audio_service 0.16.2+1 audio_service: ^0.16.2+1 copied to clipboard
Flutter plugin to play audio in the background while the screen is off.
import 'dart:async';
import 'dart:io';
import 'dart:math';
import 'package:audio_service/audio_service.dart';
import 'package:audio_session/audio_session.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_tts/flutter_tts.dart';
import 'package:just_audio/just_audio.dart';
import 'package:rxdart/rxdart.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Audio Service Demo',
theme: ThemeData(primarySwatch: Colors.blue),
home: AudioServiceWidget(child: MainScreen()),
);
}
}
class MainScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Audio Service Demo'),
),
body: Center(
child: StreamBuilder<bool>(
stream: AudioService.runningStream,
builder: (context, snapshot) {
if (snapshot.connectionState != ConnectionState.active) {
// Don't show anything until we've ascertained whether or not the
// service is running, since we want to show a different UI in
// each case.
return SizedBox();
}
final running = snapshot.data ?? false;
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (!running) ...[
// UI to show when we're not running, i.e. a menu.
audioPlayerButton(),
if (kIsWeb || !Platform.isMacOS) textToSpeechButton(),
] else ...[
// UI to show when we're running, i.e. player state/controls.
// Queue display/controls.
StreamBuilder<QueueState>(
stream: _queueStateStream,
builder: (context, snapshot) {
final queueState = snapshot.data;
final queue = queueState?.queue ?? [];
final mediaItem = queueState?.mediaItem;
return Column(
mainAxisSize: MainAxisSize.min,
children: [
if (queue != null && queue.isNotEmpty)
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
icon: Icon(Icons.skip_previous),
iconSize: 64.0,
onPressed: mediaItem == queue.first
? null
: AudioService.skipToPrevious,
),
IconButton(
icon: Icon(Icons.skip_next),
iconSize: 64.0,
onPressed: mediaItem == queue.last
? null
: AudioService.skipToNext,
),
],
),
if (mediaItem?.title != null) Text(mediaItem.title),
],
);
},
),
// Play/pause/stop buttons.
StreamBuilder<bool>(
stream: AudioService.playbackStateStream
.map((state) => state.playing)
.distinct(),
builder: (context, snapshot) {
final playing = snapshot.data ?? false;
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (playing) pauseButton() else playButton(),
stopButton(),
],
);
},
),
// A seek bar.
StreamBuilder<MediaState>(
stream: _mediaStateStream,
builder: (context, snapshot) {
final mediaState = snapshot.data;
return SeekBar(
duration:
mediaState?.mediaItem?.duration ?? Duration.zero,
position: mediaState?.position ?? Duration.zero,
onChangeEnd: (newPosition) {
AudioService.seekTo(newPosition);
},
);
},
),
// Display the processing state.
StreamBuilder<AudioProcessingState>(
stream: AudioService.playbackStateStream
.map((state) => state.processingState)
.distinct(),
builder: (context, snapshot) {
final processingState =
snapshot.data ?? AudioProcessingState.none;
return Text(
"Processing state: ${describeEnum(processingState)}");
},
),
// Display the latest custom event.
StreamBuilder(
stream: AudioService.customEventStream,
builder: (context, snapshot) {
return Text("custom event: ${snapshot.data}");
},
),
// Display the notification click status.
StreamBuilder<bool>(
stream: AudioService.notificationClickEventStream,
builder: (context, snapshot) {
return Text(
'Notification Click Status: ${snapshot.data}',
);
},
),
],
],
);
},
),
),
);
}
/// A stream reporting the combined state of the current media item and its
/// current position.
Stream<MediaState> get _mediaStateStream =>
Rx.combineLatest2<MediaItem, Duration, MediaState>(
AudioService.currentMediaItemStream,
AudioService.positionStream,
(mediaItem, position) => MediaState(mediaItem, position));
/// A stream reporting the combined state of the current queue and the current
/// media item within that queue.
Stream<QueueState> get _queueStateStream =>
Rx.combineLatest2<List<MediaItem>, MediaItem, QueueState>(
AudioService.queueStream,
AudioService.currentMediaItemStream,
(queue, mediaItem) => QueueState(queue, mediaItem));
RaisedButton audioPlayerButton() => startButton(
'AudioPlayer',
() {
AudioService.start(
backgroundTaskEntrypoint: _audioPlayerTaskEntrypoint,
androidNotificationChannelName: 'Audio Service Demo',
// Enable this if you want the Android service to exit the foreground state on pause.
//androidStopForegroundOnPause: true,
androidNotificationColor: 0xFF2196f3,
androidNotificationIcon: 'mipmap/ic_launcher',
androidEnableQueue: true,
);
},
);
RaisedButton textToSpeechButton() => startButton(
'TextToSpeech',
() {
AudioService.start(
backgroundTaskEntrypoint: _textToSpeechTaskEntrypoint,
androidNotificationChannelName: 'Audio Service Demo',
androidNotificationColor: 0xFF2196f3,
androidNotificationIcon: 'mipmap/ic_launcher',
);
},
);
RaisedButton startButton(String label, VoidCallback onPressed) =>
RaisedButton(
child: Text(label),
onPressed: onPressed,
);
IconButton playButton() => IconButton(
icon: Icon(Icons.play_arrow),
iconSize: 64.0,
onPressed: AudioService.play,
);
IconButton pauseButton() => IconButton(
icon: Icon(Icons.pause),
iconSize: 64.0,
onPressed: AudioService.pause,
);
IconButton stopButton() => IconButton(
icon: Icon(Icons.stop),
iconSize: 64.0,
onPressed: AudioService.stop,
);
}
class QueueState {
final List<MediaItem> queue;
final MediaItem mediaItem;
QueueState(this.queue, this.mediaItem);
}
class MediaState {
final MediaItem mediaItem;
final Duration position;
MediaState(this.mediaItem, this.position);
}
class SeekBar extends StatefulWidget {
final Duration duration;
final Duration position;
final ValueChanged<Duration> onChanged;
final ValueChanged<Duration> onChangeEnd;
SeekBar({
@required this.duration,
@required this.position,
this.onChanged,
this.onChangeEnd,
});
@override
_SeekBarState createState() => _SeekBarState();
}
class _SeekBarState extends State<SeekBar> {
double _dragValue;
bool _dragging = false;
@override
Widget build(BuildContext context) {
final value = min(_dragValue ?? widget.position?.inMilliseconds?.toDouble(),
widget.duration.inMilliseconds.toDouble());
if (_dragValue != null && !_dragging) {
_dragValue = null;
}
return Stack(
children: [
Slider(
min: 0.0,
max: widget.duration.inMilliseconds.toDouble(),
value: value,
onChanged: (value) {
if (!_dragging) {
_dragging = true;
}
setState(() {
_dragValue = value;
});
if (widget.onChanged != null) {
widget.onChanged(Duration(milliseconds: value.round()));
}
},
onChangeEnd: (value) {
if (widget.onChangeEnd != null) {
widget.onChangeEnd(Duration(milliseconds: value.round()));
}
_dragging = false;
},
),
Positioned(
right: 16.0,
bottom: 0.0,
child: Text(
RegExp(r'((^0*[1-9]\d*:)?\d{2}:\d{2})\.\d+$')
.firstMatch("$_remaining")
?.group(1) ??
'$_remaining',
style: Theme.of(context).textTheme.caption),
),
],
);
}
Duration get _remaining => widget.duration - widget.position;
}
// NOTE: Your entrypoint MUST be a top-level function.
void _audioPlayerTaskEntrypoint() async {
AudioServiceBackground.run(() => AudioPlayerTask());
}
/// This task defines logic for playing a list of podcast episodes.
class AudioPlayerTask extends BackgroundAudioTask {
final _mediaLibrary = MediaLibrary();
AudioPlayer _player = new AudioPlayer();
AudioProcessingState _skipState;
Seeker _seeker;
StreamSubscription<PlaybackEvent> _eventSubscription;
List<MediaItem> get queue => _mediaLibrary.items;
int get index => _player.currentIndex;
MediaItem get mediaItem => index == null ? null : queue[index];
@override
Future<void> onStart(Map<String, dynamic> params) async {
// We configure the audio session for speech since we're playing a podcast.
