GainNode class
A change in volume. It is an AudioNode audio-processing module that causes a given gain to be applied to the input data before its propagation to the output. A GainNode always has exactly one input and one output, both with the same number of channels.
- Implemented types
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
Constructors
- GainNode(BaseAudioContext context, [GainOptions? options])
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited