createShader static method
Implementation
static Shader createShader(
double x,
double y,
List<Color>? colors, {
double? angle,
}) {
return LinearGradient(
tileMode: TileMode.clamp,
begin: Alignment.topLeft,
end: Alignment.bottomRight,
// transform: GradientRotation(angle ?? 10 / 10),
colors: colors ??
[
const Color(0xff2BCEFF).withOpacity(0.3),
const Color(0xff0976E3).withOpacity(0.3),
],
).createShader(
Rect.fromCircle(center: Offset(x, y), radius: 50.0),
);
}