bonfire 0.6.18 bonfire: ^0.6.18 copied to clipboard
(RPG maker) Create RPG-style or similar games more simply with Flame.
[0.6.18] #
- BREAKING CHANGES: change
forceTileSize
type double to Size. - Add support to offsetX and offsetY in TileMap layers.
[0.6.17] #
- hotfix Tiled - Support multiTileset.
[0.6.16] #
- improvement in JoystickActions
- improvement in seeAndMoveToPlayer (Enemy)
[0.6.15] #
- improvement in
seeEnemy
andseePlayer
- BREAKING CHANGES: rename prams
visionCells
toradiusVision
inseeEnemy
andseePlayer
[0.6.14] #
- hotfix extension simpleAttackMeleeByDirection and simpleAttackMelee
[0.6.13] #
- improvements in TiledWorldMap.
- BREAKING CHANGES: rename prams with
animation
toanim
in SimpleEnemy. - BREAKING CHANGES: rename mixin
WithLighting
toLighting
. - BREAKING CHANGES: rename param
tiledMap
tomap
in BonfireTiledWidget. - add animIdleTopLeft, animIdleBottomLeft, animIdleTopRight, animIdleBottomRight in SimplePlayer and SimpleEnemy.
- add
transitionBuilder
in BonfireTiledWidget if desired to add a custom display animation - add
durationShowAnimation
in BonfireTiledWidget
[0.6.12] #
- add diagonal in Direction(enum).
[0.6.11] #
- hotfix addFastAnimation.
[0.6.10] #
- hotfix addFastAnimation.
[0.6.9] #
- update extensions.
- add animation in diagonal in SimpleEnemy and SimplePlayer.
- add extensions getAnimation and getSprite in Image (dart:ui).
[0.6.8] #
- improvements show FPS
- update example
- update extensions enemy.
- update Flame.
[0.6.7] #
- hotfix seeAndMoveToAttackRange.
[0.6.6] #
- Add zoom in moveToPlayerAnimated and moveToPositionAnimated.
- improvements in seeAndMoveToAttackRange.
- add animation show map when load TiledMap.
[0.6.5] #
- Optimizations when loading maps built with Tiled
[0.6.3] #
- hotfix Tiled with tile null in TileSet.
[0.6.2] #
- hotfix render.
[0.6.1] #
- add Tiled json support (BonfireTiledWidget)
- BREAKING CHANGES: gestures improvements (now use mixin TapGesture or DragGesture)
- BREAKING CHANGES: align collision
- add support drag gestures
- add support multiCollision to Decoration and Tile.
- add support Tile animated.
[0.5.1] - 03/06/2020 #
- hotfix in FlyingAttackObject
- adds sensor functionality to GameDecoration
[0.5.0] - 03/06/2020 #
- BREAKING CHANGES: remove 'positionInWorld', everything uses 'position' now.
- improvements in Camera system by rezendegc
- improvements in JoystickDirectional
[0.4.2] - 23/05/2020 #
- improvements in TextDamage
- performance improvements
[0.4.1] - 23/05/2020 #
- add lightingConfig in extensions
[0.4.0] - 23/05/2020 #
- BREAKING CHANGES in joystick and player in 'void joystickAction(JoystickActionEvent event)'
- adds support for direction in actions of the joystick
- adds support for basic lighting
- update Flame to 0.21.0
- performance improvements
[0.3.3] - 13/05/2020 #
- Improvements in FlyingAttackAngleObject.
- Fix bug issue #22.
[0.3.2] - 9/05/2020 #
- Fix bug extension enemy.
[0.3.1] - 9/05/2020 #
- Update Flame.
- Add identify in attacks.
[0.3.0] - 4/05/2020 [ BREAKING CHANGE ] #
- Improvements render components
- the Player was dismembered in Player(base) ,SimplePlayer(similar old Player) and RotationPlayer
- the Enemy was dismembered in Enemy(base) ,SimpleEnemy(similar old Player) and RotationEnemy
- created FlyingAttackAngleObject
- add 'rotateRadAngle' in AnimatedObjectOnce
[0.2.12] - 30/04/2020 #
- Improvements on the JoystickKeyBoard.
[0.2.11] - 29/04/2020 #
- Improvements change size map
[0.2.10] - 29/04/2020 #
- Fix bug player;
[0.2.9] - 29/04/2020 #
- Fix bug player update
[0.2.8] - 29/04/2020 #
- change of speed parameter to points / seconds.
[0.2.7] - 29/04/2020 #
- improvements pointer detector.
[0.2.6] - 29/04/2020 #
- improvements bleeding pixel.
- add support web in example
[0.2.5] - 28/04/2020 #
- Flutter Web test.
[0.2.4] - 27/04/2020 #
- add bleeding pixel in GameDecoration.sprite and GameDecoration.animation.
[0.2.3] - 27/04/2020 #
- Fix bug Joystick fixed
[0.2.2] - 26/04/2020 #
- Improvements Joystick
- better sensitivity
- possibility of obtaining intensity
- possibility of obtaining angle
- Improvements player movement windows
- Improvements enemy movement
- Add TextInterfaceComponent
- Add bleeding pixel in decorations
[0.2.0] - 22/04/2020 #
- Improvements in GameInterface (now it’s easier to add elements with 'InterfaceComponent')
- Improvements in Joystick
- Update readme
[0.1.11] - 20/04/2020 #
- add customize collisionAreaColor and constructionModeColor
- Improvements player
[0.1.10] - 17/04/2020 #
- add constructor Tile.fromSprite
- add constructor GameDecoration.sprite
- add constructor GameDecoration.animation
[0.1.9] - 15/04/2020 #
- remove scaffold in BonfireWidget
[0.1.8] - 15/04/2020 #
- update flame to 0.19.1.
- add bleeding pixel in map.
- modify parameter sprite in decoration.
[0.1.7] - 13/04/2020 #
- add margin in seeAndMoveToPlayer(Extension enemy).
[0.1.6] - 13/04/2020 #
- Improvements in enemy.
[0.1.5] - 13/04/2020 #
- Improvements in enemy movements.
- Improvements in map resize.
[0.1.4] - 10/04/2020 #
- Update Flame.
- Improvements in BonfireWidget.
- Add onTapDown, onTapUp, onTapMove, onTapCancel in components isTouchable = true
[0.1.3] - 9/04/2020 #
- Improvements in player and enemy extensions.
- Add GameController.
[0.1.2] - 8/04/2020 #
- Improvements in player and enemy extensions.
- Add ShowAreaCollision.
[0.1.1] - 6/04/2020 #
- Improvements in gestures.
- Improvements in joystick.
- Decorations can now be touched.
[0.1.0] - 3/04/2020 #
- First version stable! Possible to create complete games like this: https://github.com/RafaelBarbosatec/darkness_dungeon
- Update readme and demo.
[0.0.16] - 2/04/2020 #
- Update extensions enemy and player
[0.0.15] - 2/04/2020 #
- Add callback destroyedObject in FlyingAttackObject
- Add TalkDialog to create your conversation.
[0.0.14] - 27/03/2020 #
- Improvements collision
- Improvements collision decoration
[0.0.13] - 27/03/2020 #
- Fix bug collision decoration
[0.0.12] - 27/03/2020 #
- Update Readme
- Improvements in draw grid
[0.0.11] - 27/03/2020 #
- Add draw grid tiles in constructionMode.
- Improvements in FlyingAttackObject
[0.0.10] - 26/03/2020 #
- Add constructionMode. (HotReload update game too)
[0.0.9] - 26/03/2020 #
- Map size improvements
[0.0.8] - 25/03/2020 #
- Collision system improvements
- Add 'drawPositionCollision(Canvas canvas)'
[0.0.7] - 25/03/2020 #
- Add MapExplorer when not set Player
- Add BackgroundGame
[0.0.6] - 24/03/2020 #
- Fix bug FlyingAttackObject.
[0.0.5] - 24/03/2020 #
- Add camera movements.
- Fix delay between map and components.
- Update readme.
[0.0.4] - 22/03/2020 #
- Organization improvements.
- Update readme.
[0.0.3] - 20/03/2020 #
- Add AnimatedFollowerObject and 'seeEnemy' in player.
- Update readme.
[0.0.2] - 18/03/2020 #
- Update readme.
[0.0.1] - 18/03/2020 #
- Starts project with basic mechanics.