view_model

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Thank Miolin for transferring the permission of the ViewModel package to me.


view_model is a lightweight state management library for Flutter, designed to provide concise and efficient solutions.

1. Basic Introduction

1.1 What is ViewModel?

1.2 Core Features

  • Lightweight and Easy to Use: Aims for minimal dependencies and extremely simple APIs, making it quick to get started with low invasiveness.
  • Automatic Resource Management: When no Widget is bound (watched/read) to a ViewModel instance, the instance will automatically call the dispose method and be destroyed, effectively preventing memory leaks.
  • Convenient Sharing: Supports sharing the same ViewModel instance across multiple Widgets and efficiently finds it with O(1) time complexity.

Important Note: ViewModel only supports binding to StatefulWidget. This is because StatelessWidget has no independent lifecycle, making it unable to support the automatic destruction and state listening mechanisms of ViewModel.

  • watchViewModel and readViewModel will bind to the ViewModel.
  • When no Widget is bound to the ViewModel, the ViewModel will be automatically destroyed.

1.3 API Quick Overview

The methods of ViewModel are straightforward:

Method Description
watchViewModel<T>() Bind to the ViewModel and automatically refresh the UI
readViewModel<T>() Bind to the ViewModel without triggering UI refresh
ViewModel.read<T>() Globally read an existing instance
recycleViewModel() Actively destroy a specific instance
listenState() Listen for changes in the state object
listen() Listen for notifyListeners calls

2. Basic Usage

This section will guide you through the most basic usage process of view_model, serving as the best starting point to get hands-on with this library.

2.1 Adding Dependencies

First, add view_model to your project's pubspec.yaml file:

dependencies:
  flutter:
    sdk: flutter
  view_model: ^0.4.2 # Please use the latest version

Then run flutter pub get.

2.2 Creating a ViewModel

Inherit from the ViewModel class to create your business logic unit.

import 'package:view_model/view_model.dart';
import 'package:flutter/foundation.dart'; // For debugPrint

class MySimpleViewModel extends ViewModel {
  String _message = "Initial Message";
  int _counter = 0;

  String get message => _message;

  int get counter => _counter;

  void updateMessage(String newMessage) {
    _message = newMessage;
    notifyListeners(); // Notify listeners that the data has been updated
  }

  void incrementCounter() {
    _counter++;
    notifyListeners(); // Notify listeners that the data has been updated
  }

  @override
  void dispose() {
    // Clean up resources here, such as closing StreamControllers, etc.
    debugPrint('MySimpleViewModel disposed');
    super.dispose();
  }
}

In this example, MySimpleViewModel manages a message string and a counter integer. When these values are updated through its methods, notifyListeners() is called to inform any Widgets listening to this ViewModel to rebuild.

2.3 Creating a ViewModelFactory

ViewModelFactory is responsible for instantiating ViewModel. Each ViewModel type typically requires a corresponding Factory.

import 'package:view_model/view_model.dart';
// Assume MySimpleViewModel is defined as above

class MySimpleViewModelFactory with ViewModelFactory<MySimpleViewModel> {
  @override
  MySimpleViewModel build() {
    // Return a new MySimpleViewModel instance
    return MySimpleViewModel();
  }
}

2.4 Using ViewModel in Widgets

In your StatefulWidget, integrate and use ViewModel by mixing in ViewModelStateMixin.

  1. Mix in ViewModelStateMixin: Make your State class mix in ViewModelStateMixin<YourWidget>.
  2. Use watchViewModel: Obtain or create a ViewModel instance through the watchViewModel method in State. This method automatically handles the lifecycle and dependencies of the ViewModel.
import 'package:flutter/material.dart';
import 'package:view_model/view_model.dart';

// Assume MySimpleViewModel and MySimpleViewModelFactory are defined

class MyPage extends StatefulWidget {
  const MyPage({super.key});

  @override
  State<MyPage> createState() => _MyPageState();
}

class _MyPageState extends State<MyPage>
    with ViewModelStateMixin<MyPage> {
  // 1. Mix in the Mixin

  // 2. Use watchViewModel to get the ViewModel
  // When MyPage is built for the first time, the build() method of MySimpleViewModelFactory will be called to create an instance.
  // When MyPage is disposed, if this viewModel has no other listeners, it will also be disposed.
  MySimpleViewModel get simpleVM =>
      watchViewModel<MySimpleViewModel>(factory: MySimpleViewModelFactory());

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text(simpleVM.message)), // Directly access the ViewModel's properties
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text('Button pressed: ${simpleVM.counter} times'), // Access the ViewModel's properties
            const SizedBox(height: 20),
            ElevatedButton(
              onPressed: () {
                simpleVM.updateMessage("Message Updated!"); // Call the ViewModel's method
              },
              child: const Text('Update Message'),
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () => simpleVM.incrementCounter(), // Call the ViewModel's method
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}

2.5 Listening to ViewModel Notifications

In addition to the UI automatically responding to ViewModel updates, you can also listen to its notifyListeners() calls through the listen method and perform side effects, such as displaying a SnackBar or navigation.

// In the initState of State or another appropriate method
late VoidCallback _disposeViewModelListener;

@override
void initState() {
  super.initState();

  // Get the ViewModel instance (usually obtained once in initState or via a getter)
  final myVm = watchViewModel<MySimpleViewModel>(factory: MySimpleViewModelFactory());

  _disposeViewModelListener = myVm.listen(onChanged: () {
    print('MySimpleViewModel called notifyListeners! Current counter: ${myVm.counter}');
    // For example: ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Action performed!')));
  });
}

@override
void dispose() {
  _disposeViewModelListener(); // Clean up the listener to prevent memory leaks
  super.dispose();
}

Note: listen returns a VoidCallback for canceling the listener. Ensure you call it in the dispose method of State.

3. Detailed Parameter Explanation

3.1 ViewModelFactory

ViewModelFactory<T> is a factory class used to create, configure, and identify ViewModel instances. It is used via mixing (with).

Method/Property Type Optional Description
build() T ❌ Must implement The factory method to create a ViewModel instance. Typically, constructor parameters are passed here.
key() String? ✅ Optional Provides a unique identifier for the ViewModel. ViewModels with the same key will be automatically shared (recommended for cross-widget/page sharing).
getTag() Object? Add a tag for ViewModel instance. get tag by viewModel.tag. and it's used by find ViewModel by watchViewModel(tag:tag).
class MyViewModelFactory with ViewModelFactory<MyViewModel> {
  // Your custom parameters, usually passed to MyViewModel
  final String initialName;

  MyViewModelFactory({required this.initialName});

  @override
  MyViewModel build() {
    return MyViewModel(name: initialName);
  }

  /// The key for sharing the ViewModel. The key is unique, and only one ViewModel instance will be created for the same key.
  /// If the key is null, no sharing will occur.
  @override
  String? key() => "user-profile";
}

3.2 watchViewModel

watchViewModel<T>() is one of the core methods, used to: obtain or create a ViewModel instance and automatically trigger setState() to rebuild the Widget when it changes.

VM watchViewModel<VM extends ViewModel>({
  ViewModelFactory<VM>? factory,
  String? key,
  Object? tag,
});
Parameter Name Type Optional Description
factory ViewModelFactory<VM>? Provides the construction method for the ViewModel. Optional; if an existing instance is not found in the cache, it will be used to create a new one.
key String? Specifies a unique key to support sharing the same ViewModel instance. First, it tries to find an instance with the same key in the cache.
tag Object? Add a tag for ViewModel instance. get tag by viewModel.tag. and it's used by find ViewModel by watchViewModel(tag:tag).

🔍 Lookup Logic Priority (Important) The internal lookup and creation logic of watchViewModel is as follows (executed in priority order):

  1. If a key is passed in:
    • First, attempt to find an instance with the same key in the cache.
    • If a factory exists, use the factory to get a new instance.
    • If no factory is found and no instance is found, an error will be thrown.
  2. If a tag is passed in, attempt to find the latest created instance which has the same tag in the cache.
  3. If nothing passed in, attempt to find the latest created instance of this type in the cache.

⚠️ If no ViewModel instance of the specified type is found, an error will be thrown. Ensure that the ViewModel has been correctly created and registered before use.

✅ Once an instance is found, watchViewModel will automatically register for listening and call setState() to rebuild the current Widget when its state changes.

3.3 readViewModel

It has the same parameters as watchViewModel, but it does not trigger Widget rebuilding. It is suitable for scenarios where you need to read the ViewModel state or perform operations once.

3.4 ViewModel Lifecycle

  • Both watchViewModel and readViewModel will bind to the ViewModel.
  • When no Widget is bound to the ViewModel, it will be automatically destroyed.

4. Stateful ViewModel (StateViewModel<S>)

When your business logic needs to manage a clear, structured state object, StateViewModel<S> is a more suitable choice. It enforces holding an immutable state object and updates the state through the setState method.

4.1 Defining the State Class

First, you need to define a state class. It is strongly recommended that this class is immutable, typically achieved by providing a copyWith method.

