LoadError enum
Errors that can cause an ad not to load.
Constructors
- LoadError()
-
const
Values
- sdkNotInitialized → const LoadError
-
An error that occurs if a load attempt is made after the SDK fails to initialize or has not been initialized. UnityMediation.initialize needs to be called with a valid gameId before loading the ad unit.
- noFill → const LoadError
-
The Mediation SDK failed to load an ad for an entire waterfall.
- networkError → const LoadError
-
The Mediation SDK’s instantiation service failed due to a network error.
- unknown → const LoadError
-
A non-network error occurred while the instantiation service attempted to load an ad.
- adUnitLoading → const LoadError
-
An error that occurs if a load attempt is made while adUnit is being loaded.
- adUnitShowing → const LoadError
-
An error that occurs if a load attempt is made while adUnit is being shown.
- missingMandatoryMemberValues → const LoadError
-
An error that occurs if a load attempt is made and data needed for load has not yet been set by the publisher.
- tooManyLoadRequests → const LoadError
-
An error that occurs if an AdUnit load call is made too often.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited