arkit_plugin 0.2.0+1

arkit_flutter_plugin #

Codemagic build status flutter awesome pub package

Note: ARKit is only supported by mobile devices with A9 or later processors (iPhone 6s/7/SE/8/X, iPad 2017/Pro) on iOS 11 and newer. For some features iOS 12 is required.

Usage #

Depend on it #

Follow the installation instructions from Dart Packages site.

Update Info.plist #

The plugin use native view from ARKit, which is not yet supported by default. To make it work add the following code to Info.plist:


ARKit uses the device camera, so do not forget to provide the NSCameraUsageDescription. You may specify it in Info.plist like that:

    <string>Describe why your app needs AR here.</string>

Write the app #

The simplest code example:

import 'package:flutter/material.dart';
import 'package:arkit_plugin/arkit_plugin.dart';
import 'package:vector_math/vector_math_64.dart';

void main() => runApp(MaterialApp(home: MyApp()));

class MyApp extends StatefulWidget {
  _MyAppState createState() => _MyAppState();

class _MyAppState extends State<MyApp> {
  ARKitController arkitController;

  void dispose() {

  Widget build(BuildContext context) => Scaffold(
      appBar: AppBar(title: const Text('ARKit in Flutter')),
      body: ARKitSceneView(onARKitViewCreated: onARKitViewCreated));

  void onARKitViewCreated(ARKitController arkitController) {
    this.arkitController = arkitController;
    final node = ARKitNode(
        geometry: ARKitSphere(radius: 0.1), position: Vector3(0, 0, -0.5));



Examples #

I would highly recommend to review the sample from the Example folder. You may find a couple of samples in the Example folder of the plugin.

Hello WorldThe simplest scene with different geometries.codetwitter
EarthSphere with an image texture and rotation animation.codetwitter
TapSphere which handles tap event.codetwitter
Plane DetectionDetects horizontal plane.codetwitter
Distance trackingDetects horizontal plane and track distance on it.codetwitter
MeasureMeasures distancescodetwitter
PhysicsA sphere and a plane with dynamic and static physicscodetwitter
Image DetectionDetects an earth image and puts a 3D object near it.codetwitter
Custom LightHello World scene with a custom light spot.code
Light EstimationEstimates and applies the light around you.codetwitter
Custom ObjectPlace custom object on plane.codetwitter
OcclusionSpheres which are not visible after horizontal and vertical planes.codetwitter
ManipulationCustom objects with pinch and rotation events.codetwitter

Contributing #

If you find a bug or would like to request a new feature, just open an issue. Your contributions are always welcome!

Changelog #

0.2.0 #

  • Cover all ARKit geometries
  • Made all core properties of all geometries ValueNotifiers

0.1.2 #

  • ARKitNode.renderingOrder
  • Both Horizontal and Vertical planes option
  • Option to handle taps not in real position, but at the center of the widget.
  • Rotation improved
  • onSessionWasInterrupted and onSessionInterruptionEnded handlers added

0.1.1 #

  • Tap Gesture refactored to onNodeTap and onARTap
  • SKReferenceNode wrapped

0.1.0 #

  • Image detection
  • ARKitLine
  • Custom light
  • Light estimation

0.0.3 #

  • ARKitNode added
  • Add debug options: world origin, feature points
  • ARPlaneAnchor added
  • Physics added
  • Plane tap event handler added

0.0.2 #

  • Plane detection enum implemented
  • ARKitSceneView.autoenablesDefaultLighting property implemented
  • Documentation added
  • Materials implementation
  • Plane and text geometries
  • Basic tap gesture recognizer added
  • Position and rotation change handling

0.0.1 #

  • PoC of the ARKit port
  • Sphere added


arkit_plugin_example #

Demonstrates how to use the arkit_plugin plugin.

Getting Started #

This project is a starting point for a Flutter application.

A few resources to get you started if this is your first Flutter project:

For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.

Use this package as a library

1. Depend on it

Add this to your package's pubspec.yaml file:

  arkit_plugin: ^0.2.0+1

2. Install it

You can install packages from the command line:

with Flutter:

$ flutter pub get

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

3. Import it

Now in your Dart code, you can use:

import 'package:arkit_plugin/arkit_plugin.dart';
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Learn more about scoring.

We analyzed this package on Jul 15, 2019, and provided a score, details, and suggestions below. Analysis was completed with status completed using:

  • Dart: 2.4.0
  • pana: 0.12.19
  • Flutter: 1.7.8+hotfix.3


Detected platforms: Flutter

References Flutter, and has no conflicting libraries.

Maintenance issues and suggestions

Support latest dependencies. (-10 points)

The version constraint in pubspec.yaml does not support the latest published versions for 1 dependency (meta).


Package Constraint Resolved Available
Direct dependencies
Dart SDK >=2.1.0 <3.0.0
flutter 0.0.0
meta ^1.1.6 1.1.6 1.1.7
vector_math ^2.0.8 2.0.8
Transitive dependencies
collection 1.14.11
sky_engine 0.0.99
typed_data 1.1.6
Dev dependencies