// example: lib/my_counter_state.dart
import 'package:flutter/foundation.dart';

@immutable // Recommended to mark as immutable
class MyCounterState {
  final int count;
  final String statusMessage;

  const MyCounterState({this.count = 0, this.statusMessage = "Ready"});

  MyCounterState copyWith({int? count, String? statusMessage}) {
    return MyCounterState(
      count: count ?? this.count,
      statusMessage: statusMessage ?? this.statusMessage,
    );
  }

  @override
  bool operator ==(Object other) =>
      identical(this, other) ||
          other is MyCounterState &&
              runtimeType == other.runtimeType &&
              count == other.count &&
              statusMessage == other.statusMessage;

  @override
  int get hashCode => count.hashCode ^ statusMessage.hashCode;

  @override
  String toString() => 'MyCounterState{count: $count, statusMessage: $statusMessage}';
}

4.2 Creating a Stateful ViewModel

Inherit from StateViewModel<S>, where S is the type of the state class you defined.

// example: lib/my_counter_view_model.dart
import 'package:view_model/view_model.dart';
import 'package:flutter/foundation.dart';
import 'my_counter_state.dart'; // Import the state class

class MyCounterViewModel extends StateViewModel<MyCounterState> {
  // The constructor must initialize the state via super
  MyCounterViewModel({required MyCounterState initialState}) : super(state: initialState);

  void increment() {
    // Use setState to update the state, which will automatically handle notifyListeners
    setState(state.copyWith(count: state.count + 1, statusMessage: "Incremented"));
  }

  void decrement() {
    if (state.count > 0) {
      setState(state.copyWith(count: state.count - 1, statusMessage: "Decremented"));
    } else {
      setState(state.copyWith(statusMessage: "Cannot decrement below zero"));
    }
  }

  void reset() {
    // You can directly replace the old state with a new State instance
    setState(const MyCounterState(count: 0, statusMessage: "Reset"));
  }

  @override
  void dispose() {
    debugPrint('Disposed MyCounterViewModel with state: $state');
    super.dispose();
  }
}

In StateViewModel, you update the state by calling setState(newState). This method replaces the old state with the new one and automatically notifies all listeners.

4.3 Creating a ViewModelFactory

Create a corresponding Factory for your StateViewModel.

// example: lib/my_counter_view_model_factory.dart
import 'package:view_model/view_model.dart';
import 'my_counter_state.dart';
import 'my_counter_view_model.dart';

class MyCounterViewModelFactory with ViewModelFactory<MyCounterViewModel> {
  final int initialCount;

  MyCounterViewModelFactory({this.initialCount = 0});

  @override
  MyCounterViewModel build() {
    // Create and return the ViewModel instance in the build method, passing the initial state
    return MyCounterViewModel(
        initialState: MyCounterState(count: initialCount, statusMessage: "Initialized"));
  }
}

4.4 Using Stateful ViewModel in Widgets

Using a stateful ViewModel in a StatefulWidget is very similar to using a stateless ViewModel, with the main difference being that you can directly access viewModel.state to obtain the current state object.

// example: lib/my_counter_page.dart
import 'package:flutter/material.dart';
import 'package:view_model/view_model.dart';
import 'my_counter_view_model.dart';
import 'my_counter_view_model_factory.dart';
// MyCounterState will be referenced internally by MyCounterViewModel

class MyCounterPage extends StatefulWidget {
  const MyCounterPage({super.key});

  @override
  State<MyCounterPage> createState() => _MyCounterPageState();
}

class _MyCounterPageState extends State<MyCounterPage>
    with ViewModelStateMixin<MyCounterPage> {

  MyCounterViewModel get counterVM =>
      watchViewModel<MyCounterViewModel>(
          factory: MyCounterViewModelFactory(initialCount: 10)); // You can pass an initial value

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Stateful ViewModel Counter')),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'Count: ${counterVM.state.count}', // Directly access the state's properties
              style: Theme
                  .of(context)
                  .textTheme
                  .headlineMedium,
            ),
            const SizedBox(height: 8),
            Text(
              'Status: ${counterVM.state.statusMessage}', // Access other properties of the state
              style: Theme
                  .of(context)
                  .textTheme
                  .titleMedium,
            ),
          ],
        ),
      ),
      floatingActionButton: Column(
        mainAxisAlignment: MainAxisAlignment.end,
        crossAxisAlignment: CrossAxisAlignment.end,
        children: [
          FloatingActionButton(
            onPressed: () => counterVM.increment(),
            tooltip: 'Increment',
            child: const Icon(Icons.add),
          ),
          const SizedBox(height: 8),
          FloatingActionButton(
            onPressed: () => counterVM.decrement(),
            tooltip: 'Decrement',
            child: const Icon(Icons.remove),
          ),
          const SizedBox(height: 8),
          FloatingActionButton.extended(
            onPressed: () => counterVM.reset(),
            tooltip: 'Reset',
            icon: const Icon(Icons.refresh),
            label: const Text("Reset"),
          ),
        ],
      ),
    );
  }

Libraries

view_model