Ray class
Class representing a ray in 3D space.
@author {@link https://github.com/Mugen87|Mugen87}
Properties
- aabb → AABB
-
final
- direction ↔ Vector3
-
latefinal
- edge1 → Vector3
-
final
- edge2 → Vector3
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- inverse → Matrix4
-
final
- matrix → Matrix4
-
final
- normal → Vector3
-
final
- origin ↔ Vector3
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latefinal
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size → Vector3
-
final
- v1 → Vector3
-
final
Methods
-
applyMatrix4(
Matrix4 m) → Ray - Transforms this ray by the given 4x4 matrix.
-
at(
double t, Vector3 result) → Vector3 -
Computes a position on the ray according to the given t value
and stores the result in the given 3D vector. The t value has a range of
0, double.infinitywhere 0 means the position is equal with the origin of the ray. -
clone(
) → Ray - Creates a ray and copies all values from this ray.
-
copy(
Ray ray) → Ray - Copies all values from the given ray to this ray.
-
equals(
Ray ray) → bool - Returns true if the given ray is deep equal with this ray.
-
intersectAABB(
AABB aabb, Vector3 result) → Vector3? - Performs a ray/AABB intersection test and stores the intersection point to the given 3D vector. If no intersection is detected, null is returned.
-
intersectBoundingSphere(
BoundingSphere sphere, Vector3 result) → Vector3? - Performs a ray/sphere intersection test and stores the intersection point to the given 3D vector. If no intersection is detected, null is returned.
-
intersectBVH(
BVH bvh, Vector3 result) → Vector3? - Performs a ray/BVH intersection test and stores the intersection point to the given 3D vector. If no intersection is detected, null is returned.
-
intersectConvexHull(
ConvexHull convexHull, Vector3 result) → Vector3? - Performs a ray/convex hull intersection test and stores the intersection point to the given 3D vector. If no intersection is detected, null is returned. The implementation is based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
-
intersectOBB(
OBB obb, Vector3 result) → Vector3? - Performs a ray/OBB intersection test and stores the intersection point to the given 3D vector. If no intersection is detected, null is returned.
-
intersectPlane(
Plane plane, Vector3 result) → Vector3? - Performs a ray/plane intersection test and stores the intersection point to the given 3D vector. If no intersection is detected, null is returned.
-
intersectsAABB(
AABB aabb) → bool - Performs a ray/AABB intersection test. Returns either true or false if there is a intersection or not.
-
intersectsBoundingSphere(
BoundingSphere sphere) → bool - Performs a ray/sphere intersection test. Returns either true or false if there is a intersection or not.
-
intersectsBVH(
BVH bvh) → bool - Performs a ray/BVH intersection test. Returns either true or false if there is a intersection or not.
-
intersectsConvexHull(
ConvexHull convexHull) → bool - Performs a ray/convex hull intersection test. Returns either true or false if there is a intersection or not.
-
intersectsOBB(
OBB obb) → bool - Performs a ray/OBB intersection test. Returns either true or false if there is a intersection or not.
-
intersectsPlane(
Plane plane) → bool - Performs a ray/plane intersection test. Returns either true or false if there is a intersection or not.
-
intersectTriangle(
Map< String, Vector3> triangle, bool backfaceCulling, Vector3 result) → Vector3? - Performs a ray/triangle intersection test and stores the intersection point to the given 3D vector. If no intersection is detected, null is returned.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
set(
Vector3 origin, Vector3 direction) → Ray - Sets the given values to this ray.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited