Telegram class
Class for representing a telegram, an envelope which contains a message and certain metadata like sender and receiver. Part of the messaging system for game entities.
Constructors
-
Telegram(GameEntity sender, GameEntity receiver, String message, double delay, Map<
String, dynamic> ? data) - Constructs a new telegram object.
-
Telegram.fromJson(Map<
String, dynamic> json)
Properties
-
data
↔ Map<
String, dynamic> ? -
getter/setter pair
- delay ↔ double
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- message ↔ String
-
getter/setter pair
- receiver ↔ GameEntity
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sender ↔ GameEntity
-
getter/setter pair
Methods
-
fromJSON(
Map< String, dynamic> json) → Telegram - Restores this instance from the given JSON object.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resolveReferences(
Map< String, GameEntity> entities) → Telegram - Restores UUIDs with references to GameEntity objects.
-
toJSON(
) → Map< String, dynamic> - Transforms this instance into a JSON object.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited