MessageDispatcher class
This class is the core of the messaging system for game entities and used by the { @link EntityManager}. The implementation can directly dispatch messages or use a delayed delivery for deferred communication. This can be useful if a game entity wants to inform itself about a particular event in the future.
@author {@link https://github.com/Mugen87|Mugen87}
Constructors
Properties
-
delayedTelegrams
↔ List<
Telegram> -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
clear(
) → MessageDispatcher - Clears the internal state of this message dispatcher.
-
deliver(
Telegram telegram) → MessageDispatcher - Delivers the message to the receiver.
-
dispatch(
GameEntity sender, GameEntity receiver, String message, double delay, [Map< String, dynamic> ? data]) → MessageDispatcher - Receives the raw telegram data and decides how to dispatch the telegram (with or without delay).
-
dispatchDelayedMessages(
double delta) → MessageDispatcher - Used to process delayed messages.
-
fromJSON(
Map< String, dynamic> json) → MessageDispatcher - Restores this instance from the given JSON object.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resolveReferences(
Map< String, GameEntity> entities) → MessageDispatcher - Restores UUIDs with references to GameEntity objects.
-
toJSON(
) → Map< String, dynamic> - Transforms this instance into a JSON object.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited