Gamepad extension type
The Gamepad
interface of the
Gamepad API
defines an individual gamepad or other controller, allowing access to
information such as button presses, axis positions, and id.
A Gamepad object can be returned in one of two ways: via the gamepad
property of the Window.gamepadconnected_event
and
Window.gamepaddisconnected_event
events, or by grabbing any position in
the array returned by the Navigator.getGamepads method.
Properties
-
axes
→ JSArray<
JSNumber> -
no setter
-
no setter
- connected → bool
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String
-
no setter
- index → int
-
no setter
- mapping → GamepadMappingType
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- timestamp → DOMHighResTimeStamp
-
no setter
- vibrationActuator → GamepadHapticActuator
-
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited