ArriveBehavior class
This steering behavior produces a force that directs an agent toward a target position. Unlike {@link SeekBehavior}, it decelerates so the agent comes to a gentle halt at the target position.
@author {@link https://github.com/Mugen87|Mugen87}
- Inheritance
-
- Object
- SteeringBehavior
- ArriveBehavior
Constructors
- ArriveBehavior([Vector3? target, double deceleration = 3, double tolerance = 0])
- Constructs a new arrive behavior.
Properties
- active ↔ bool
-
getter/setter pairinherited
- deceleration ↔ double
-
getter/setter pair
- desiredVelocity → Vector3
-
final
- displacement → Vector3
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- path ↔ Path
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target ↔ Vector3
-
getter/setter pairinherited
- tolerance ↔ double
-
getter/setter pair
- weight ↔ double
-
getter/setter pairinherited
Methods
-
calculate(
Vehicle vehicle, Vector3 force, [double? delta]) → Vector3 -
Calculates the steering force for a single simulation step.
override
-
fromJSON(
Map< String, dynamic> json) → ArriveBehavior -
Restores this instance from the given JSON object.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resolveReferences(
Map< String, GameEntity> entities) → SteeringBehavior? -
Restores UUIDs with references to GameEntity objects.
inherited
-
toJSON(
) → Map< String, dynamic> -
Transforms this instance into a JSON object.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited