MessageDispatcher class

This class is the core of the messaging system for game entities and used by the { @link EntityManager}. The implementation can directly dispatch messages or use a delayed delivery for deferred communication. This can be useful if a game entity wants to inform itself about a particular event in the future.

@author {@link https://github.com/Mugen87|Mugen87}

Constructors

MessageDispatcher()

Properties

delayedTelegrams List<Telegram>
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

clear() MessageDispatcher
Clears the internal state of this message dispatcher.
deliver(Telegram telegram) MessageDispatcher
Delivers the message to the receiver.
dispatch(GameEntity sender, GameEntity receiver, String message, double delay, [Map<String, dynamic>? data]) MessageDispatcher
Receives the raw telegram data and decides how to dispatch the telegram (with or without delay).
dispatchDelayedMessages(double delta) MessageDispatcher
Used to process delayed messages.
fromJSON(Map<String, dynamic> json) MessageDispatcher
Restores this instance from the given JSON object.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
resolveReferences(Map<String, GameEntity> entities) MessageDispatcher
Restores UUIDs with references to GameEntity objects.
toJSON() Map<String, dynamic>
Transforms this instance into a JSON object.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited