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A Flutter package with 45 composable text animation effects, sequence widgets, and 4 animated counter widgets.

animated_text_effects #

A Flutter package for text with 45 composable animation effects and 4 animated counter widgets. Combine effects freely, control playback, and persist state across scroll off-screen.

Combined effects demo

Flutter License


✨ Features #

  • 45 effects — fade, wave, typewriter, fire, smoke, matrix rain, glitch, scramble, shake, tracking, glow reveal, kinetic type, split reveal, ink drops, and more
  • Composable — apply multiple effects simultaneously (opacity multiplies, translation sums, last color wins)
  • Loop modes — forward, ping-pong, or finite repeat counts
  • External controllerTextEffectController for play/pause/stop/seek
  • Scroll persistence — animations survive scrolling off-screen via keepAlive (default true)
  • Counter widgetsAnimatedCounter, AnimatedPercentage, AnimatedCurrency, AnimatedStatCard, RollingDigitCounter
  • Sequence widgetsAnimatedTextSequence for sequential multi-text playback, AnimatedRichText for mixing static & animated text inline
  • Interactive demos — included in example app with real-time parameter controls

📋 Effects #

📂 Entry & Reveal #

Fade #

AnimatedText(
  'Hello World',
  effects: const [FadeEffect()],
  style: TextStyle(fontSize: 32),
)


Slide #

AnimatedText(
  'Hello World',
  effects: const [SlideEffect()],
  style: TextStyle(fontSize: 32),
)


Blur #

AnimatedText(
  'Hello World',
  effects: const [BlurEffect()],
  style: TextStyle(fontSize: 32),
)


Typewriter #

AnimatedText(
  'Hello World',
  effects: const [TypewriterEffect()],
  style: TextStyle(fontSize: 32),
)


Scatter #

AnimatedText(
  'Hello World',
  effects: const [ScatterEffect()],
  style: TextStyle(fontSize: 32),
)


Staggered Appear #

AnimatedText(
  'Hello World',
  effects: const [StaggeredAppearEffect()],
  style: TextStyle(fontSize: 32),
)


Random Reveal #

AnimatedText(
  'Hello World',
  effects: const [RandomRevealEffect()],
  style: TextStyle(fontSize: 32),
)


Reveal #

AnimatedText(
  'Hello World',
  effects: const [RevealEffect()],
  style: TextStyle(fontSize: 32),
)


Scramble #

AnimatedText(
  'Hello World',
  effects: const [ScrambleEffect()],
  style: TextStyle(fontSize: 32),
)


Pop In #

AnimatedText(
  'Hello World',
  effects: const [PopInEffect()],
  style: TextStyle(fontSize: 32),
)


Ripple #

AnimatedText(
  'Hello World',
  effects: const [RippleEffect()],
  style: TextStyle(fontSize: 32),
)


Elastic #

AnimatedText(
  'Hello World',
  effects: const [ElasticEffect()],
  style: TextStyle(fontSize: 32),
)


🎯 Motion & Energy #

Wave #

AnimatedText(
  'Hello World',
  effects: const [WaveEffect()],
  style: TextStyle(fontSize: 32),
)


Bounce #

AnimatedText(
  'Hello World',
  effects: const [BounceEffect()],
  style: TextStyle(fontSize: 32),
)


Wiggle #

AnimatedText(
  'Hello World',
  effects: const [WiggleEffect()],
  style: TextStyle(fontSize: 32),
)


Shake #

AnimatedText(
  'Hello World',
  effects: const [ShakeEffect()],
  style: TextStyle(fontSize: 32),
)


Pulse #

AnimatedText(
  'Hello World',
  effects: const [PulseEffect()],
  style: TextStyle(fontSize: 32),
)


Spin #

AnimatedText(
  'Hello World',
  effects: const [SpinEffect()],
  style: TextStyle(fontSize: 32),
)


Flip #

AnimatedText(
  'Hello World',
  effects: const [FlipEffect()],
  style: TextStyle(fontSize: 32),
)


