dispose method
Called when this object is removed from the tree permanently.
The framework calls this method when this State object will never build again. After the framework calls dispose, the State object is considered unmounted and the mounted property is false. It is an error to call setState at this point. This stage of the lifecycle is terminal: there is no way to remount a State object that has been disposed.
Subclasses should override this method to release any resources retained by this object.
- In dispose, unsubscribe from the object.
Here it end the animation controller of the series in SfPyramidChart.
Implementation
@override
void dispose() {
_disposeAnimationController(_animationController, _repaintChartElements);
super.dispose();
}