audio_widget 0.0.1+3
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Play an audio on flutter can be as simple as display an image ! Just add a widget into the tree
audio_widget #
Audio.assets(
path: "assets/audios/country.mp3",
play: true, //AudioWidget does not maintain the play state
child: ...
)
Update #
Like usual Flutter widgets, just update the parameters of the Audio
//inside a stateful widget
bool _play = false;
@override
Widget build(BuildContext context) {
return Audio.assets(
path: "assets/audios/country.mp3",
play: _play,
child: RaisedButton(
child: Text(
_play ? "pause" : "play",
),
onPressed: () {
setState(() {
_play = !_play;
});
},
),
);
}
Listeners #
Audio.assets(
path: "assets/audios/country.mp3",
play: _play,
onReadyToPlay: (duration) {
//onReadyToPlay
},
onPositionChanged: (current, duration) {
//onReadyToPlay
},
child: ...
)
Player #
By default, Audio
uses Assets Audio Player to play its songs
You can change it just by create a new wrapper of AudioWidgetPlayer
class AudioWidgetMyPlayer extends AudioWidgetPlayer {
final MyPlayer _player = MyPlayer();
@override
void play() => _player.play();
@override
void pause() => _player.pause();
//etc.
and update the defaultAudioWidgetPlayer
inside your main
void main() {
defaultAudioWidgetPlayer = () => AudioWidgetMyPlayer();
runApp(MyApp());
}