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A sample A* algorithm built with Dart.
A* path finding with Dart #
A simple A* algorithm implemented in Dart. An example of path finding.
Last updated 2021-12-29.
The original 2D algorithm was ported from this JavaScript example. No effort has been made to optimize it. A more generic A* algorithm was added in November 2013. That one is fairly optimized.
See LICENSE file for license details.
See an (old) running example at http://sethladd.github.io/dart-a-star/deploy/
Example #
There are two separate A* algorithms in this package. One of them, aStar2D
, is
specific to 2D grid maps. The usage can be as simple as:
import 'package:a_star/a_star_2d.dart';
main() {
String textMap = """
sooooooo
oxxxxxoo
oxxoxooo
oxoogxxx
""";
Maze maze = new Maze.parse(textMap);
Queue<Tile> solution = aStar2D(maze);
}
The second algorithm is generic and works on any graph (e.g. 3D grids, mesh networks). The usage is best explained with an example (details below):
import 'package:a_star/a_star.dart';
class TerrainTile extends Object with Node {
// ...
}
class TerrainMap implements Graph<TerrainTile> {
// Must implement 4 methods.
Iterable<T> get allNodes => /* ... */
num getDistance(T a, T b) => /* ... */
num getHeuristicDistance(T a, T b) => /* ... */
Iterable<T> getNeighboursOf(T node) => /* ... */
}
main() {
var map = new TerrainMap();
var pathFinder = new AStar(map);
var start = /* ... */
var goal = /* ... */
pathFinder.findPath(start, goal)
.then((path) => print("The best path from $start to $goal is: $path"));
}
Explanation: Here, we have a TerrainMap
of TerrainTile
nodes. The only
requirements are that TerrainMap
implements Graph
(4 methods) and
TerrainTile
is extended with the Node
mixin (no additional work). Then, we
can simply instantiate the A* algorithm by new AStar(map)
and find paths
between two nodes by calling the findPath(start, goal)
method. Normally,
we would only create the AStar
instance once and then reuse it throughout our
program. This saves performance.
You can also use findPathSync(start, goal)
if you don't need to worry about
blocking.
All the three classes (AStar
, Graph
and Node
) are well documented in
lib/a_star.dart
. For a complete example, see the minimal unit tests or one of
the two generalized benchmarks (benchmark.dart
or benchmark_generalized_2d
).
Reporting bugs #
Please file bugs at https://github.com/sethladd/dart-a-star/issues