UnityMediation class
Properties
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hashCode
→ int
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The hash code for this object.
no setterinherited
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
Methods
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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toString()
→ String
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A string representation of this object.
inherited
Static Methods
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getInitializationState()
→ Future<InitializationState>
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This method returns the current initialization state of the Unity Mediation service at runtime.
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getInterstitialAdState(String adUnitId)
→ Future<AdState>
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This method returns the current AdState of the interstitial ad.
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getRewardedAdState(String adUnitId)
→ Future<AdState>
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This method returns the current AdState of the requested ad.
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initialize({required String gameId, Function? onComplete, dynamic onFailed(InitializationError error, String errorMessage)?})
→ Future<void>
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Initializes the Unity Mediation.
It is mandatory to call this method before any InterstitialAd and RewardedAd can load.
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loadInterstitialAd({required String adUnitId, dynamic onComplete(String adUnitId)?, dynamic onFailed(String adUnitId, LoadError error, String errorMessage)?})
→ Future<void>
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Load a placement to make it available to show. Ads generally take a few seconds to finish loading before they can be shown.
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loadRewardedAd({required String adUnitId, dynamic onComplete(String adUnitId)?, dynamic onFailed(String adUnitId, LoadError error, String errorMessage)?})
→ Future<void>
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Load a placement to make it available to show. Ads generally take a few seconds to finish loading before they can be shown.
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showInterstitialAd({required String adUnitId, dynamic onStart(String adUnitId)?, dynamic onClick(String adUnitId)?, dynamic onClosed(String adUnitId)?, dynamic onFailed(String adUnitId, ShowError error, String errorMessage)?})
→ Future<void>
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Show an interstitial Ad
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showRewardedAd({required String adUnitId, dynamic onStart(String adUnitId)?, dynamic onClick(String adUnitId)?, dynamic onRewarded(String adUnitId, UnityMediationReward reward)?, dynamic onClosed(String adUnitId)?, dynamic onFailed(String adUnitId, ShowError error, String errorMessage)?, String? userId, String? customizedData})
→ Future<void>
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Show a rewarded Ad.