FollowPathBehavior class
This steering behavior produces a force that moves a vehicle along a series of waypoints forming a path.
@author {@link https://github.com/Mugen87|Mugen87}
- Inheritance
-
- Object
- SteeringBehavior
- FollowPathBehavior
Constructors
- FollowPathBehavior([Path? path, double nextWaypointDistance = 1])
- Constructs a new follow path behavior.
Properties
- active ↔ bool
-
getter/setter pairinherited
- arrive → ArriveBehavior
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- nextWaypointDistance ↔ double
-
getter/setter pair
- path ↔ Path
-
latefinaloverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target ↔ Vector3
-
getter/setter pairinherited
- weight ↔ double
-
getter/setter pairinherited
Methods
-
calculate(
Vehicle vehicle, Vector3 force, [double? delta]) → Vector3 -
Calculates the steering force for a single simulation step.
override
-
fromJSON(
Map< String, dynamic> json) → FollowPathBehavior -
Restores this instance from the given JSON object.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resolveReferences(
Map< String, GameEntity> entities) → SteeringBehavior? -
Restores UUIDs with references to GameEntity objects.
inherited
-
toJSON(
) → Map< String, dynamic> -
Transforms this instance into a JSON object.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited