app_strings 1.0.0 app_strings: ^1.0.0 copied to clipboard
Comprehensive Package for Managing Multilingual Application Strings
A build_runner package for managing app language files.
This package helps you to manage your app's language files in a single Dart file. It enables you to generate JSON files or easy_localization key and loader classes from the Dart file.
Features #
- Combine translations in a single Dart file
- Generates JSON files for each locale
- Generates easy_localization loader class
- Generate key file for key paths
- Import new locale from a JSON file
- Remove a locale from the source file
- Continuously generate files with the watch command
Getting started #
- Add app_strings to pubspec.yaml file under the dependencies section
dependencies:
app_strings: latest
- Add build_runner to pubspec.yaml file under the dev_dependencies section
dev_dependencies:
build_runner: latest
- Add easy_localization if you want to use easy localization loader
dependencies:
app_strings: latest
easy_localization: latest
Usage #
1- Create a Dart file in lib/lang/app_strings_source.dart
copy and past codes below.
// ignore_for_file: non_constant_identifier_names, type_annotate_public_apis
import 'package:app_strings/app_strings.dart';
@AppStringsConfig(json: true, easyLoader: true)
class AppStringsSource {
var user = (
gender: (
male: (en_US: "Hi man {} ;) ",),
female: (en_US: "Hello girl :)",),
other: (en_US: "Hello {}",),
),
money: (
zero: (en_US: "You not have money",),
one: (en_US: "You have {} dollar",),
many: (en_US: "You have {} dollars",),
other: (en_US: "You have {} dollars",),
),
);
var incomeTransaction = (
fields: (
amount: (en_US: "Price",),
paymentDate: (en_US: "Payment Date",),
),
actions: (
update: (en_US: "Edit",),
detail: (en_US: "Detail",),
addTag: (en_US: "Add Tag",),
),
validations: (
amount: (
notNull: (en_US: "You must enter an amount",),
lessThen: (en_US: "Amount must be less than 100",),
),
),
);
var expenseTransaction = (
fields: (
amount: (en_US: "Price",),
paymentDate: (en_US: "Payment Date",),
),
);
}
Important
- Fields should be a Record
- The last node(value node) should contain the locale as a parameter name and value should be a String
zero
,one
,two
,few
,many
,other
,male
,female
are reserved words. They should be the first parent of the value node.- If you use one of the reserved words and you are using the easy_localization package,
other
is required
2 - Run dart run build_runner build --delete-conflicting-outputs
The package will create files below in the same directory
-
app_strings_source.en_US.json
is a asset file you can use with easy_localization or some other packages which does support JSON assets -
app_strings_source.loader.dart
is a easy_localization loader file. You can use it to load your translations. -
app_strings_source.key.dart
is a Dart file that contains AppStrings class and keys in it to access translations
AppStringsConfig Parameters #
Param | Type | Default | Description |
---|---|---|---|
keyClassName |
String | AppStrings | Name for keys class |
easyLoader |
bool | false | Generates easy loader class |
json |
bool | false | Generates JSON files for each locale |
remove |
String? | null | Removes a locale from the source file |
import |
Import? | null | Import a new locale from a JSON file |
addRegionComments |
bool | false | Add region comments to generated dart files for Colored Regions VSCode plugin |
Import New Locale #
You can import a new locale with a JSON file. When you import a new local, the files will generated again with new translations.
-
If the source file contains a local already, existing keys will be use to import the new locale. If new locale json file doesn't contains any key that already exist, will be ignored.
-
If the source file is empty, the keys will be generated from the JSON
import 'package:app_strings/app_strings.dart';
@AppStringsConfig(import: Import(locale: "en_US", path: "lib/lang/imports/en_US.json",json: true, easyLoader: true,))
class AppStringsSource {
// Fields ...
}
Warning
After import you should remove the import parameter
Remove Existing Locale #
You can remove an existing locale from the sourcefile with remove
parameter of AppStringsConfig
annotation.
When you remove a locale, all files will be generated again.
import 'package:app_strings/app_strings.dart';
@AppStringsConfig(remove: "en_US", json: true, easyLoader: true)
class AppStringsSource {
// Fields ...
}
Watch #
With dart run build_runner watch --delete-conflicting-outputs
command, you can watch the source file and generate files automatic while you are working.
If you use localization_pro package you can install new JSON files and see the changes on app instantly without restart the app.