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Adaptive gamification engine powered by reinforcement learning for dynamic difficulty adjustment.

Changelog #

All notable changes to adaptive_gamification will be documented in this file.

The format is based on Keep a Changelog (https://keepachangelog.com/en/1.1.0/), and this project follows Semantic Versioning (https://semver.org/).

Unreleased #

Added #

  • None.

Changed #

  • None.

Deprecated #

  • None.

Removed #

  • None.

Fixed #

  • None.

Security #

  • None.

0.0.1 - 2026-03-23 #

Initial public release of the package.

Added #

  • Core API
    • AdaptiveEngine with:
      • initFromAsset({ required String policyAssetPath, AssetBundle? bundle })
      • initFromString(String jsonString)
    • AdaptiveEngine.decide(UserState) returning an AdaptiveDecision.
  • Models
    • UserState (difficulty index, accuracy, response time, correct streak).
    • AdaptiveDecision (next difficulty label and a human-readable reason).
  • Policy loading & indexing
    • PolicyLoader to load and index an RL policy exported as JSON.
    • Deterministic lookup by a discretized RL-state key (fixed 2 decimals).
  • RL state mapping utilities
    • StateMapper.toRlState() mapping app telemetry → RL state (eng, mot, flow, perf).
    • Grid discretization aligned with a 0.25 state resolution.
    • Stable key formatting to prevent lookup mismatches.
  • Fallback behavior
    • Deterministic fallback decision logic when the exact policy entry is missing.
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Adaptive gamification engine powered by reinforcement learning for dynamic difficulty adjustment.

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Dependencies

flutter

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