bloc_pattern 2.0.0 bloc_pattern: ^2.0.0 copied to clipboard
Apenas um package com bases para implantar o Bloc no seu Código.
Bloc Pattern #
Provider to implement Bloc Pattern with Dependency Injection
Start #
Add bloc_pattern
in your pubspec.yaml.
Create a Controller Bloc by implementing BlocBase
and add its streams.
import 'dart:async';
import 'package:bloc_pattern/bloc_pattern.dart';
import 'package:rxdart/rxdart.dart';
class BlocController implements BlocBase {
BlocController();
//Stream that receives a number and changes the count;
var _counterController = BehaviorSubject<int>(seedValue: 0);
//output
Stream<int> get outCounter => _counterController.stream;
//input
Sink<int> get inCounter => _counterController.sink;
increment(){
inCounter.add(_counterController.value+1);
}
@override
void dispose() {
_counterController.close();
}
}
Add the Provider in the main widget of your widget tree by passing as your BlocController parameter
...
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return BlocProvider(
child: MaterialApp(
home: IncrementWidget(),
),
blocs: [
//add yours BLoCs controlles
Bloc(() => BlocController()),
],
);
}
}
...
Now you can recover your Bloc anywhere in your widget tree with the help of BlocProvider
@override
Widget build(BuildContext context) {
//recovering your Bloc
final BlocController bloc = BlocProvider.injectBloc<BlocController>();
....
}
Now just use StreamBuilder
to get your streams and change the UI without needing setState
StreamBuilder(
stream: bloc.outCounter,
builder: (BuildContext context, AsyncSnapshot snapshot) {
return Text(
'${snapshot.data}',
style: Theme.of(context).textTheme.display1,
);
},
),
....
floatingActionButton: new FloatingActionButton(
onPressed: bloc.increment,
tooltip: 'Increment',
child: new Icon(Icons.add),
),
}
Dependency Injection #
Just like BLoC, you can also include in dependency injection other class. Ex: Services and Models
...
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return BlocProvider(
child: MaterialApp(
home: IncrementWidget(),
),
blocs: [
//add yours BLoCs controlles
Bloc(() => BlocController()),
],
//add Other Object to provider
dependencies: [
Dependency((i) => GeneralApi(), singleton: true),
Dependency((i) => UserModel(i['id'], i['name']), singleton: false),
],
);
}
}
...
You can define whether this dependency will behave as a singleton or not. Default is false.
For injection, use:
@override
Widget build(BuildContext context) {
//recovering your API dependency
final GeneralApi api = BlocProvider.injectDependency<GeneralApi>();
//Passing Data by Parameters
final UserModel user = BlocProvider.injectDependency<UserModel>({
"id": 1,
"name": "João"
});
....
}
Dispose #
The data is automatically discarded when the application finishes, however if you want to do this manually or restart some injected singleton, use:
//dispose BLoC
final BlocController bloc = BlocProvider.disposeBloc<BlocController>();
//dispose dependency
BlocProvider.disposeDependency<GeneralApi>();
THAT´S ALL
Para mais informações #
Acesse o Blog do Flutterando Clicando aqui.