlyingAttackObject
  • Add TalkDialog to create your conversation.

0.0.14 #

  • Improvements collision
  • Improvements collision decoration

0.0.13 #

  • Fix bug collision decoration

0.0.12 #

  • Update Readme
  • Improvements in draw grid

0.0.11 #

  • Add draw grid tiles in constructionMode.
  • Improvements in FlyingAttackObject

0.0.10 #

  • Add constructionMode. (HotReload update game too)

0.0.9 #

  • Map size improvements

0.0.8 #

  • Collision system improvements
  • Add 'drawPositionCollision(Canvas canvas)'

0.0.7 #

  • Add MapExplorer when not set Player
  • Add BackgroundGame

0.0.6 #

  • Fix bug FlyingAttackObject.

0.0.5 #

  • Add camera movements.
  • Fix delay between map and components.
  • Update readme.

0.0.4 #

  • Organization improvements.
  • Update readme.

0.0.3 #

  • Add AnimatedFollowerObject and 'seeEnemy' in player.
  • Update readme.

0.0.2 #

  • Update readme.

0.0.1 #

  • Starts project with basic mechanics.
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Publisher

verified publisherrafaelbarbosatec.com

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(RPG maker) Create RPG-style or similar games more simply with Flame.

Repository (GitHub)
View/report issues

License

unknown (license)

Dependencies

flame, flutter, http, ordered_set, shared_preferences, tiledjsonreader

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