assets_audio_player_web 2.0.0+5 assets_audio_player_web: ^2.0.0+5 copied to clipboard
Web plugin for assets_audio_player, play music/audio stored in assets files directly from Flutter.
2.0.0+5 #
- Added MacOS support
- Fixed gapeless loop (single audio)
1.7.0 #
- Fixed bluetooth on android on some devices
- Fallback to android native MediaPlayer if exoplayer can't read the file
- Added
audio.updateMetas
to update notification content after creation - Android Seekbar notification is now optional
- Android usable notification Seekbar
- Added stop custom notification action
1.6.3 #
- Custom notification icon (android)
- Custom notification actions
- Fixed notification close on android
- Fixed android auto-focus
- Added playInBackground mode
- Added shuffle
1.6.1 #
- Playlist is now mutable, we can add audios after creation
- renamed
ReadingPlaylist get playlist
toReadingPlaylist get readingPlaylist
- added
Playlist get playlist
1.6.0+4 #
- Fixed playlist issue on android
- Fixed issue on bluetooth android play/pause
- Fixed PlayerBuilder currentPosition
- Added extra map into audio
1.6.0 #
- Added some checks on swift code
- Fixed totalDuration or liveStream
- Fixed ios notifications
- Added bluetooth headset actions (play/pause/next/prev/stop)
1.5.0 #
- Added
Audio.liveStream(url)
- Fixed notification image from assets on android
- Fixed android notification actions on playlist
- Added
AudioWidget
1.4.7 #
- added
package
on assets audios (& notif images) - all methods return Future
- open can throw an exception if the url is not found
1.4.6+1 #
- fixed android notifications actions
- refactored package, added
src/
andpackage
keyword - added player_builders
1.4.5 #
- fixed implementation of local file play on iOS
1.4.4 #
1.4.3+4 #
- Moved to last flutter version
>=1.12.13+hotfix.6
- Implemented new android
FlutterPlugin
- Stop all players while getting a phone call
- Added
playspeed
as optional parameter on on open()
1.4.2+1 #
- Moved to android ExoPlayer
- Added
playSpeed
(beta) - Added
forwardRewind
(beta) - Added
seekBy
1.4.0+1 #
- Bump gradle versions :
wrapper
=(5.4.1-all)build:gradle
=(3.5.3)
1.4.0 #
- Added
respectSilentMode
as open optional argument - Added
showNotification
on iOS to map with MPNowPlayingInfoCenter (default: false) - Added
metas
on audios (title, artist, ...) for notifications - Use new plugin build format for iOS
1.3.9 #
- Empty constructor now create a new player
- Added factory AssetsAudioPlayer.withId()
- Added
playAndForget
witch create, open, play & dispose the player on finish - Added AssetsAudioPlayer.allPlayers() witch returns a map of all players
- Reworked the android player
1.3.8+1 #
- Added
seek
as optional parameter onopen
method
1.3.8 #
- Fully rebased the web support on html.AudioElement (instead of howler)
- Fully rebases the ios support on AvPlayer (instead of AvAudioPlayer)
- Added support for network audios with
.open(Audio.network(url))
on Android/ios/web
1.3.7+1 #
- Added
RealtimePlayingInfos
stream
1.3.6+1 #
- Added volume as optional parameter on open()
1.3.6 #
- Extracted web support to assets_audio_player_web: 1.3.6
1.3.5+1 #
- Volume does not reset anymore on looping audios
1.3.4 #
- Fixed player on Android
1.3.3 #
- Fixed build on Android & iOS
1.3.2 #
- Rewritten the web support, using now https://github.com/florent37/flutter_web_howl
1.3.1+2 #
- Upgraded RxDart dependency
- fixed lint issues
- lowerCamelCase AssetsAudioPlayer volumes consts
1.3.1 #
- Fixed build on iOS
1.3.0 #
- Added web support, works only on debug mode
1.2.8 #
- Added constructors
- AssetsAudioPlayer.newPlayer
- AssetsAudioPlayer(id: "PLAYER_ID")
to create new players and play multiples songs in parallel
the default constructor AssetsAudioPlayer() still works as usual
1.2.7 #
- Added "volume" property (listen/set)
1.2.6 #
- Added an "autoPlay" optional attribute to open methods
1.2.5 #
- Compatible with Swift 5
1.2.4 #
- Added playlist
1.2.3 #
- Added playlist (beta)
1.2.1 #
- Added looping setter/getter
1.2.0 #
- Upgraded RxDart to 0.23.1
- Fixed assets playing on iOS
- Fixed playing location on Android
0.0.1 #
- initial release.