Flag Wave #

AnimatedText(
  'Hello World',
  effects: const [FlagWaveEffect()],
  style: TextStyle(fontSize: 32),
)


Liquid #

AnimatedText(
  'Hello World',
  effects: const [LiquidEffect()],
  style: TextStyle(fontSize: 32),
)


Conveyor Belt #

AnimatedText(
  'Hello World',
  effects: const [ConveyorBeltEffect()],
  style: TextStyle(fontSize: 32),
)


🌈 Color & Light #

Gradient #

AnimatedText(
  'Hello World',
  effects: const [GradientEffect()],
  style: TextStyle(fontSize: 32),
)


Rainbow #

AnimatedText(
  'Hello World',
  effects: const [RainbowEffect()],
  style: TextStyle(fontSize: 32),
)


Glow #

AnimatedText(
  'Hello World',
  effects: const [GlowEffect()],
  style: TextStyle(fontSize: 32),
)


Shimmer #

AnimatedText(
  'Hello World',
  effects: const [ShimmerEffect()],
  style: TextStyle(fontSize: 32),
)


Wave Color #

AnimatedText(
  'Hello World',
  effects: const [WaveColorEffect()],
  style: TextStyle(fontSize: 32),
)


Breathing Opacity #

AnimatedText(
  'Hello World',
  effects: const [BreathingOpacityEffect()],
  style: TextStyle(fontSize: 32),
)


Glow Reveal #

AnimatedText(
  'Hello World',
  effects: const [GlowRevealEffect()],
  style: TextStyle(fontSize: 32),
)


Neon Flicker #

AnimatedText(
  'Hello World',
  effects: const [NeonFlickerEffect()],
  style: TextStyle(fontSize: 32),
)


Highlight #

AnimatedText(
  'Hello World',
  effects: const [HighlightEffect()],
  style: TextStyle(fontSize: 32),
)


Sparkle Twinkle #

AnimatedText(
  'Hello World',
  effects: const [SparkleTwinkleEffect()],
  style: TextStyle(fontSize: 32),
)


Scanner #

AnimatedText(
  'Hello World',
  effects: const [ScannerEffect()],
  style: TextStyle(fontSize: 32),
)


💥 VFX & Distortion #

Fire #

AnimatedText(
  'Hello World',
  effects: const [FireEffect()],
  style: TextStyle(fontSize: 32),
)


Smoke #

AnimatedText(
  'Hello World',
  effects: const [SmokeEffect()],
  style: TextStyle(fontSize: 32),
)


VHS Glitch #

AnimatedText(
  'Hello World',
  effects: const [VHSGlitchEffect()],
  style: TextStyle(fontSize: 32),
)


Glitch Split #

AnimatedText(
  'Hello World',
  effects: const [GlitchSplitEffect()],
  style: TextStyle(fontSize: 32),
)


Matrix Rain #

AnimatedText(
  'Hello World',
  effects: const [MatrixRainEffect()],
  style: TextStyle(fontSize: 32),
)


Melt Drip #

AnimatedText(
  'Hello World',
  effects: const [MeltDripEffect()],
  style: TextStyle(fontSize: 32),
)


Kinetic Type #

AnimatedText(
  'Hello World',
  effects: const [KineticTypeEffect()],
  style: TextStyle(fontSize: 32),
)


Split Reveal #

AnimatedText(
  'Hello World',
  effects: const [SplitRevealEffect()],
  style: TextStyle(fontSize: 32),
)


Ink Drops #

AnimatedText(
  'Hello World',
  effects: const [InkDropsEffect()],
  style: TextStyle(fontSize: 32),
)


📏 Utility #

Progress Text #

AnimatedText(
  'Hello World',
  effects: const [ProgressTextEffect()],
  style: TextStyle(fontSize: 32),
)


Tracking #

AnimatedText(
  'Hello World',
  effects: const [TrackingEffect()],
  style: TextStyle(fontSize: 32),
)


Underline #

AnimatedText(
  'Hello World',
  effects: const [UnderlineEffect()],
  style: TextStyle(fontSize: 32),
)


🔗 Sequence & Rich Text #

AnimatedTextSequence #

AnimatedTextSequence(
  texts: [
    SequenceText('Hello', effects: const [FadeEffect()]),
    SequenceText('World', effects: const [WaveEffect()]),
    SequenceText('!', effects: const [BounceEffect()]),
  ],
  repeat: true,
  displayDuration: Duration(seconds: 2),
  transitionDuration: Duration(milliseconds: 600),
  style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold),
)


AnimatedRichText #

AnimatedRichText(
  segments: [
    TextSegment.static('Static '),
    TextSegment.animated('Animated!', effects: const [FadeEffect(), WaveEffect()]),
    TextSegment.static(' suffix'),
  ],
  repeat: true,
  style: TextStyle(fontSize: 28, fontWeight: FontWeight.bold),
)


AnimatedCounter #

AnimatedCounter(
  value: 99999,
  duration: Duration(seconds: 3),
  style: TextStyle(fontSize: 48, fontWeight: FontWeight.bold),
)


AnimatedPercentage #

AnimatedPercentage(
  value: 87.5,
  decimals: 1,
  style: TextStyle(fontSize: 48, fontWeight: FontWeight.bold),
)


AnimatedCurrency #

AnimatedCurrency(
  value: 123456.78,
  decimals: 2,
  symbol: r'$',
  style: TextStyle(fontSize: 48, fontWeight: FontWeight.bold),
)


RollingDigitCounter #

RollingDigitCounter(
  value: 2026,
  style: TextStyle(fontSize: 48, fontWeight: FontWeight.bold),
)


AnimatedStatCard #

AnimatedStatCard(
  value: 8472,
  label: 'Users',
  icon: Icons.people,
  activeColor: Colors.blue,
)


🚀 Getting started #

Import #

import 'package:animated_text_effects/animated_text_effects.dart';

📟 Counter widgets reference #

AnimatedCounter #

AnimatedCounter({
  required num value,
  Duration duration = 1000ms,
  Curve curve = easeOut,
  TextStyle? style,
  int decimals = 0,
  Color? activeColor,
  bool scalePulse = false,
  bool autoplay = true,
  bool keepAlive = true,
  String Function(num)? format,
})

AnimatedPercentage #

AnimatedPercentage({
  required num value,
  int decimals = 1,
  Duration duration = 1000ms,
  Curve curve = easeOut,
  TextStyle? style,
  bool autoplay = true,
  bool keepAlive = true,
  Color? activeColor,
  bool scalePulse = false,
  bool showPercentSign = true,
})

AnimatedCurrency #

AnimatedCurrency({
  required num value,
  int decimals = 2,
  String symbol = r'$',
  Duration duration = 1000ms,
  Curve curve = easeOut,
  TextStyle? style,
  bool autoplay = true,
  bool keepAlive = true,
  Color? activeColor,
  bool scalePulse = false,
  bool showPlusSign = false,
})

AnimatedStatCard #

AnimatedStatCard({
  required num value,
  required String label,
  IconData? icon,
  int decimals = 0,
  Duration duration = 1000ms,
  Curve curve = easeOut,
  TextStyle? valueStyle,
  TextStyle? labelStyle,
  Color? activeColor,
  bool scalePulse = false,
  Color? cardColor,
  double elevation = 2,
  EdgeInsetsGeometry padding = EdgeInsets.all(20),
  bool autoplay = true,
  String Function(num)? format,
})

RollingDigitCounter #

RollingDigitCounter({
  required num value,
  int decimals = 0,
  Duration duration = 1000ms,
  TextStyle? style,
  bool autoplay = true,
  bool keepAlive = true,
  double digitWidth = 28,
  double digitHeight = 40,
  Color? backgroundColor,
})

🧩 AnimatedText widget API #

Parameter Type Default Description
text String Text to animate
effects List<TextEffect> [] Effects to apply (order matters for color)
controller TextEffectController? null External playback control
style TextStyle? inherits Text styling
autoplay bool true Start animation automatically
repeat bool false Loop infinitely
reverse bool false Ping-pong (requires repeat: true)
textAlign TextAlign start Text alignment
textDirection TextDirection ltr Text direction
keepAlive bool true Persist animation in scroll views

🧩 CharacterAnimation properties #

Property Type Combined as Description
opacity double Multiplied Character opacity
translation Offset Summed Displacement from origin
scale double Multiplied Uniform scale
scaleX double Multiplied Horizontal scale
scaleY double Multiplied Vertical scale
color Color? Last non-null wins Text color
backgroundColor Color? Last non-null wins Background behind character
blurSigma double Summed Gaussian blur
rotation double Summed 2D rotation (radians)
rotationX double Summed 3D X rotation (radians)
rotationY double Summed 3D Y rotation (radians)
underlineProgress double Summed Underline fill (0–1)
clipProgress double Multiplied Visible portion (0–1)

🧪 Composing effects #

Property Combination rule
opacity Multiplied across effects
translation Summed across effects
scale, scaleX, scaleY Multiplied across effects
color, backgroundColor Last non-null wins
blurSigma, rotation, rotationX, rotationY, underlineProgress Summed across effects
clipProgress Multiplied across effects

🧩 Sequence widgets API #

AnimatedTextSequence #

Parameter Type Default Description
texts List<SequenceText> Ordered list of text items to cycle through
controller TextEffectController? null External playback control
style TextStyle? inherits Text styling (applied to all texts)
autoplay bool true Start animation automatically
repeat bool true Loop infinitely through the sequence
displayDuration Duration 3s How long each text is displayed
transitionDuration Duration 500ms Duration of the cross-fade between texts
transitionEffect TextEffect? null Effect applied during transitions (null = plain cross-fade)
textAlign TextAlign start Text alignment
textDirection TextDirection ltr Text direction
keepAlive bool true Persist animation in scroll views

SequenceText #

Parameter Type Default Description
text String Text content for this item
effects List<TextEffect> [] Effects to apply when this text is displayed
style TextStyle? null Per-item text style override
segments List<TextSegment>? null Fine-grained segment control (for mixed static/animated within one item)

AnimatedRichText #

Parameter Type Default Description
segments List<TextSegment> Ordered list of static or animated text segments
controller TextEffectController? null External playback control
style TextStyle? inherits Base text styling
autoplay bool true Start animation automatically
repeat bool false Loop infinitely
reverse bool false Ping-pong (requires repeat: true)
textAlign TextAlign start Text alignment
textDirection TextDirection ltr Text direction
keepAlive bool true Persist animation in scroll views

TextSegment #

Constructor Parameters Description
TextSegment.static(text) text Non-animated text segment
TextSegment.animated(text, {effects}) text, effects Animated text segment with optional effects

📐 Effect contract #

All effects guarantee f(0) == f(1) — at progress=0 and progress=1 every character returns to its base state. This ensures seamless looping and predictable end states.

Noise-based effects (FireEffect, NeonFlickerEffect, VHSGlitchEffect, WiggleEffect, SparkleTwinkleEffect) wrap their output to enforce this contract.

Use noise(int index, [int offset]) on TextEffect for deterministic pseudo-random values per character:

final value = noise(index);       // 0.0–1.0 per character
final value = noise(index, 42);   // with offset for different noise streams

🔄 Scroll persistence #

Animations survive scrolling off-screen by default (keepAlive: true). This uses AutomaticKeepAliveClientMixin under the hood.

For more advanced persistence across widget mount/unmount (e.g., conditional rendering), use TextEffectController which saves its progress internally on detach and restores on attach:

class MyWidget extends StatefulWidget {
  @override
  State<MyWidget> createState() => _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> with SingleTickerProviderStateMixin {
  final controller = TextEffectController();

  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        if (showText)
          AnimatedText(
            'Persistent text',
            effects: const [FadeEffect(), WaveEffect()],
            controller: controller,
          ),
      ],
    );
  }
}

🎮 Interactive demos #

The example app includes two interactive demos reachable from the AppBar:

  • Text — multi-effect checkboxes with per-effect parameter sliders (all 45 effects)
  • Counters — all 5 counter types with global controls (value, decimals, duration, curve, color, scale pulse) and a reset button that recreates all widgets from scratch
  • Sequence — interactive AnimatedTextSequence with per-text effect selection and transition effect picker
  • Comprehensive — tabbed demo (Static Text, Sequence, Mixed) with gap support, per-text effects, color, curve, and font size controls
  • Cmp Counters — tabbed counter demo (Single, Dashboard, Mixed) with inline prefix/suffix text mixing
cd example
flutter run

🏗️ Architecture #

lib/
├── animated_text_effects.dart    # Barrel exports
├── core/
│   ├── text_effect.dart          # Abstract base with noise() helper
│   ├── text_effect_controller.dart  # Playback controller with attach/detach
│   ├── character_animation.dart  # Per-character animation data
│   ├── animated_text.dart        # Main AnimatedText widget
│   ├── text_segment.dart         # Static or animated segment for AnimatedRichText
│   ├── sequence_text.dart        # Text item with effects for AnimatedTextSequence
│   ├── animated_rich_text.dart   # Inline static + animated text segments
│   ├── animated_text_sequence.dart  # Sequential multi-text playback with transitions
│   └── animated_counter.dart     # AnimatedCounter base widget
├── effects/                      # 45 effect implementations
│   ├── fade_effect.dart
│   ├── gradient_effect.dart
│   ├── wave_effect.dart
│   ├── typewriter_effect.dart
│   ├── bounce_effect.dart
│   ├── shimmer_effect.dart
│   ├── slide_effect.dart
│   ├── blur_effect.dart
│   ├── rainbow_effect.dart
│   ├── glow_effect.dart
│   ├── ripple_effect.dart
│   ├── spin_effect.dart
│   ├── flip_effect.dart
│   ├── wiggle_effect.dart
│   ├── pulse_effect.dart
│   ├── scatter_effect.dart
│   ├── neon_flicker_effect.dart
│   ├── elastic_effect.dart
│   ├── highlight_effect.dart
│   ├── underline_effect.dart
│   ├── progress_text_effect.dart
│   ├── staggered_appear_effect.dart
│   ├── fire_effect.dart
│   ├── smoke_effect.dart
│   ├── vhs_glitch_effect.dart
│   ├── reveal_effect.dart
│   ├── liquid_effect.dart
│   ├── scanner_effect.dart
│   ├── wave_color_effect.dart
│   ├── breathing_opacity_effect.dart
│   ├── conveyor_belt_effect.dart
│   ├── melt_drip_effect.dart
│   ├── sparkle_twinkle_effect.dart
│   ├── matrix_rain_effect.dart
│   ├── scramble_effect.dart
│   ├── pop_in_effect.dart
│   ├── shake_effect.dart
│   ├── flag_wave_effect.dart
│   ├── tracking_effect.dart
│   ├── glow_reveal_effect.dart
│   ├── kinetic_type_effect.dart
│   ├── split_reveal_effect.dart
│   ├── ink_drops_effect.dart
│   └── random_reveal_effect.dart
│   └── glitch_split_effect.dart
└── counters/                     # Counter widgets
    ├── animated_percentage.dart
    ├── animated_currency.dart
    ├── animated_stat_card.dart
    └── rolling_digit_counter.dart

📄 License #

MIT

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Documentation

API reference

Publisher

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A Flutter package with 45 composable text animation effects, sequence widgets, and 4 animated counter widgets.

Repository (GitHub)
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github.com

License

MIT (license)

Dependencies

flutter

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