a_star_algorithm 0.3.2 a_star_algorithm: ^0.3.2 copied to clipboard
Package that uses the A * algorithm to find a way to the destination through the barriers.
import 'dart:math';
import 'package:a_star_algorithm/a_star_algorithm.dart';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
enum TypeInput {
START_POINT,
END_POINT,
BARRIERS,
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
TypeInput _typeInput = TypeInput.START_POINT;
bool _showDoneList = false;
Point<int> start = Point(0, 0);
Point<int> end = Point(0, 0);
List<Tile> tiles = [];
List<Point<int>> barriers = [];
int rows = 20;
int columns = 20;
@override
void initState() {
List.generate(rows, (y) {
List.generate(columns, (x) {
final offset = Point(x, y);
tiles.add(
Tile(offset),
);
});
});
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('A*'),
),
body: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Padding(
padding: const EdgeInsets.all(20.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
ElevatedButton(
onPressed: () {
setState(() {
_typeInput = TypeInput.START_POINT;
});
},
style: ButtonStyle(
backgroundColor: _getColorSelected(TypeInput.START_POINT),
),
child: Text('START'),
),
ElevatedButton(
onPressed: () {
setState(() {
_typeInput = TypeInput.END_POINT;
});
},
style: ButtonStyle(
backgroundColor: _getColorSelected(TypeInput.END_POINT),
),
child: Text('END'),
),
ElevatedButton(
onPressed: () {
setState(() {
_typeInput = TypeInput.BARRIERS;
});
},
style: ButtonStyle(
backgroundColor: _getColorSelected(TypeInput.BARRIERS),
),
child: Text('BARRIES'),
),
ElevatedButton(
onPressed: () {
setState(() {
barriers.clear();
_cleanTiles();
});
},
child: Text('CLEAN'),
)
],
),
),
Expanded(
child: GridView.count(
crossAxisCount: columns,
children: tiles.map((e) {
return _buildItem(e);
}).toList(),
),
),
Row(
children: [
Switch(
value: _showDoneList,
onChanged: (value) {
setState(() {
_showDoneList = value;
});
},
),
Text('Show done list')
],
),
],
),
floatingActionButton: FloatingActionButton(
onPressed: _start,
tooltip: 'Find path',
child: Icon(Icons.map),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
Widget _buildItem(Tile e) {
Color color = Colors.white;
if (e.selected) {
color = Colors.blue;
} else if (e.position == start) {
color = Colors.yellow;
} else if (e.position == end) {
color = Colors.green;
} else if (barriers.contains(e.position)) {
color = Colors.red;
} else if (e.done) {
color = Colors.purple;
}
return InkWell(
onTap: () {
if (_typeInput == TypeInput.START_POINT) {
start = e.position;
}
if (_typeInput == TypeInput.END_POINT) {
end = e.position;
}
if (_typeInput == TypeInput.BARRIERS) {
if (barriers.contains(e.position)) {
barriers.remove(e.position);
} else {
barriers.add(e.position);
}
}
setState(() {});
},
child: Container(
decoration: BoxDecoration(
border: Border.all(color: Colors.grey, width: 0.5),
color: color,
),
height: 10,
),
);
}
MaterialStateProperty<Color> _getColorSelected(TypeInput input) {
return MaterialStateProperty.all(
_typeInput == input ? _getColorByType(input) : Colors.grey,
);
}
Color _getColorByType(TypeInput input) {
switch (input) {
case TypeInput.START_POINT:
return Colors.yellow;
case TypeInput.END_POINT:
return Colors.green;
case TypeInput.BARRIERS:
return Colors.red;
}
}
void _start() {
_cleanTiles();
List<Point<int>> done = [];
final result = AStar(
rows: rows,
columns: columns,
start: start,
end: end,
barriers: barriers,
).findThePath(doneList: (doneList) {
done = doneList;
});
print(AStar.resumePath(result));
result.forEach((element) {
done.remove(element);
});
done.remove(start);
done.remove(end);
setState(() {
tiles.forEach((element) {
element.selected = result.where((r) {
return r == element.position;
}).isNotEmpty;
if (_showDoneList) {
element.done = done.where((r) {
return r == element.position;
}).isNotEmpty;
}
});
});
}
void _cleanTiles() {
tiles.forEach((element) {
element.selected = false;
element.done = false;
});
}
}
class Tile {
final Point<int> position;
bool selected = false;
bool done = false;
Tile(this.position);
}