batterylevelbar 0.0.2 batterylevelbar: ^0.0.2 copied to clipboard
Create different types beautiful battery indicator.
batterylevelbar #
Create different types beautiful battery indicator.
Getting Started #
Example App #
import 'package:flutter/material.dart'; import 'package:batterylevelbar/batterylevelbar.dart';
void main() { runApp(MyApp()); }
class MyApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.blue, // This makes the visual density adapt to the platform that you run // the app on. For desktop platforms, the controls will be smaller and // closer together (more dense) than on mobile platforms. visualDensity: VisualDensity.adaptivePlatformDensity, ), home: MyHomePage(title: 'Flutter Demo Home Page'), ); } }
class MyHomePage extends StatefulWidget { MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks.
// This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final".
final String title;
@override _MyHomePageState createState() => _MyHomePageState(); }
class _MyHomePageState extends State
void _incrementCounter() { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _counter++; }); }
@override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(width: 300,
height: 300,
alignment: Alignment.topLeft,
color: Colors.transparent,
child: CustomPaint(
painter: Battery_Level_Painter(
x: 200,
y: 50,
lvl: 8,
Style: BatteryIndicatorStyle.sensetive,
Thickness: BorderThickness.medium ,
chargingMod: false,
),
),
),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
} }