asset_bundle_generator 0.0.4
asset_bundle_generator: ^0.0.4 copied to clipboard
A builder that can be used to embed assets into your Dart or Flutter project.
About #
A builder that can be used to embed assets into your Dart or Flutter project.
🛠️ Getting started #
Add build_runner and asset_bundle_generator as a development dependency to your project:
dart pub add --dev build_runner asset_bundle_generator
Create a build.yaml in the root of your project and paste the following
content into it.
If you already have a build.yaml file, then your only need to adjust your
sources and add asset_bundle_generator as a new builder.
targets:
$default:
sources:
- $package$
- lib/**
# Need to provide all files in `assets/` as a source to the builders,
# otherwise asset_bundle_generator cannot see any included files like
# `assets/file.txt`.
- assets/**
builders:
asset_bundle_generator:
options:
# The path to the output directory for all generated files and
# directories.
#
# Defaults to `lib/src/asset_bundle`.
output: lib/assets
# An array of [Glob Patterns](https://github.com/begin/globbing) that
# define for which files an asset should be generated.
#
# Defaults to an empty array.
include:
# Includes all files in `assets/configs` and all its subdirectories.
- assets/configs/**
# Includes a single file.
- assets/file.txt
# An array of [Glob Patterns](https://github.com/begin/globbing) that
# define for which files **no asset** should be generated.
#
# Defaults to an empty array.
exclude:
# Exclude a single file from the `assets/configs/` directory.
- assets/configs/device.conf
# Determines when the assets should be generated (or regenerated).
#
# Possible values include:
#
# * always
#
# Always recreate the generated asset files.
#
# * onlyMissing
#
# Only create the missing asset files.
#
# * onlyMissingAndMismatchedHashes
#
# Only create the missing asset files and the ones where the
# SHA256 in the generated file does not match the SHA256
# of the actual asset.
#
# Defaults to `onlyMissingAndMismatchedHashes`.
creation_mode: always
# Configure how the dartdoc preview comments should be generated.
preview:
# Whether or not the preview comments should be included at all.
#
# Defaults to true.
include: true
# Whether or not the file type of the asset should be guessed, so
# that the dartdoc comment can have an explicit type.
#
# Defaults to true.
#guess_type: false
# The maximum size in bytes of an asset for which a dartdoc comment
# should still be generated. If the asset exceeds the max size then
# no comment will be generated.
#
# Defaults to 10 KB.
#max_file_size: 10
# How assets should be named in the generated Dart code.
rename:
# A regular expression that is used to convert filenames into
# strings that can be used as a valid identifier in Dart.
#
# The value of the first capture group is used for the identifier.
#
# Defaults to `"\s*\.?\s*(\S+)\s*"`.
#sanitizer: ...
# A regular expression that determines how to split the identifier
# that was captured by `sanitizer` into words.
#
# Defaults to `"[\._-]"`.
#split: ""
utility:
# If `true` the getter `Asset.text`, which decodes `Asset.data` into
# UTF-8, replaces invalid (or unterminated) character sequences with
# the Unicode Replacement character # `U+FFFD` (�).
# Otherwise a `FormatException` is thrown..
#
# Defaults to true.
allow_malformed_utf8: false
Now you can build 🏗️ your assets with:
dart run build_runner build
The generated files will be put into lib/assets (the value configured for
output).