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Easy to use runtime-safe Flutter app localization tool using code generation.

auto_localized #

auto_localized is simplifying Flutter localization by using code generation. This approach has many advantages such as runtime-safety and better performance. The generator checks translation files for missing keys, blank values etc. and outputs easy to use dart fields (or methods).

Supported file types: JSON, YAML.

  • Generation time validation
  • Get translations without BuildContext
  • Safe Arguments
  • Supported file types: JSON, YAML

Getting Started #

Native setup #

On iOS you need to add supported locales to ios/Runner/Info.plist

Example:

<key>CFBundleLocalizations</key>
<array>
  <string>pl</string>
  <string>en</string>
  <string>sk</string>
</array>

Pubspec setup #

Add dependencies to your pubspec.yaml:

dependencies:
  auto_localized: <latest_version>

dev_dependencies:
  build_runner: <latest_version>
  auto_localized_generator: <latest_version>

Note: no need for adding flutter_localizations dependency: auto_localized does it for you.

If you store your translations files outside of lib folder (which you should), example structure:

lang/
├── en.yaml
├── pl.json
└── sk.json
lib/
build.yaml
pubspec.yaml

you need to tell build_runner about that, by overriding default sources (by default you can reference a file only from lib directory). Create new (or update existing) build.yaml file on the root of the project and add following section:

targets:
  $default:
    sources:
      - $package$
      - lib/**
      - lang/**  # <-- your translations directory 

You can checkout sample configuration in the example.

Note: Adding translations directory to assets section in pubspec.yaml is not required. Flutter don't need these files at runtime.

Configuration #

Create new dart file with empty class and annotate it with AutoLocalized.

Example:

import 'package:auto_localized/annotations.dart';

@AutoLocalized(
  locales: [
    AutoLocalizedLocale(
      languageCode: 'pl',
      translationsFiles: ['lang/pl.json'],
    ),
    AutoLocalizedLocale(
      languageCode: 'en',
      countryCode: 'US',
      translationsFiles: ['lang/en.json'],
    ),
    AutoLocalizedLocale(
      languageCode: 'sk',
      translationsFiles: ['lang/sk.json'],
    ),
  ],
)
class $Strings {}

Important: path to translation file must be relative. Class name have to start with $. Name of that class will be used as name of translation container class - for the example above it will be: Strings.

Generation #

Run the generator with command in terminal:

flutter pub run build_runner build --delete-conflicting-outputs

Build can run automatically after every file change with:

flutter pub run build_runner watch --delete-conflicting-outputs

Usage #

In app declaration add generated config fields: supportedLocales and localizationsDelegates. Also, if you want to get translations without context you need to wrap MaterialApp with AutoLocalizedApp:

return AutoLocalizedApp(
  child: MaterialApp(
    supportedLocales: context.supportedLocales,
    localizationsDelegates: context.localizationsDelegates,
  ),
);

You can access these fields by AutoLocalizedData class or AutoLocalizedContextExtension.

Done! #

Translations are ready to use by:

Text(
  Strings.welcome.get(context),
)

you can also get translations without context:

Text(
  Strings.welcome.get(),
)

BuildContext extension is also here:

Text(
  context.translate(Strings.welcome),
)

If you enable generateGetterMethods in annotation config you will get two additional ways:

//getter method
Text(
  Strings.getWelcome();
)

//BuildContext extension
Text(
  context.getWelcome();
)

Example #

For typical complete setup checkout example.

Features #

Safe Arguments #

You can define up to 5 arguments in for your translations, to define argument use syntax: {(number from 1 to 5)} for example:

{
  "welcome_message" : "Welcome {1}!, You have {2} points."
}

Result:

Strings.welcomeMessage('Marcin', '3');

Note: These arguments are required - The compiler will force you to pass these arguments.

You can also get args translation without applying them with getRaw() method.

Argument with given number can be used as much as you want, example:

{
  "distance" : "Traveled: {2} {1} - Distance: {3} {1}"
}

You can get value for arg string with:

Strings.distance.get('km', '12', '30');

If you enable generateGetterMethods in annotation config you will get two additional ways:

//getter method
Strings.getDistance('km', '12', '30');

//BuildContext extension
context.getDistance('km', '12', '30');

There is also regular translate BuildContext extension method:

Text(
  context.translate(Strings.welcomeMessage, 'Marcin', '3'),
)

This last method is unrecommended, because Dart does not support method overloading. Compiler can't force you to pass all required arguments, default value for missing argument is "".

Annotation configuration #

auto_localized offers some configuration options for validation and code generation.

Option Default value Description
locales - List of AutoLocalizedLocale to associate language code (and optionally country code) with translations file. List can't be null or empty.
generateGetterMethods false When set to true apart from fields creates additional getter methods for generated fields and extension methods on BuildContext. This gives you the additional ways of getting strings.
convertToCamelCase true If set to true then any key case will be converted to camel case in generated source. For example key: { "test_message": "..." } will be generated to source: static const testMessage = LocalizedString(...); If set to false the original key will be used.
onBlankValueStrategy error Defines the behaviour when the value for key is blank or contains only whitespaces. Note: This behaviour is will not be triggered if value is explicitly defined as null. In that case generator will always throw an Error.
generateOfKeyFactories false When set to true you will gain access to additional methods ofKey and maybeOfKey. They will allow you to get LocalizedString at runtime with key from translation file. This feature is disabled by default because it introduces a point of possible runtime failure - use at your own risk.

Text getter #

Translation can be also accessed with text method that wraps string with Text widget

Strings.welcomeMessage.text(
  arg: 'Marcin',
  textAlign: TextAlign.center,
  style: TextStyle(fontSize: 17),
);

Current locale #

You can access the current locale with:

AutoLocalization.instance.locale;

Locale update callback #

Often you would like to know when locale changes to perform different tasks: update network headers etc. You can do that with AutoLocalization.addOnLocaleChangeCallback.

Example:

AutoLocalization.addOnLocaleChangeCallback((locale) { 
      //do stuff
});

To stop listening for updates use AutoLocalization.removeOnLocaleChangeCallback.

Example:


void onLocaleChange(Locale locale) {
  //do stuff
}

AutoLocalization.addOnLocaleChangeCallback(onLocaleChange);

AutoLocalization.removeOnLocaleChangeCallback(onLocaleChange);

Additional #

Generate files have .al.dart extension, if You don't version controlling generated files don't forget to add it to .gitignore

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Easy to use runtime-safe Flutter app localization tool using code generation.

Repository (GitHub)
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License

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Dependencies

flutter, flutter_localizations

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