drawArraysInstancedANGLE method

void drawArraysInstancedANGLE(
  1. GLenum mode,
  2. GLint first,
  3. GLsizei count,
  4. GLsizei primcount,
)

The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the WebGLRenderingContext.drawArrays method. In addition, it can execute multiple instances of the range of elements.

Note: When using WebGL2RenderingContext, this method is available as WebGL2RenderingContext.drawArraysInstanced by default.

Implementation

external void drawArraysInstancedANGLE(
  GLenum mode,
  GLint first,
  GLsizei count,
  GLsizei primcount,
);