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Create beautiful blobs - fixed/random blob generation, animations, svgs and more


Blobs

Create beautiful blob shapes with minimal code.

Features #

  • Generate blob in any size

  • Control the randomness and complexity

  • Animate the blob

  • Set ID for a fixed blob

  • Shuffle between the fixed blobs

  • Loop animation

  • Blob clipper

  • Get SVG path

  • Debug, Child widget, controller and few more

Blobs App

Contents #

Widgets #

There are four widgets,

  • Blob.random() - Generate random blobs

  • Blob.animatedRandom() - Generate blobs and animate the shape change

  • Blob.fromID() - Use one or more ID's for fixed blobs

  • Blob.animatedFromID() - Animate the shape change

basic_blobs

⚙️ Blob Size

Size of the blob (mandatory).


Blob.random(size:200),

⚙️ Customise shape

edgesCount is the nodes count. More the value, more the complexity. Minimum is 3 and max is 300. But for cool shapes you can stick between 3-20. Default is 7

minGrowth is the minimum size of the blob. Smaller the value, more the randomness. Value should be an interger between 2-9. Default is 4.


Blob.random(
 size:200,
 edgesCount:5,
 minGrowth:4,
),

⚙️ Controller

You can use BlobController, if you want to change the shape programatically. As o now it has only one method called change(). When you call this, the shape will be changed and returns some useful info of the blob (BlobData).


BlobController blobCtrl =  BlobController();


Blob.random(
 size:200,
 edgesCount:5,
 minGrowth:4,
 controller: blobCtrl,
),


BlobData blobData = blobCtrl.change();

⚙️ Fixed shapes

In most scenarios you wanted a same blob to be rendered every time. This can be achieved using ID. It is just a plain string contains the shape data.

You can get the ID from the blobData from the controller's change() method. Or you can also generate blobs and get ID from https://blobs.app/

ID looks like 5-6-43178

id option accepts one or multiple id's. If it has only one id, then it will be a fixed blob.


Blob.fromID(
 size:200,
 id:['X-Y-ZZZZ'],
 controller: blobCtrl,
),

If you provide multiple id's, then it will show each one in order on changing.


Blob.fromID(
 size:200,
 id:['X-Y-ZZZZ','X-Y-ZZZZ','X-Y-ZZZZ'],
 controller: blobCtrl
),

⚙️ Styles

You can change the color, add gradient, make outlined using BlobStyles()


Blob.random(
 size:200,
 styles:  BlobStyles(
   color:  Colors.green,
   fillType:  BlobFillType.stroke,
   gradient:  LinearGradient(),
   strokeWidth:3,
 ),
),

Gradient can be Linear or Radial. LinearGradient will look like this,


LinearGradient(colors: [Colors.red, Colors.green])
.createShader(Rect.fromLTRB(0, 0, 300, 300))

style_gradient style_custom_color style_outline

⚙️ Child Widget

You can use child property to display a child which looks like the blob as background.


Blob.random(
 size:200,
 child:  Text('I am a child!'),
),

blobs_with_child

⚙️ Animating the blobs

Whenever the blobs are changing, this widget will animate the shape change.


Blob.animatedRandom(
 size:200,
 edgesCount:5,
 minGrowth:4,
 duration:  Duration(milliseconds:500),
),

duration is optional. Default is 500 milliseconds.

animated_basic

⚙️ Change shapes automatically

When you want to change the shapes automatically you can set loop property to true.


Blob.animatedRandom(
 size:200,
 edgesCount:5,
 minGrowth:4,
 loop:  true,
),

⚙️ Animate Fixed shapes

If you use loop in Blob.fromAnimatedID() widget, it will change shapes within the provided blobs.


Blob.animatedFromID(
 size:200,
 id:['X-Y-ZZZZ','X-Y-ZZZZ','X-Y-ZZZZ'],
 loop:  true,
),

animated_fixed_blobs

⚙️ Debug

When you set debug to true, it will show you circles and lines that connect the blob points.


Blob.random(
 size:200,
 debug:  true,
),

debug_blob

Clipper #

Sometime you might want to clip the widget by blob shape. In such cases you can use BlobClipper(). You can either provide id or edgesCount and minGrowth options.


Container(
 child:  ClipPath(
  clipper: BlobClipper(<OPTIONS>),
  child: Image.network("https://bit.ly/2nirIxg"),
 ),
)

clipper

Service #

Blobs shape are created by BlobGenerator(). Both widgets and clipper uses this internally to create the shape and then it is painted to canvas. This will return BlobData.


BlobData blobData =  BlobGenerator(
 edgesCount:  7,
 minGrowth:  4,
 size:  Size(30, 30),
 id:  null,
).generate();

ℹ️ BlobData

It is the raw data, which contains the path definitions, coordinates and other basic info about the blob.


BlobData(
 dots,
 innerRad,
 svgPath,
 coords,
 id,
 edgesCount,
 minGrowth,
 size,
 originalSize,
)

📐SVG

BlobData contains svgPath info. It is just a path string which will look like this,

M326.0,251.5Q282.0,303.0,226.5,315.0Q171.0,327.0,118.5,296.0Q66.0,265.0,90.0,211.5Q114.0,158.0,145.0,126.0Q176.0,94.0,228.5,96.0Q281.0,98.0,325.5,149.0Q370.0,200.0,326.0,251.5Z

from this you can easily create SVG like


<svg viewBox="0 0 400 400" xmlns="http://www.w3.org/2000/svg">
 <path fill="#474787" d="M326.0,251.5Q282.0,303.0,226.5,315.0Q171.0,327.0,118.5,296.0Q66.0,265.0,90.0,211.5Q114.0,158.0,145.0,126.0Q176.0,94.0,228.5,96.0Q281.0,98.0,325.5,149.0Q370.0,200.0,326.0,251.5Z" />
</svg>

Inspirations #

We can create cool visual elements with blobs. Here's a few things that came to my mind.

ins#1 ins#2 #ins3

License #

This project is licensed under MIT.

Contribution and issue #

Any kind of contributions are welcome :)

For any issues and suggestions please create a issue card in Github repository

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Create beautiful blobs - fixed/random blob generation, animations, svgs and more

Repository (GitHub)
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Documentation

API reference

License

MIT (license)

Dependencies

flutter

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