AudioBufferSourceNode$Typings extension

on

Properties

addEventListener → ({void Function<K$>(AudioScheduledSourceNodeEventMap<K$> type, dynamic listener(K$), [Object? options]) $1, void Function(String type, Object listener, [Object? options]) $2})
Overload accessor: $1, $2
no setter
buffer AudioBuffer?
MDN Reference
getter/setter pair
detune AudioParam
MDN Reference
no setter
loop bool
MDN Reference
getter/setter pair
loopEnd num
MDN Reference
getter/setter pair
loopStart num
MDN Reference
getter/setter pair
playbackRate AudioParam
MDN Reference
no setter
removeEventListener → ({void Function<K$>(AudioScheduledSourceNodeEventMap<K$> type, dynamic listener(K$), [Object? options]) $1, void Function(String type, Object listener, [Object? options]) $2})
Overload accessor: $1, $2
no setter
start ↔ void Function([num?, num?, num?])
getter/setter pair