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Apenas um package com bases para implantar o Bloc no seu Código.

Bloc Pattern #

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Tools to implement BLoC Pattern with Dependency Injection in your project

Start #

Add bloc_pattern in your pubspec.yaml.

BLoC class #

Create the business logic class and extend to BlocBase

import 'package:bloc_pattern/bloc_pattern.dart';

class ValueBloc extends BlocBase {
  double value = 0.0;

  onChangeValue(double v) {
    value = v;
    notifyListeners();
  }
}

Now add the BlocProvider widget before MaterialApp

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return BlocProvider(
      //add yours BLoCs controlles
      blocs: [
        Bloc((i) => ValueBloc()),
      ],
      //your main widget 
      child: MaterialApp(
        title: 'Flutter Demo',
        theme: ThemeData(
          primarySwatch: Colors.blue,
        ),
        home: HomePage(),
      ),
    );
  }
}
...

You can search for a BLoC class anywhere in your application using:

    //recovering your Bloc
  final ValueBloc bloc = BlocProvider.getBloc<ValueBloc>();

Or consume directly on the Target widget using Consumer

    //Cosume your BLoC
  Consumer<ValueBloc>(
    builder: (BuildContext context, ValueBloc valueBloc) {
      return _textValue(valueBloc.value);
    },
  ),
  Container(
    height: 25,
  ),
  Consumer<ValueBloc>(
    builder: (BuildContext context, ValueBloc valueBloc) {
      return Slider(
      activeColor: Colors.white,
      inactiveColor: Colors.white,
      min: 0.0,
      max: 1.0,
      onChanged: valueBloc.onChangeValue,
      value: valueBloc.value);
    },
  ),

In this way, every time the ValueBloc onChangeValue method, the widgets inside the consumer will have new data. acesse o projeto completo clicando aqui.

Using Streams and Reactive Programming (Rx) #

You can also use the provider to get BlocClasses that work with streams for more complex processing using reactive programming.

import 'dart:async';
import 'package:bloc_pattern/bloc_pattern.dart';
import 'package:rxdart/rxdart.dart';

class BlocController extends BlocBase {

BlocController();

//Stream that receives a number and changes the count;
var _counterController = BehaviorSubject<int>.seeded(0);
//output
Stream<int> get outCounter => _counterController.stream;
//input
Sink<int> get inCounter => _counterController.sink;

increment(){
    inCounter.add(_counterController.value+1);
}

//dispose will be called automatically by closing its streams
@override
void dispose() {
  _counterController.close();
  super.dispose();
}

}

Add the Provider in the main widget of your widget tree by passing as your BlocController parameter


...

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return BlocProvider(
      child: MaterialApp(
        home: IncrementWidget(),
      ),
      blocs: [
        //add yours BLoCs controlles
        Bloc((i) => BlocController()),
      ],
    );
  }
}

...

Now you can recover your Bloc anywhere in your widget tree with the help of BlocProvider


@override
  Widget build(BuildContext context) {
    //recovering your Bloc
  final BlocController bloc = BlocProvider.getBloc<BlocController>();

  ....


}

Now just use StreamBuilder to get your streams and change the UI without needing setState


StreamBuilder(
    stream: bloc.outCounter,
    builder: (BuildContext context, AsyncSnapshot snapshot) {
    return Text(
        '${snapshot.data}',
        style: Theme.of(context).textTheme.display1,
    );
    },
),

  ....

floatingActionButton: new FloatingActionButton(
    onPressed: bloc.increment,
    tooltip: 'Increment',
    child: new Icon(Icons.add),
), 


}

Dependency Injection #

Just like BLoC, you can also include in dependency injection other class. Ex: Services and Models


...

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return BlocProvider(
      child: MaterialApp(
        home: IncrementWidget(),
      ),
      //add yours BLoCs controlles
       blocs: [
        Bloc((i) => IncrementController(i.get<GeneralApi>({"name":"John"}))),
        Bloc((i) => DecrementController())
      ],
      //add Other Object to provider
      dependencies: [
        Dependency((i) => GeneralApi(i.params['name'])),
      ],
    );
  }
}

...

You can define whether this dependency will behave as a singleton or not. Default is false.

For injection, use:


@override
  Widget build(BuildContext context) {
   
    //recovering your API dependency
  final GeneralApi api = BlocProvider.getDependency<GeneralApi>();
  
  //Passing Data by Parameters
  final UserModel user = BlocProvider.getDependency<UserModel>({
    "id": 1,
    "name": "João"
  });
  ....
}

Dispose #

The data is automatically discarded when the application finishes, however if you want to do this manually or restart some injected singleton, use:

//dispose BLoC
BlocProvider.disposeBloc<BlocController>();

//dispose dependency
BlocProvider.disposeDependency<GeneralApi>();

[Optional] Add the dispose to your Bloc so that it can be called automatically or manually.


class YourBloc extends BlocBase {

  @override
  void dispose(){
    super.dispose
    //dispose Objects
  }
}

[Optional] Extend you Service or Repositore with Disposable for automatic dipose.


class GeneralApi extends Disposable {

  @override
  void dispose(){
    //dispose Objects
  }
}

THAT´S ALL

Para mais informações #

Acesse o Blog do Flutterando Clicando aqui.

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Apenas um package com bases para implantar o Bloc no seu Código.

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License

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Dependencies

flutter

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