bonfire 0.6.18 copy "bonfire: ^0.6.18" to clipboard
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(RPG maker) Create RPG-style or similar games more simply with Flame.

[0.6.18] #

  • BREAKING CHANGES: change forceTileSize type double to Size.
  • Add support to offsetX and offsetY in TileMap layers.

[0.6.17] #

  • hotfix Tiled - Support multiTileset.

[0.6.16] #

  • improvement in JoystickActions
  • improvement in seeAndMoveToPlayer (Enemy)

[0.6.15] #

  • improvement in seeEnemy and seePlayer
  • BREAKING CHANGES: rename prams visionCells to radiusVision in seeEnemy and seePlayer

[0.6.14] #

  • hotfix extension simpleAttackMeleeByDirection and simpleAttackMelee

[0.6.13] #

  • improvements in TiledWorldMap.
  • BREAKING CHANGES: rename prams with animation to anim in SimpleEnemy.
  • BREAKING CHANGES: rename mixin WithLighting to Lighting.
  • BREAKING CHANGES: rename param tiledMap to map in BonfireTiledWidget.
  • add animIdleTopLeft, animIdleBottomLeft, animIdleTopRight, animIdleBottomRight in SimplePlayer and SimpleEnemy.
  • add transitionBuilder in BonfireTiledWidget if desired to add a custom display animation
  • add durationShowAnimation in BonfireTiledWidget

[0.6.12] #

  • add diagonal in Direction(enum).

[0.6.11] #

  • hotfix addFastAnimation.

[0.6.10] #

  • hotfix addFastAnimation.

[0.6.9] #

  • update extensions.
  • add animation in diagonal in SimpleEnemy and SimplePlayer.
  • add extensions getAnimation and getSprite in Image (dart:ui).

[0.6.8] #

  • improvements show FPS
  • update example
  • update extensions enemy.
  • update Flame.

[0.6.7] #

  • hotfix seeAndMoveToAttackRange.

[0.6.6] #

  • Add zoom in moveToPlayerAnimated and moveToPositionAnimated.
  • improvements in seeAndMoveToAttackRange.
  • add animation show map when load TiledMap.

[0.6.5] #

  • Optimizations when loading maps built with Tiled

[0.6.4] #

  • add Zoom camera by rezendegc.
  • improvements TiledObjects.
  • improvements Joystick.

[0.6.3] #

  • hotfix Tiled with tile null in TileSet.

[0.6.2] #

  • hotfix render.

[0.6.1] #

  • add Tiled json support (BonfireTiledWidget)
  • BREAKING CHANGES: gestures improvements (now use mixin TapGesture or DragGesture)
  • BREAKING CHANGES: align collision
  • add support drag gestures
  • add support multiCollision to Decoration and Tile.
  • add support Tile animated.

[0.5.1] - 03/06/2020 #

  • hotfix in FlyingAttackObject
  • adds sensor functionality to GameDecoration

[0.5.0] - 03/06/2020 #

  • BREAKING CHANGES: remove 'positionInWorld', everything uses 'position' now.
  • improvements in Camera system by rezendegc
  • improvements in JoystickDirectional

[0.4.2] - 23/05/2020 #

  • improvements in TextDamage
  • performance improvements

[0.4.1] - 23/05/2020 #

  • add lightingConfig in extensions

[0.4.0] - 23/05/2020 #

  • BREAKING CHANGES in joystick and player in 'void joystickAction(JoystickActionEvent event)'
  • adds support for direction in actions of the joystick
  • adds support for basic lighting
  • update Flame to 0.21.0
  • performance improvements

[0.3.3] - 13/05/2020 #

  • Improvements in FlyingAttackAngleObject.
  • Fix bug issue #22.

[0.3.2] - 9/05/2020 #

  • Fix bug extension enemy.

[0.3.1] - 9/05/2020 #

  • Update Flame.
  • Add identify in attacks.

[0.3.0] - 4/05/2020 [ BREAKING CHANGE ] #

  • Improvements render components
  • the Player was dismembered in Player(base) ,SimplePlayer(similar old Player) and RotationPlayer
  • the Enemy was dismembered in Enemy(base) ,SimpleEnemy(similar old Player) and RotationEnemy
  • created FlyingAttackAngleObject
  • add 'rotateRadAngle' in AnimatedObjectOnce

[0.2.12] - 30/04/2020 #

  • Improvements on the JoystickKeyBoard.

[0.2.11] - 29/04/2020 #

  • Improvements change size map

[0.2.10] - 29/04/2020 #

  • Fix bug player;

[0.2.9] - 29/04/2020 #

  • Fix bug player update

[0.2.8] - 29/04/2020 #

  • change of speed parameter to points / seconds.

[0.2.7] - 29/04/2020 #

  • improvements pointer detector.

[0.2.6] - 29/04/2020 #

  • improvements bleeding pixel.
  • add support web in example

[0.2.5] - 28/04/2020 #

  • Flutter Web test.

[0.2.4] - 27/04/2020 #

  • add bleeding pixel in GameDecoration.sprite and GameDecoration.animation.

[0.2.3] - 27/04/2020 #

  • Fix bug Joystick fixed

[0.2.2] - 26/04/2020 #

  • Improvements Joystick
    • better sensitivity
    • possibility of obtaining intensity
    • possibility of obtaining angle
  • Improvements player movement windows
  • Improvements enemy movement
  • Add TextInterfaceComponent
  • Add bleeding pixel in decorations

[0.2.0] - 22/04/2020 #

  • Improvements in GameInterface (now it’s easier to add elements with 'InterfaceComponent')
  • Improvements in Joystick
  • Update readme

[0.1.11] - 20/04/2020 #

  • add customize collisionAreaColor and constructionModeColor
  • Improvements player

[0.1.10] - 17/04/2020 #

  • add constructor Tile.fromSprite
  • add constructor GameDecoration.sprite
  • add constructor GameDecoration.animation

[0.1.9] - 15/04/2020 #

  • remove scaffold in BonfireWidget

[0.1.8] - 15/04/2020 #

  • update flame to 0.19.1.
  • add bleeding pixel in map.
  • modify parameter sprite in decoration.

[0.1.7] - 13/04/2020 #

  • add margin in seeAndMoveToPlayer(Extension enemy).

[0.1.6] - 13/04/2020 #

  • Improvements in enemy.

[0.1.5] - 13/04/2020 #

  • Improvements in enemy movements.
  • Improvements in map resize.

[0.1.4] - 10/04/2020 #

  • Update Flame.
  • Improvements in BonfireWidget.
  • Add onTapDown, onTapUp, onTapMove, onTapCancel in components isTouchable = true

[0.1.3] - 9/04/2020 #

  • Improvements in player and enemy extensions.
  • Add GameController.

[0.1.2] - 8/04/2020 #

  • Improvements in player and enemy extensions.
  • Add ShowAreaCollision.

[0.1.1] - 6/04/2020 #

  • Improvements in gestures.
  • Improvements in joystick.
  • Decorations can now be touched.

[0.1.0] - 3/04/2020 #

[0.0.16] - 2/04/2020 #

  • Update extensions enemy and player

[0.0.15] - 2/04/2020 #

  • Add callback destroyedObject in FlyingAttackObject
  • Add TalkDialog to create your conversation.

[0.0.14] - 27/03/2020 #

  • Improvements collision
  • Improvements collision decoration

[0.0.13] - 27/03/2020 #

  • Fix bug collision decoration

[0.0.12] - 27/03/2020 #

  • Update Readme
  • Improvements in draw grid

[0.0.11] - 27/03/2020 #

  • Add draw grid tiles in constructionMode.
  • Improvements in FlyingAttackObject

[0.0.10] - 26/03/2020 #

  • Add constructionMode. (HotReload update game too)

[0.0.9] - 26/03/2020 #

  • Map size improvements

[0.0.8] - 25/03/2020 #

  • Collision system improvements
  • Add 'drawPositionCollision(Canvas canvas)'

[0.0.7] - 25/03/2020 #

  • Add MapExplorer when not set Player
  • Add BackgroundGame

[0.0.6] - 24/03/2020 #

  • Fix bug FlyingAttackObject.

[0.0.5] - 24/03/2020 #

  • Add camera movements.
  • Fix delay between map and components.
  • Update readme.

[0.0.4] - 22/03/2020 #

  • Organization improvements.
  • Update readme.

[0.0.3] - 20/03/2020 #

  • Add AnimatedFollowerObject and 'seeEnemy' in player.
  • Update readme.

[0.0.2] - 18/03/2020 #

  • Update readme.

[0.0.1] - 18/03/2020 #

  • Starts project with basic mechanics.
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Publisher

verified publisherrafaelbarbosatec.com

(RPG maker) Create RPG-style or similar games more simply with Flame.

Repository (GitHub)
View/report issues

License

unknown (license)

Dependencies

flame, flutter, ordered_set, tiledjsonreader

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