StartState class

Represents the starting point in the state graph.

Every state graph of a ui state workwflow must contain one instance of this type, to mark the entry point of the workflow.

Inheritance

Constructors

StartState({required String id})
Creates an instance of StartState.

Properties

condition → (bool Function()?)
The entering condition of this state.
finalinherited
fallbackId String?
The fallback state id which is used if the condition fails.
finalinherited
fallbackTransition TriggerTransition
Returns the fallback transition for a conditional state.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
hasParent bool
no setterinherited
id String
An unique identifier.
finalinherited
isConditional bool
no setterinherited
parent GroupState?
The parent state associated with this state.
getter/setter pairinherited
props List<Object?>
The list of properties that will be used to determine whether two instances are equal.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stringify bool?
If set to true, the toString method will be overridden to output this instance's props.
no setterinherited

Methods

check() bool
Executes the condition if set and returns the result.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited