android_environment_sensors 0.0.1 android_environment_sensors: ^0.0.1 copied to clipboard
A new Flutter project.
import 'package:flutter/material.dart';
import 'package:android_environment_sensors/android_environment_sensors.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool isExist = false;
AndroidEnvironmentSensors androidEnvironmentSensors =
AndroidEnvironmentSensors();
@override
void initState() {
super.initState();
}
//
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: GestureDetector(
onTap: () {
print('tabbed');
},
child: Center(
child: ListTile(
title: Text('Light Sensor'),
trailing: !isExist
? TextButton(
style: OutlinedButton.styleFrom(),
onPressed: () async {
final exist =
await androidEnvironmentSensors.isExist(
AndroidEnvironmentSensors.TYPE_LIGHT);
print(isExist.toString());
setState(() {
isExist = exist;
});
},
child: Text('connect'),
)
: StreamBuilder(
stream: androidEnvironmentSensors.lightStream,
builder: (_, snap) {
if (snap.hasData) {
return Text(snap.data.toString());
} else {
return Text('connecting');
}
}))),
),
),
),
);
}
}