bonfire 0.8.2 bonfire: ^0.8.2 copied to clipboard
(RPG maker) Create RPG-style or similar games more simply with Flame.
0.8.2 #
- Fix camera zoom-out.
0.8.1 #
- Fix issue #79.
- Improvements in mixin
Attackable
. It is now possible to determine from whom you can take damage (player, enemy, all) usingreceivesAttackFrom
. - Improvements in mixin
ObjectCollision
. It is now possible to enable and disable collision with the player and enemies usingcollisionWithEnemy
andcollisionWithPlayer
.
0.8.0 #
0.7.7 #
- add resize in
InterfaceComponent
- add param
components
inBonfireTiledWidget
andBonfireWidget
- disable
isAntiAlias
in rendertile
in map. - update flame to
0.28.0
0.7.6 #
- add
maxDownSize
inTextDamageComponent
- update CHANGELOG
0.7.5 #
- Fix collision in GameDecoration.
- Update Flame to 0.27.0
0.7.4 #
- makes Sprite public in GameDecoration
- update
id
to dynamic inreceiveDamage
andJoystickAction
.
0.7.3 #
- hotfix: notify finish in
AnimatedObjectOnce
. - update
id
to dynamic inreceiveDamage
andJoystickAction
.
0.7.2 #
- hotfix render last frame in
AnimatedObjectOnce
.
0.7.1 #
- makes
lighting
accessible through thegameRef
. - create
FollowerObject
.
0.7.0 #
- BREAKING CHANGE: improvement in animations to SimplePlayer and SimpleEnemy. Now use
SimpleDirectionAnimation
to manipulate animations. - add
GameColorFilter
. It is now possible to add color filter in the game. - Possible to load maps made by Tiled from url. Just pass the link as path.
0.6.27 #
- little performance improvement;
- remove mandatory joystick in widget;
- remove param gameComponent in
LightingConfig
;
0.6.26 #
- improvements image cache in map load by Tiled;
0.6.25 #
- fix
tileTypeBelow()
and addtileTypesBelow()
;
0.6.24 #
- add method
tileTypeBelow()
inGameComponent
to get type tile; - improvements in gestures mixin;
0.6.23 #
- improvement in map.
- BREAKING CHANGE: remove param
isSensor
fromGameDecoration
an create mixinSensor
. - update example (Potion,Spikes).
0.6.22 #
- fix update Camera.
0.6.21 #
- improvement in camera system.
- update flame.
0.6.20 #
- Add mixin
Attackable
.
0.6.18 #
- BREAKING CHANGES: change
forceTileSize
type double to Size. - Add support to offsetX and offsetY in TileMap layers.
0.6.17 #
- hotfix Tiled - Support multiTileset.
0.6.16 #
- improvement in JoystickActions
- improvement in seeAndMoveToPlayer (Enemy)
0.6.15 #
- improvement in
seeEnemy
andseePlayer
- BREAKING CHANGES: rename prams
visionCells
toradiusVision
inseeEnemy
andseePlayer
0.6.14 #
- hotfix extension simpleAttackMeleeByDirection and simpleAttackMelee
0.6.13 #
- improvements in TiledWorldMap.
- BREAKING CHANGES: rename prams with
animation
toanim
in SimpleEnemy. - BREAKING CHANGES: rename mixin
WithLighting
toLighting
. - BREAKING CHANGES: rename param
tiledMap
tomap
in BonfireTiledWidget. - add animIdleTopLeft, animIdleBottomLeft, animIdleTopRight, animIdleBottomRight in SimplePlayer and SimpleEnemy.
- add
transitionBuilder
in BonfireTiledWidget if desired to add a custom display animation - add
durationShowAnimation
in BonfireTiledWidget
0.6.12 #
- add diagonal in Direction(enum).
0.6.11 #
- hotfix addFastAnimation.
0.6.10 #
- hotfix addFastAnimation.
0.6.9 #
- update extensions.
- add animation in diagonal in SimpleEnemy and SimplePlayer.
- add extensions getAnimation and getSprite in Image (dart:ui).
0.6.8 #
- improvements show FPS
- update example
- update extensions enemy.
- update Flame.
0.6.7 #
- hotfix seeAndMoveToAttackRange.
0.6.6 #
- Add zoom in moveToPlayerAnimated and moveToPositionAnimated.
- improvements in seeAndMoveToAttackRange.
- add animation show map when load TiledMap.
0.6.5 #
- Optimizations when loading maps built with Tiled
0.6.3 #
- hotfix Tiled with tile null in TileSet.
0.6.2 #
- hotfix render.
0.6.1 #
- add Tiled json support (BonfireTiledWidget)
- BREAKING CHANGES: gestures improvements (now use mixin TapGesture or DragGesture)
- BREAKING CHANGES: align collision
- add support drag gestures
- add support multiCollision to Decoration and Tile.
- add support Tile animated.
0.5.1 #
- hotfix in FlyingAttackObject
- adds sensor functionality to GameDecoration
0.5.0 #
- BREAKING CHANGES: remove 'positionInWorld', everything uses 'position' now.
- improvements in Camera system by rezendegc
- improvements in JoystickDirectional
0.4.2 #
- improvements in TextDamage
- performance improvements
0.4.1 #
- add lightingConfig in extensions
0.4.0 #
- BREAKING CHANGES in joystick and player in 'void joystickAction(JoystickActionEvent event)'
- adds support for direction in actions of the joystick
- adds support for basic lighting
- update Flame to 0.21.0
- performance improvements
0.3.3 #
- Improvements in FlyingAttackAngleObject.
- Fix bug issue #22.
0.3.2 #
- Fix bug extension enemy.
0.3.1 #
- Update Flame.
- Add identify in attacks.
0.3.0 [ BREAKING CHANGE ] #
- Improvements render components
- the Player was dismembered in Player(base) ,SimplePlayer(similar old Player) and RotationPlayer
- the Enemy was dismembered in Enemy(base) ,SimpleEnemy(similar old Player) and RotationEnemy
- created FlyingAttackAngleObject
- add 'rotateRadAngle' in AnimatedObjectOnce
0.2.12 #
- Improvements on the JoystickKeyBoard.
0.2.11 #
- Improvements change size map
0.2.10 #
- Fix bug player;
0.2.9 #
- Fix bug player update
0.2.8 #
- change of speed parameter to points / seconds.
0.2.7 #
- improvements pointer detector.
0.2.6 #
- improvements bleeding pixel.
- add support web in example
0.2.5 #
- Flutter Web test.
0.2.4 #
- add bleeding pixel in GameDecoration.sprite and GameDecoration.animation.
0.2.3 #
- Fix bug Joystick fixed
0.2.2 #
- Improvements Joystick
- better sensitivity
- possibility of obtaining intensity
- possibility of obtaining angle
- Improvements player movement windows
- Improvements enemy movement
- Add TextInterfaceComponent
- Add bleeding pixel in decorations
0.2.0 #
- Improvements in GameInterface (now it’s easier to add elements with 'InterfaceComponent')
- Improvements in Joystick
- Update readme
0.1.11 #
- add customize collisionAreaColor and constructionModeColor
- Improvements player
0.1.10 #
- add constructor Tile.fromSprite
- add constructor GameDecoration.sprite
- add constructor GameDecoration.animation
0.1.9 #
- remove scaffold in BonfireWidget
0.1.8 #
- update flame to 0.19.1.
- add bleeding pixel in map.
- modify parameter sprite in decoration.
0.1.7 #
- add margin in seeAndMoveToPlayer(Extension enemy).
0.1.6 #
- Improvements in enemy.
0.1.5 #
- Improvements in enemy movements.
- Improvements in map resize.
0.1.4 #
- Update Flame.
- Improvements in BonfireWidget.
- Add onTapDown, onTapUp, onTapMove, onTapCancel in components isTouchable = true
0.1.3 #
- Improvements in player and enemy extensions.
- Add GameController.
0.1.2 #
- Improvements in player and enemy extensions.
- Add ShowAreaCollision.
0.1.1 #
- Improvements in gestures.
- Improvements in joystick.
- Decorations can now be touched.
0.1.0 #
- First version stable! Possible to create complete games like this: https://github.com/RafaelBarbosatec/darkness_dungeon
- Update readme and demo.
0.0.16 #
- Update extensions enemy and player
0.0.15 #
- Add callback destroyedObject in FlyingAttackObject
- Add TalkDialog to create your conversation.
0.0.14 #
- Improvements collision
- Improvements collision decoration
0.0.13 #
- Fix bug collision decoration
0.0.12 #
- Update Readme
- Improvements in draw grid
0.0.11 #
- Add draw grid tiles in constructionMode.
- Improvements in FlyingAttackObject
0.0.10 #
- Add constructionMode. (HotReload update game too)
0.0.9 #
- Map size improvements
0.0.8 #
- Collision system improvements
- Add 'drawPositionCollision(Canvas canvas)'
0.0.7 #
- Add MapExplorer when not set Player
- Add BackgroundGame
0.0.6 #
- Fix bug FlyingAttackObject.
0.0.5 #
- Add camera movements.
- Fix delay between map and components.
- Update readme.
0.0.4 #
- Organization improvements.
- Update readme.
0.0.3 #
- Add AnimatedFollowerObject and 'seeEnemy' in player.
- Update readme.
0.0.2 #
- Update readme.
0.0.1 #
- Starts project with basic mechanics.