bloobit 1.0.5-beta bloobit: ^1.0.5-beta copied to clipboard
State management, as simple as it gets. Inspired by BloC, but stripped right back.
State management, as simple as it gets #
Flutter Sample and code on Dartpad
Bloobit is a state management approach inspired by the BloC pattern, but without streams (or any observer pattern) by default. Bloobit and the BloC pattern aim to separate presentation from business logic, but Bloobit is not an implementation of the Bloc pattern. You just call setState()
when the state changes. There is no magic. There are only around 100 lines of code, depending on who's counting. You can read and understand the code.
If you need to follow the BloC pattern, I recommend Cubit in the Bloc library.
Bloobit is currently in beta but getting closer to a full release.
Implement Business Logic #
Extend Bloobit<TState>
and send messages or events to the Bloobit
via the methods. Call setState
when the state changes.
///This extends `Bloobit` and implements the business logic with methods.
///When the state changes, we call `setState()`
class AppBloobit extends Bloobit<AppState> {
int get callCount => state.callCount;
bool get isProcessing => state.isProcessing;
bool get displayWidgets => state.displayWidgets;
final CountServerService countServerService;
AppBloobit(this.countServerService, {void Function(AppState)? onSetState})
: super(const AppState(0, false, true), onSetState: onSetState);
void hideWidgets() {
setState(state.copyWith(displayWidgets: false));
}
Future<void> callGetCount() async {
setState(state.copyWith(isProcessing: true));
final callCount = await countServerService.getCallCount();
setState(state.copyWith(isProcessing: false, callCount: callCount));
}
}
State #
We usually use immutable state, but there is no reason you can't use mutable state. Bloobit
is agnostic about this. Bloobit
is just a wrapper around setState()
.
///The immutable state of the app
@immutable
class AppState {
final int callCount;
final bool isProcessing;
final bool displayWidgets;
const AppState(
this.callCount,
this.isProcessing,
this.displayWidgets,
);
AppState copyWith({
int? callCount,
bool? isProcessing,
bool? displayWidgets,
}) =>
AppState(
callCount ?? this.callCount,
isProcessing ?? this.isProcessing,
displayWidgets ?? this.displayWidgets,
);
}
You can easily inspect the state and the Bloobit
in the widget tree using the dev tools. See the next section about the BloobitPropagator
BloobitWidget #
This is the easiest way to use bloobit. Put a BloobitWidget
in the tree and instantiate your bloobit like this. Check out the second example to see how to use bloobit with dependency injection and ioc_container.
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) => MaterialApp(
title: 'Bloobit Sample',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: BloobitWidget<AppBloobit>(
bloobit: AppBloobit(),
builder: (context, bloobit) => MyHomePage(
title: 'Bloobit Sample',
bloobit: bloobit,
),
),
);
}
Expose Bloobit Throughout the Widget Tree #
If you want to nest widgets, you need to wrap your widgets in a BloobitPropagator
. This is an InheritedWidget. The BloobitPropagator
will pass the Bloobit to the children.
class MyApp extends StatelessWidget {
final IocContainer container;
const MyApp(this.container, {super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: BloobitPropagator<AppBloobit>(
bloobit: container.get<AppBloobit>(),
child: const Home(),
),
);
}
}
Accessing the Bloobit #
You can access the Bloobit
from any widget in the widget tree under the BloobitPropagator. Use BloobitPropagator.of
.
class CounterDisplay extends StatelessWidget {
const CounterDisplay({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
final bloobit = BloobitPropagator.of<AppBloobit>(context).bloobit;
return Padding(
padding: const EdgeInsets.all(10),
child: Container(
height: 200,
width: 200,
color: const Color(0xFFEEEEEE),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
if (bloobit.isProcessing)
const CircularProgressIndicator()
else
Text(
'${bloobit.callCount}',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
);
}
}
Convert To a Stream #
Bloobit is designed to work with only one StatefulWidget
. As you can see in the example, you don't mutliple StatefulWidgets
to power multiple child widgets. Bloc is designed to work with many, but most of the time, it is not necessary to work with multiple StatefulWidget's. However, you can stream state changes from the
Bloobitand use the [ioc_container](https://pub.dev/packages/ioc_container) package to wire up streaming for multiple listeners. See the example folder for the streaming code. You could use this with [StreamBuilder](https://api.flutter.dev/flutter/widgets/StreamBuilder-class.html) or multiple other
StatefulWidget's.
void main() {
//Register services and the view model with an IoC container
final builder = IocContainerBuilder()
//A simple singleton service to emulate a server counting calls
..addSingletonService(CountServerService())
//Adds a Stream for AppState changes
..addStream<AppState>()
//The Bloobit
..addSingleton((con) => AppBloobit(con.get<CountServerService>(),
onSetState: (s) =>
//Streams state changes to the AppState stream
con.get<StreamController<AppState>>().add(s)));
var container = builder.toContainer();
container
.get<Stream<AppState>>()
//Stream the state changes to the debug console
.listen((appState) => debugPrint(appState.callCount.toString()));
runApp(MyApp(container));
}