// You can also put this in your app's initialisation if your app doesn't
// switch between two types of audio as this example does.
final session = await AudioSession.instance;
await session.configure(AudioSessionConfiguration.speech());
// Broadcast media item changes.
_player.currentIndexStream.listen((index) {
if (index != null) AudioServiceBackground.setMediaItem(queue[index]);
});
// Propagate all events from the audio player to AudioService clients.
_eventSubscription = _player.playbackEventStream.listen((event) {
_broadcastState();
});
// Special processing for state transitions.
_player.processingStateStream.listen((state) {
switch (state) {
case ProcessingState.completed:
// In this example, the service stops when reaching the end.
onStop();
break;
case ProcessingState.ready:
// If we just came from skipping between tracks, clear the skip
// state now that we're ready to play.
_skipState = null;
break;
default:
break;
}
});
// Load and broadcast the queue
AudioServiceBackground.setQueue(queue);
try {
await _player.setAudioSource(ConcatenatingAudioSource(
children:
queue.map((item) => AudioSource.uri(Uri.parse(item.id))).toList(),
));
// In this example, we automatically start playing on start.
onPlay();
} catch (e) {
print("Error: $e");
onStop();
}
}
@override
Future<void> onSkipToQueueItem(String mediaId) async {
// Then default implementations of onSkipToNext and onSkipToPrevious will
// delegate to this method.
final newIndex = queue.indexWhere((item) => item.id == mediaId);
if (newIndex == -1) return;
// During a skip, the player may enter the buffering state. We could just
// propagate that state directly to AudioService clients but AudioService
// has some more specific states we could use for skipping to next and
// previous. This variable holds the preferred state to send instead of
// buffering during a skip, and it is cleared as soon as the player exits
// buffering (see the listener in onStart).
_skipState = newIndex > index
? AudioProcessingState.skippingToNext
: AudioProcessingState.skippingToPrevious;
// This jumps to the beginning of the queue item at newIndex.
_player.seek(Duration.zero, index: newIndex);
// Demonstrate custom events.
AudioServiceBackground.sendCustomEvent('skip to $newIndex');
}
@override
Future<void> onPlay() => _player.play();
@override
Future<void> onPause() => _player.pause();
@override
Future<void> onSeekTo(Duration position) => _player.seek(position);
@override
Future<void> onFastForward() => _seekRelative(fastForwardInterval);
@override
Future<void> onRewind() => _seekRelative(-rewindInterval);
@override
Future<void> onSeekForward(bool begin) async => _seekContinuously(begin, 1);
@override
Future<void> onSeekBackward(bool begin) async => _seekContinuously(begin, -1);
@override
Future<void> onStop() async {
await _player.dispose();
_eventSubscription.cancel();
// It is important to wait for this state to be broadcast before we shut
// down the task. If we don't, the background task will be destroyed before
// the message gets sent to the UI.
await _broadcastState();
// Shut down this task
await super.onStop();
}
/// Jumps away from the current position by [offset].
Future<void> _seekRelative(Duration offset) async {
var newPosition = _player.position + offset;
// Make sure we don't jump out of bounds.
if (newPosition < Duration.zero) newPosition = Duration.zero;
if (newPosition > mediaItem.duration) newPosition = mediaItem.duration;
// Perform the jump via a seek.
await _player.seek(newPosition);
}
/// Begins or stops a continuous seek in [direction]. After it begins it will
/// continue seeking forward or backward by 10 seconds within the audio, at
/// intervals of 1 second in app time.
void _seekContinuously(bool begin, int direction) {
_seeker?.stop();
if (begin) {
_seeker = Seeker(_player, Duration(seconds: 10 * direction),
Duration(seconds: 1), mediaItem)
..start();
}
}
/// Broadcasts the current state to all clients.
Future<void> _broadcastState() async {
await AudioServiceBackground.setState(
controls: [
MediaControl.skipToPrevious,
if (_player.playing) MediaControl.pause else MediaControl.play,
MediaControl.stop,
MediaControl.skipToNext,
],
systemActions: [
MediaAction.seekTo,
MediaAction.seekForward,
MediaAction.seekBackward,
],
androidCompactActions: [0, 1, 3],
processingState: _getProcessingState(),
playing: _player.playing,
position: _player.position,
bufferedPosition: _player.bufferedPosition,
speed: _player.speed,
);
}
/// Maps just_audio's processing state into into audio_service's playing
/// state. If we are in the middle of a skip, we use [_skipState] instead.
AudioProcessingState _getProcessingState() {
if (_skipState != null) return _skipState;
switch (_player.processingState) {
case ProcessingState.idle:
return AudioProcessingState.stopped;
case ProcessingState.loading:
return AudioProcessingState.connecting;
case ProcessingState.buffering:
return AudioProcessingState.buffering;
case ProcessingState.ready:
return AudioProcessingState.ready;
case ProcessingState.completed:
return AudioProcessingState.completed;
default:
throw Exception("Invalid state: ${_player.processingState}");
}
}
}
/// Provides access to a library of media items. In your app, this could come
/// from a database or web service.
class MediaLibrary {
final _items = <MediaItem>[
MediaItem(
id: "https://s3.amazonaws.com/scifri-episodes/scifri20181123-episode.mp3",
album: "Science Friday",
title: "A Salute To Head-Scratching Science",
artist: "Science Friday and WNYC Studios",
duration: Duration(milliseconds: 5739820),
artUri:
"https://media.wnyc.org/i/1400/1400/l/80/1/ScienceFriday_WNYCStudios_1400.jpg",
),
MediaItem(
id: "https://s3.amazonaws.com/scifri-segments/scifri201711241.mp3",
album: "Science Friday",
title: "From Cat Rheology To Operatic Incompetence",
artist: "Science Friday and WNYC Studios",
duration: Duration(milliseconds: 2856950),
artUri:
"https://media.wnyc.org/i/1400/1400/l/80/1/ScienceFriday_WNYCStudios_1400.jpg",
),
];
List<MediaItem> get items => _items;
}
// NOTE: Your entrypoint MUST be a top-level function.
void _textToSpeechTaskEntrypoint() async {
AudioServiceBackground.run(() => TextPlayerTask());
}
/// This task defines logic for speaking a sequence of numbers using
/// text-to-speech.
class TextPlayerTask extends BackgroundAudioTask {
Tts _tts = Tts();
bool _finished = false;
Sleeper _sleeper = Sleeper();
Completer _completer = Completer();
bool _interrupted = false;
bool get _playing => AudioServiceBackground.state.playing;
@override
Future<void> onStart(Map<String, dynamic> params) async {
// flutter_tts resets the AVAudioSession category to playAndRecord and the
// options to defaultToSpeaker whenever this background isolate is loaded,
// so we need to set our preferred audio session configuration here after
// that has happened.
final session = await AudioSession.instance;
await session.configure(AudioSessionConfiguration.speech());
// Handle audio interruptions.
session.interruptionEventStream.listen((event) {
if (event.begin) {
if (_playing) {
onPause();
_interrupted = true;
}
} else {
switch (event.type) {
case AudioInterruptionType.pause:
case AudioInterruptionType.duck:
if (!_playing && _interrupted) {
onPlay();
}
break;
case AudioInterruptionType.unknown:
break;
}
_interrupted = false;
}
});
// Handle unplugged headphones.
session.becomingNoisyEventStream.listen((_) {
if (_playing) onPause();
});
// Start playing.
await _playPause();
for (var i = 1; i <= 10 && !_finished;) {
AudioServiceBackground.setMediaItem(mediaItem(i));
AudioServiceBackground.androidForceEnableMediaButtons();
try {
await _tts.speak('$i');
i++;
await _sleeper.sleep(Duration(milliseconds: 300));
} catch (e) {
// Speech was interrupted
}
// If we were just paused
if (!_finished && !_playing) {
try {
// Wait to be unpaused
await _sleeper.sleep();
} catch (e) {
// unpaused
}
}
}
await AudioServiceBackground.setState(
controls: [],
processingState: AudioProcessingState.stopped,
playing: false,
);
if (!_finished) {
onStop();
}
_completer.complete();
}
@override
Future<void> onPlay() => _playPause();
@override
Future<void> onPause() => _playPause();
@override
Future<void> onStop() async {
// Signal the speech to stop
_finished = true;
_sleeper.interrupt();
_tts.interrupt();
// Wait for the speech to stop
await _completer.future;
// Shut down this task
await super.onStop();
}
MediaItem mediaItem(int number) => MediaItem(
id: 'tts_$number',
album: 'Numbers',
title: 'Number $number',
artist: 'Sample Artist');
Future<void> _playPause() async {
if (_playing) {
_interrupted = false;
await AudioServiceBackground.setState(
controls: [MediaControl.play, MediaControl.stop],
processingState: AudioProcessingState.ready,
playing: false,
);
_sleeper.interrupt();
_tts.interrupt();
} else {
final session = await AudioSession.instance;
// flutter_tts doesn't activate the session, so we do it here. This
// allows the app to stop other apps from playing audio while we are
// playing audio.
if (await session.setActive(true)) {
// If we successfully activated the session, set the state to playing
// and resume playback.
await AudioServiceBackground.setState(
controls: [MediaControl.pause, MediaControl.stop],
processingState: AudioProcessingState.ready,
playing: true,
);
_sleeper.interrupt();
}
}
}
}
/// An object that performs interruptable sleep.
class Sleeper {
Completer _blockingCompleter;
/// Sleep for a duration. If sleep is interrupted, a
/// [SleeperInterruptedException] will be thrown.
Future<void> sleep([Duration duration]) async {
_blockingCompleter = Completer();
if (duration != null) {
await Future.any([Future.delayed(duration), _blockingCompleter.future]);
} else {
await _blockingCompleter.future;
}
final interrupted = _blockingCompleter.isCompleted;
_blockingCompleter = null;
if (interrupted) {
throw SleeperInterruptedException();
}
}
/// Interrupt any sleep that's underway.
void interrupt() {
if (_blockingCompleter?.isCompleted == false) {
_blockingCompleter.complete();
}
}
}
class SleeperInterruptedException {}
/// A wrapper around FlutterTts that makes it easier to wait for speech to
/// complete.
class Tts {
final FlutterTts _flutterTts = new FlutterTts();
Completer _speechCompleter;
bool _interruptRequested = false;
bool _playing = false;
Tts() {
_flutterTts.setCompletionHandler(() {
_speechCompleter?.complete();
});
}
bool get playing => _playing;
Future<void> speak(String text) async {
_playing = true;
if (!_interruptRequested) {
_speechCompleter = Completer();
await _flutterTts.speak(text);
await _speechCompleter.future;
_speechCompleter = null;
}
_playing = false;
if (_interruptRequested) {
_interruptRequested = false;
throw TtsInterruptedException();
}
}
Future<void> stop() async {
if (_playing) {
await _flutterTts.stop();
_speechCompleter?.complete();
}
}
void interrupt() {
if (_playing) {
_interruptRequested = true;
stop();
}
}
}
class TtsInterruptedException {}
class Seeker {
final AudioPlayer player;
final Duration positionInterval;
final Duration stepInterval;
final MediaItem mediaItem;
bool _running = false;
Seeker(
this.player,
this.positionInterval,
this.stepInterval,
this.mediaItem,
);
start() async {
_running = true;
while (_running) {
Duration newPosition = player.position + positionInterval;
if (newPosition < Duration.zero) newPosition = Duration.zero;
if (newPosition > mediaItem.duration) newPosition = mediaItem.duration;
player.seek(newPosition);
await Future.delayed(stepInterval);
}
}
stop() {
_running = false;
}
}