auto_localization 1.1.7 auto_localization: ^1.1.7 copied to clipboard
A new Flutter plugin.
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:auto_localization/auto_localization.dart';
void main(){
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
String platformVersion;
// Platform messages may fail, so we use a try/catch PlatformException.
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: TranslateBuilder(["Plugin example app"],(stringList, isTranslated){
return Text(stringList[0]);
},),
),
body: Center(
child: TranslateBuilder(['hello auto', 'localization is','Running on: $_platformVersion\n'],(stringList, isTranslated){
return Text.rich(TextSpan(
children: [
TextSpan(text: stringList[0]+' '),
TextSpan(text: stringList[1]+' '),
TextSpan(text: stringList[2]),
]
));
}),
),
),
);
}
}