attributed_text 0.1.1 attributed_text: ^0.1.1 copied to clipboard
Text with metadata spans for easy text editing and styling.
Attributed Text #
Easily add metadata to your String
s with the attributed_text
package.
AttributedText
forms the basis of all text representation within super_editor
.
Get Started #
AttributedText
combines a String
with some number of Attribution
spans.
final helloWorld = AttributedText(
text: "Hello, world!",
spans: AttributedSpans(
attributions: [
const SpanMarker(attribution: bold, offset: 7, markerType: SpanMarkerType.start),
const SpanMarker(attribution: bold, offset: 12, markerType: SpanMarkerType.end),
],
),
);
This example associates an Attribution
called bold
with all the characters from index 7
to index 12
. Logically, you can think of this AttributedText
as looking like "Hello, world!".
What is an Attribution? #
An Attribution
is the metadata that's associated with the characters in an AttributedSpans
.
A text editor, for example, would probably define Attribution
s for bold, italics, underline, strikethrough, links, and inline code.
Named Attributions
Attribution
s that require only a name are easily defined as NamedAttribution
s.
final bold = NamedAttribution("bold");
final italics = NamedAttribution("italics");
final underline = NamedAttribution("underline");
Two NamedAttribution
s are considered "equivalent" when they both have the same name.
Custom Attributions
Any object that implements the Attribution
interface can be used as an Attribution
in an AttributedText
.
You may need to define your own custom Attribution
classes to represent metadata that includes more information than just a name.
For example, you might implement a LinkAttribution
like this:
/// Attribution to be used within [AttributedText] to
/// represent a link.
///
/// Every [LinkAttribution] is considered equivalent, so
/// that [AttributedText] prevents multiple [LinkAttribution]s
/// from overlapping.
class LinkAttribution implements Attribution {
LinkAttribution({
required this.url,
});
@override
String get id => 'link';
final Uri url;
@override
bool canMergeWith(Attribution other) {
return this == other;
}
@override
bool operator ==(Object other) =>
identical(this, other) || other is LinkAttribution && runtimeType == other.runtimeType && url == other.url;
@override
int get hashCode => url.hashCode;
}
Any two instances of an Attribution
that have the same id
will be prevented from overlapping. If two Attribution
s with the same id
touch each other, then AttributedText
will check if one of them canMergeWith
the other - if so, they are combined.