GamepadButton extension type
The GamepadButton
interface defines an individual button of a gamepad
or other controller, allowing access to the current state of different types
of buttons available on the control device.
A GamepadButton
object is returned by querying any value of the array
returned by the buttons
property of the Gamepad interface.
API documentation sourced from MDN Web Docs.
- on
- Implemented types
- Available extensions
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- pressed → bool
-
The
GamepadButton.pressed
property of the GamepadButton interface returns aboolean
indicating whether the button is currently pressed (true
) or unpressed (false
).no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- touched → bool
-
The
touched
property of the GamepadButton interface returns aboolean
indicating whether a button capable of detecting touch is currently touched (true
) or not touched (false
).no setter - value → double
-
The
GamepadButton.value
property of the GamepadButton interface returns a double value used to represent the current state of analog buttons on many modern gamepads, such as the triggers.no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited