blobs 2.0.0 blobs: ^2.0.0 copied to clipboard
Create beautiful blobs - fixed/random blob generation, animations, svgs and more
Create beautiful blob shapes with minimal code.
Features #
-
Generate blob in any size
-
Control the randomness and complexity
-
Animate the blob
-
Set ID for a fixed blob
-
Shuffle between the fixed blobs
-
Loop animation
-
Blob clipper
-
Get SVG path
-
Debug, Child widget, controller and few more
Blobs App
Contents #
Widgets #
There are four widgets,
-
Blob.random()
- Generate random blobs -
Blob.animatedRandom()
- Generate blobs and animate the shape change -
Blob.fromID()
- Use one or more ID's for fixed blobs -
Blob.animatedFromID()
- Animate the shape change
⚙️ Blob Size
Size of the blob (mandatory).
Blob.random(size:200),
⚙️ Customise shape
edgesCount
is the nodes count. More the value, more the complexity. Minimum is 3 and max is 300. But for cool shapes you can stick between 3-20. Default is 7
minGrowth
is the minimum size of the blob. Smaller the value, more the randomness. Value should be an interger between 2-9. Default is 4.
Blob.random(
size:200,
edgesCount:5,
minGrowth:4,
),
⚙️ Controller
You can use BlobController
, if you want to change the shape programatically. As o now it has only one method called change()
. When you call this, the shape will be changed and returns some useful info of the blob (BlobData
).
BlobController blobCtrl = BlobController();
Blob.random(
size:200,
edgesCount:5,
minGrowth:4,
controller: blobCtrl,
),
BlobData blobData = blobCtrl.change();
⚙️ Fixed shapes
In most scenarios you wanted a same blob to be rendered every time. This can be achieved using ID. It is just a plain string contains the shape data.
You can get the ID from the blobData
from the controller's change()
method. Or you can also generate blobs and get ID from https://blobs.app/
ID looks like 5-6-43178
id
option accepts one or multiple id's. If it has only one id, then it will be a fixed blob.
Blob.fromID(
size:200,
id:['X-Y-ZZZZ'],
controller: blobCtrl,
),
If you provide multiple id's, then it will show each one in order on changing.
Blob.fromID(
size:200,
id:['X-Y-ZZZZ','X-Y-ZZZZ','X-Y-ZZZZ'],
controller: blobCtrl
),
⚙️ Styles
You can change the color, add gradient, make outlined using BlobStyles()
Blob.random(
size:200,
styles: BlobStyles(
color: Colors.green,
fillType: BlobFillType.stroke,
gradient: LinearGradient(),
strokeWidth:3,
),
),
Gradient can be Linear or Radial. LinearGradient
will look like this,
LinearGradient(colors: [Colors.red, Colors.green])
.createShader(Rect.fromLTRB(0, 0, 300, 300))
⚙️ Child Widget
You can use child
property to display a child which looks like the blob as background.
Blob.random(
size:200,
child: Text('I am a child!'),
),
⚙️ Animating the blobs
Whenever the blobs are changing, this widget will animate the shape change.
Blob.animatedRandom(
size:200,
edgesCount:5,
minGrowth:4,
duration: Duration(milliseconds:500),
),
duration
is optional. Default is 500
milliseconds.
⚙️ Change shapes automatically
When you want to change the shapes automatically you can set loop
property to true.
Blob.animatedRandom(
size:200,
edgesCount:5,
minGrowth:4,
loop: true,
),
⚙️ Animate Fixed shapes
If you use loop
in Blob.fromAnimatedID()
widget, it will change shapes within the provided blobs.
Blob.animatedFromID(
size:200,
id:['X-Y-ZZZZ','X-Y-ZZZZ','X-Y-ZZZZ'],
loop: true,
),
⚙️ Debug
When you set debug
to true, it will show you circles and lines that connect the blob points.
Blob.random(
size:200,
debug: true,
),
Clipper #
Sometime you might want to clip the widget by blob shape. In such cases you can use BlobClipper()
. You can either provide id
or edgesCount
and minGrowth
options.
Container(
child: ClipPath(
clipper: BlobClipper(<OPTIONS>),
child: Image.network("https://bit.ly/2nirIxg"),
),
)
Service #
Blobs shape are created by BlobGenerator()
. Both widgets and clipper uses this internally to create the shape and then it is painted to canvas. This will return BlobData
.
BlobData blobData = BlobGenerator(
edgesCount: 7,
minGrowth: 4,
size: Size(30, 30),
id: null,
).generate();
ℹ️ BlobData
It is the raw data, which contains the path definitions, coordinates and other basic info about the blob.
BlobData(
dots,
innerRad,
svgPath,
coords,
id,
edgesCount,
minGrowth,
size,
originalSize,
)
📐SVG
BlobData contains svgPath
info. It is just a path string which will look like this,
M326.0,251.5Q282.0,303.0,226.5,315.0Q171.0,327.0,118.5,296.0Q66.0,265.0,90.0,211.5Q114.0,158.0,145.0,126.0Q176.0,94.0,228.5,96.0Q281.0,98.0,325.5,149.0Q370.0,200.0,326.0,251.5Z
from this you can easily create SVG like
<svg viewBox="0 0 400 400" xmlns="http://www.w3.org/2000/svg">
<path fill="#474787" d="M326.0,251.5Q282.0,303.0,226.5,315.0Q171.0,327.0,118.5,296.0Q66.0,265.0,90.0,211.5Q114.0,158.0,145.0,126.0Q176.0,94.0,228.5,96.0Q281.0,98.0,325.5,149.0Q370.0,200.0,326.0,251.5Z" />
</svg>
Inspirations #
We can create cool visual elements with blobs. Here's a few things that came to my mind.
License #
This project is licensed under MIT.
Contribution and issue #
Any kind of contributions are welcome :)
For any issues and suggestions please create a issue card in Github repository