assets_audio_player 1.3.6 copy "assets_audio_player: ^1.3.6" to clipboard
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Play music/audio stored in assets files directly from Flutter. Compatible with Android, iOS and web

assets_audio_player #

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Play music/audio stored in assets files (simultaneously) directly from Flutter (android / ios / web).

dependencies:
  assets_audio_player: ^1.3.6

And if you wan web support, enable web then add

dependencies:
  assets_audio_player_web: ^1.3.6

No needed to copy songs to a media cache, with assets_audio_player you can open them directly from the assets.

  1. Create an audio directory in your assets (not necessary named "audios")
  2. Declare it inside your pubspec.yaml
flutter:
  assets:
    - assets/audios/

Getting Started #

final assetsAudioPlayer = AssetsAudioPlayer();

assetsAudioPlayer.open(
    Audio("assets/audios/song1.mp3"),
);
assetsAudioPlayer.playOrPause();
assetsAudioPlayer.play();
assetsAudioPlayer.pause();
assetsAudioPlayer.seek(Duration to);
assetsAudioPlayer.stop();

Play in parallel / simultaneously #

You can create new AssetsAudioPlayer using AssetsAudioPlayer.newPlayer(), which will play songs in a different native Media Player

This will enable to play two songs simultaneously

You can have as many player as you want !

///play 3 songs in parallel
AssetsAudioPlayer.newPlayer().open(
    Audio("assets/audios/song1.mp3")
);
AssetsAudioPlayer.newPlayer().open(
    Audio("assets/audios/song2.mp3")
);
AssetsAudioPlayer.newPlayer().open(
    Audio("assets/audios/song3.mp3")
);

Each player has an unique generated id, you can retrieve or create them manually using

final player = AssetsAudioPlayer(id: "MY_UNIQUE_ID")

Playlist #

assetsAudioPlayer.open(
  Playlist(
    assetAudioPaths: [
      "assets/audios/song1.mp3",
      "assets/audios/song2.mp3"
    ]
  )
);

assetsAudioPlayer.next();
assetsAudioPlayer.prev();
assetsAudioPlayer.playAtIndex(1);

Listeners #

All listeners exposes Streams Using RxDart, AssetsAudioPlayer exposes some listeners as ValueObservable (Observable that provides synchronous access to the last emitted item);

Current song #

//The current playing audio, filled with the total song duration
assetsAudioPlayer.current //ValueObservable<PlayingAudio>

//Retrieve directly the current played asset
final PlayingAudio playing = assetsAudioPlayer.current.value;

//Listen to the current playing song
assetsAudioPlayer.current.listen((playingAudio){
    final asset = playingAudio.assetAudio;
    final songDuration = playingAudio.duration;
})

Current song duration #

//Listen to the current playing song
final duration = assetsAudioPlayer.current.value.duration;

Current position (in seconds) #

assetsAudioPlayer.currentPosition //ValueObservable<Duration>

//retrieve directly the current song position
final Duration position = assetsAudioPlayer.currentPosition.value;

return StreamBuilder(
    stream: assetsAudioPlayer.currentPosition,
    builder: (context, asyncSnapshot) {
        final Duration duration = asyncSnapshot.data;
        return Text(duration.toString());  
    }),

IsPlaying #

boolean observable representing the current mediaplayer playing state

assetsAudioPlayer.isPlaying // ValueObservable<bool>

//retrieve directly the current player state
final bool playing = assetsAudioPlayer.isPlaying.value;

//will follow the AssetsAudioPlayer playing state
return StreamBuilder(
    stream: assetsAudioPlayer.isPlaying,
    builder: (context, asyncSnapshot) {
        final bool isPlaying = asyncSnapshot.data;
        return Text(isPlaying ? "Pause" : "Play");  
    }),

Volume #

Change the volume (between 0.0 & 1.0)

assetsAudioPlayer.setVolume(0.5);

Listen the volume

return StreamBuilder(
    stream: assetsAudioPlayer.volume,
    builder: (context, asyncSnapshot) {
        final double volume = asyncSnapshot.data;
        return Text("volume : $volume");  
    }),

Finished #

Called when the current song has finished to play,

it gives the Playing audio that just finished

assetsAudioPlayer.playlistAudioFinished //ValueObservable<Playing>

assetsAudioPlayer.playlistAudioFinished.listen((Playing playing){
    
})

Called when the complete playlist has finished to play

assetsAudioPlayer.playlistFinished //ValueObservable<bool>

assetsAudioPlayer.playlistFinished.listen((finished){
    
})

Looping #

final bool isLooping = assetsAudioPlayer.loop; //true / false

assetsAudioPlayer.loop = true; //set loop as true

assetsAudioPlayer.isLooping.listen((loop){
    //listen to loop
})

assetsAudioPlayer.toggleLoop(); //toggle the value of looping

Web Support #

Web support is using import_js_library to import the Howler.js library

The flutter wrapper of Howler has been exported in another package : https://github.com/florent37/flutter_web_howl

Flutter #

For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.

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Play music/audio stored in assets files directly from Flutter. Compatible with Android, iOS and web

Repository (GitHub)
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License

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Dependencies

flutter, rxdart, uuid

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