vertexAttribDivisorANGLE method

void vertexAttribDivisorANGLE(
  1. GLuint index,
  2. GLuint divisor
)

The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ANGLE_instanced_arrays.drawArraysInstancedANGLE and ANGLE_instanced_arrays.drawElementsInstancedANGLE.

Note: When using WebGL2RenderingContext, this method is available as WebGL2RenderingContext.vertexAttribDivisor by default.

Implementation

external void vertexAttribDivisorANGLE(
  GLuint index,
  GLuint divisor,
);