auto_route 0.2.0 auto_route: ^0.2.0 copied to clipboard
AutoRoute is a route generation library, where everything needed for navigation is automatically generated for you.
auto_route: #
AutoRoute is a route generation library, where everything needed for navigation is automatically generated for you.
Installation Setup & Usage Passing Arguments to Routes Navigating Using a Global Navigator Key aka Navigating Without Context Nested Navigators Custom Route Transitions
Installation #
dependencies:
# add auto_route to your dependencies
auto_route:
dev_dependencies:
# add the generator to your dev_dependencies
auto_route_generator:
# of course build_runner is needed to run the generator
build_runner:
Setup & Usage #
First create a router config class then annotate it with @autoRouter and prefix it's name with $ to get a generated class with the desired name minus the $. $Router => Router Note: using $ prefix is mandatory.
@autoRouter
class $Router {
}
Now start adding your routes as class fields with the desired route names like so: You don't need to annotate very single route with @MaterialRoute() or @CupertinoRoute()
@autoRouter
class $Router {
// use @initial to annotate your initial route.
@initial
HomeScreen homeScreenRoute; // your desired route name
SecondScreen secondScreenRoute;
//only use the @MaterialRoute() or @CupertinoRoute() annotations if you need to customize your route
@CupertinoRoute(fullscreenDialog: true)
LoginScreen loginScreenRoute;
}
Now simply Run the generator
Use the [watch] flag to watch the files system for edits and rebuild as necessary.
flutter packages pub run build_runner watch
if you want the generator to run one time and exists use
flutter packages pub run build_runner build
Finalize the Setup
after you run the generator your router class will be generated containing all of your route names and the onGenerateRoute function implementation.
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
// hook up the onGenerateRoute function in the generated Router class
// with your Material app
onGenerateRoute: MyRouter.onGenerateRoute,
// optional
initialRoute: MyRouter.homeScreenRoute,
);
}
}
Inside of the Generated class #
class Router{
// your route names will be generated as static const Strings
static const loginScreenRoute = '/loginScreenRoute';
static Route<dynamic> onGenerateRoute(RouteSettings settings) {
switch (settings.name) {
// The generated code for LoginScreen is
case loginScreenRoute:
return CupertinoPageRoute(
builder: (_) => LoginScreen(),
settings: settings,
fullscreenDialog: true
);
default:
// autoRoute handles unknown routes for you
return unknownRoutePage(settings.name);
}
}
}
Passing Arguments to routes #
That's the fun part!
You don't actually need to do anything extra. AutoRoute automatically detects your route parameters and handles them for you, and because Types are important it will make sure you pass the right argument Type
class ProductDetails extends StatelessWidget {
final int productId;
// your route parameters are handled based on
// your widget route constructor
const ProductDetails(this.productId);
@override
Widget build(BuildContext context)...
}
Generated code for the above example
final args = settings.arguments;
case productDetailsRoute:
// ProductDetails screen is expecting a productId of type <int>
// so we check the passed arguments against it
if (hasInvalidArgs<int>(args))
// if the passed in args are mistyped, an error route page will be displayed instead
return misTypedArgsRoute<int>(args);
// otherwise we navigate to the desired screen
final typedArgs = args as int;
return MaterialPageRoute(
builder: (_) => ProductDetails(typedArgs),
settings: settings,
);
Passing multiple arguments (Don't worry, We're not using a dynamic Map!)
Since you can only pass one argument to the Navigator, if you define more then one parameter in your screen constructor autoRoute will automatically generate a class that holds your screen arguments and keep them typed.
class WelcomeScreen extends StatelessWidget {
final String title;
final String message;
const WelcomeScreen({this.title = "Default Title",@required this.message});
@override
Widget build(BuildContext context)...
}
Generated code for the above example
- Default values are respected.
- Required fields are also respected and handled properly.
//WelcomeScreen arguments holder class is generated
class WelcomeScreenArguments {
final String title;
final String message;
// you're not going to lose your default values;
WelcomeScreenArguments({this.title = "Default Title",@required this.message});
}
case welcomeScreenRoute:
// if your class holder contains at least one required field the whole argument class is considered required and can not be null
if (hasInvalidArgs<WelcomeScreenArguments>(args,isRequired: true))
return misTypedArgsRoute<WelcomeScreenArguments>(args);
final typedArgs =
args as WelcomeScreenArguments ?? WelcomeScreenArguments();
return MaterialPageRoute(
builder: (_) =>
WelcomeScreen(title: typedArgs.title, message: typedArgs.message),
settings: settings,
);
Pass your typed args using the generated arguments holder class
Navigator.of(ctx).pushNamed(Router.welcomeScreenRoute,
arguments: WelcomeScreenArguments(
title: "Hello World!"
message: "Let's AutoRoute!"
)
);
Navigating Using a Global Navigator Key aka Navigating Without Context #
Simply Arsing MyRouter.navigatorKey to the MaterialApp property "navigatorKey" as follows
MaterialApp(
onGenerateRoute: MyRouter.onGenerateRoute,
// hook up the navigatorKey
navigatorKey: MyRouter.navigatorKey,
);
}
Now use the navigator inside of MyRouter any where in your app.
MyRouter.navigator.pushNamed(MyRouter.secondScreen);
Nested Navigators #
Create your nested router class and define your routes as before.
@autoRouter
class $MyNestedRouter {
@initial
NestedHomePage nestedHomePage;
NestedSecondPage nestedSecondPage;
}
Hook up your nested navigator with the Generated Router class
Navigator(
key: MyNestedRouter.navigatorKey,
onGenerateRoute: MyNestedRouter.onGenerateRoute),
And That's that! Now use your nested router's navigator to navigate within your nested navigator as follows
MyNestedRouter.navigator.pushNamed("your Nested route")
Custom Route Transitions #
To use custom Transitions use the @CustomRoute() annotation and pass in your preferences. The TransitionsBuilder function needs to be passed as a static/const reference that has the same signature as the TransitionsBuilder Function of the PageRouteBuilder class. The included TransitionsBuilders Class contains a preset of common Transitions builders
@CustomRoute(transitionsBuilder: TransitionBuilders.slideBottom,durationInMilliseconds: 400)
LoginScreen loginScreenRoute;
You can of course use your own transitionsBuilder function as long as it has the same function signature. The function has to take in exactly a BuildContext, Animation
Widget zoomInTransition(BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation, Widget child) {
// you get an animation object and a widget
// make your own transition
return ScaleTransition(scale: animation, child: child);
}
Now pass the reference of your function to @CustomRoute() annotation.
@CustomRoute(transitionsBuilder: zoomInTransition)
ZoomInScreen zoomInScreenRoute {}
Problems with the generation? #
Make sure you always Save your files before running the generator, if that doesn't work you can always try to clean and rebuild.
flutter packages pub run build_runner clean