UIState class
Represents a state in the state based view workflow.
A state consists of an id and transitions to other states. They can be
grouped within GroupState's. In that case a reference to the direct
parent group is stored within parent. States can also be conditional, in
which case the special constructor State.conditional
must be used.
- Implementers
Constructors
- UIState({required String id, GroupState? parent})
- Creates an instance of UIState with the default properties set.
- UIState.conditional({required String id, GroupState? parent, required bool condition()?, required String? fallbackId})
- Creates an conditional instance of UIState.
Properties
- condition → (bool Function()?)
-
The entering condition of this state.
final
- fallbackId → String?
-
The fallback state id which is used if the condition fails.
final
- fallbackTransition → TriggerTransition
-
Returns the fallback transition for a conditional state.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasParent → bool
-
no setter
- id → String
-
An unique identifier.
final
- isConditional → bool
-
no setter
- parent ↔ GroupState?
-
The parent state associated with this state.
getter/setter pair
-
props
→ List<
Object?> -
The list of properties that will be used to determine whether
two instances are equal.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stringify → bool?
-
If set to
true
, the toString method will be overridden to output this instance's props.no setterinherited
Methods
-
check(
) → bool - Executes the condition if set and returns the result.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited