Vision class
Class for representing the vision component of a game entity.
@author {@link https://github.com/Mugen87|Mugen87}
Constructors
- Vision([GameEntity? owner])
- Constructs a new vision object.
Properties
- direction → Vector3
-
final
- fieldOfView ↔ double
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- intersectionPoint → Vector3
-
final
-
obstacles
→ List<
GameEntity> -
final
- owner ↔ GameEntity?
-
getter/setter pair
- range ↔ double
-
getter/setter pair
- ray → Ray
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- toPoint → Vector3
-
final
- worldPosition → Vector3
-
final
Methods
-
addObstacle(
GameEntity obstacle) → Vision - Adds an obstacle to this vision instance.
-
fromJSON(
Map< String, dynamic> json) → Vision - Restores this instance from the given JSON object.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeObstacle(
GameEntity obstacle) → Vision - Removes an obstacle from this vision instance.
-
resolveReferences(
Map< String, GameEntity> entities) → Vision - Restores UUIDs with references to GameEntity objects.
-
toJSON(
) → Map< String, dynamic> - Transforms this instance into a JSON object.
-
toString(
) → String -
A string representation of this object.
inherited
-
visible(
Vector3 point) → bool - Performs a line of sight test in order to determine if the given point in 3D space is visible for the game entity.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited